Knuckle Cracker

Creeper World 2 => Code Mission Discussion => Topic started by: UpperKEES on June 16, 2011, 05:01:30 PM

Title: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: UpperKEES on June 16, 2011, 05:01:30 PM
This topic is to list and discuss a special type of code maps.

These maps need to feature:
1. High Complexity.
2. At least one surface emitter (an emitter that has direct contact with the surface and the LS from the start, not even separated by a single piece of decayable terrain).
3. A titan emitter (any emitter with an intensity of 20M or more, which implies a High Complexity map).
4. No Experimentals (these make it too easy and often make conquering the bottom part a bit boring).

Also note:
- Size doesn't matter, because a small map can be harder than a large one (due to space limitations and emitter/gateway placement).
- Drones and/or phantoms aren't a requirement, because not anyone will like them. The same goes for fields.

Please indicate the code map name in red and the recommended size in green. Feel free to specify some more interesting details.

An example:
snow think sun - large (no surface drones, 7 emitters, titan = 120M, fields, standard build direction and gravity, no phantoms)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 16, 2011, 05:11:54 PM
some go once medium/high (large/high optional)

There is no exaggeration when I say that this is an extremely hard map - there are probably only a small handful of people who will be able to beat it at all (without using the LS to distract the drones indefinitely that is - it is not necessary to do that). Surface emitter and gateway, with fields pushing the creeper up even faster to boot, at 1:10 the decaying terrain to a lot of 10 health drones breaks free, followed by 10 phantoms every 1:40, then finally at 2:10 the decaying terrain to a 3rd gateway (only has 3 drones at a time, but even so) with 12 HP drones - oh, and probably worth mentioning that this room also involves a 76M intensity emitter - the terrain will decay through straight to the titan emitter, and you will only have a few minutes to prepare for it while still constantly being harassed by drones, creeper, and phantoms all the while.

The large/high version has somewhat less aggressive positions for the gateways and emitters, and it also has more gems at the beginning to work with - but if you want to play a *really* hard map then try it on medium/high.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 16, 2011, 05:24:57 PM
grass car three small/high

There's virtually no threat of actually losing on this map - but if you aren't careful with how you use your crystals and ore, you might not be able to nullify the last emitter. Features a 100M intensity emitter on a small map, and you can only get just above 30 energy collection at the most. It requires a lot of patience, but it can give some good practice for how to deal with high intensity emitters efficiently (in terms of energy at least).
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: warutel on June 16, 2011, 05:48:10 PM
Quote from: Kithros on June 16, 2011, 05:11:54 PM
some go once medium/high (large/high optional)

There is no exaggeration when I say that this is an extremely hard map - there are probably only a small handful of people who will be able to beat it at all (without using the LS to distract the drones indefinitely that is - it is not necessary to do that). Surface emitter and gateway, with fields pushing the creeper up even faster to boot, at 1:10 the decaying terrain to a lot of 10 health drones breaks free, followed by 10 phantoms every 1:40, then finally at 2:10 the decaying terrain to a 3rd gateway (only has 3 drones at a time, but even so) with 12 HP drones - oh, and probably worth mentioning that this room also involves a 76M intensity emitter - the terrain will decay through straight to the titan emitter, and you will only have a few minutes to prepare for it while still constantly being harassed by drones, creeper, and phantoms all the while.

The large/high version has somewhat less aggressive positions for the gateways and emitters, and it also has more gems at the beginning to work with - but if you want to play a *really* hard map then try it on medium/high.

Really cool map! Let's see what I can do : D
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Shroom Agent 27 on June 16, 2011, 06:02:13 PM
make and morning large/high (Right 1.84 G All build 12 phantoms, 5 emitters, Avg.  31.7 M MAX. 105.9 M)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: UpperKEES on June 16, 2011, 06:03:41 PM
jump play up - large

Very large cave open to the surface. Drones will join the surface soon along with a 70M titan that is pushed around by fields. The 3G downwards gravity will buy you some time however.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Mare on June 16, 2011, 06:10:20 PM
Rho Psi Tau   Large/high

FASTEST FIELDS I HAVE EVER SEEN!!! They switch about every 3 secs!!! Combined with a weak drone spam.
The hard part is just getting a starting position, everything should be easy after that.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Fisherck on June 16, 2011, 09:29:08 PM
Snow one coat Small/High (did you accidentally switch the color order :))

51.1 million emitter on small, which will soon be connected to the surface. Left gravity, which somewhat limits your space but also protects you from the surface emitter. ;)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: UpperKEES on June 17, 2011, 01:52:28 AM
Quote from: Fisherck on June 16, 2011, 09:29:08 PM
(did you accidentally switch the color order :))

Oops, I did (and even asked Kithros to swap the colors when he posted it right). My apologies. :-[ Corrected, but I guess it's all fine when different colors are used so it's clear which characters are included in the map name.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on June 17, 2011, 10:12:27 AM
miato freaudus allimant Go small/high (strong surface emitter, strong emitter behind decayable terrain and a Titan boxed in by stones in a corner)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Nemoricus on June 20, 2011, 05:53:15 AM
Ten Large/High - Two surface emitters, a surface gateway, and decayable terrain that will allow another weak emitter and a stronger emitter to reach the surface. Oh, and gravity is up on this map. Have fun with the limited starting terrain!

Did I mention that it also has phantoms?
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Bacteriophage on June 20, 2011, 03:23:11 PM
one shoe may large/high
Surface titan (with fields), decaying terrain to 19-health drones, and limited space.  2.25G rightward gravity  buys you some time, but soon a formidable bubble of creeper starts to build... (note: not completed by me.)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: BoostBreed75 on June 21, 2011, 01:30:57 PM
Quote from: warutel on June 16, 2011, 05:48:10 PM
Quote from: Kithros on June 16, 2011, 05:11:54 PM
some go once medium/high (large/high optional)

There is no exaggeration when I say that this is an extremely hard map - there are probably only a small handful of people who will be able to beat it at all (without using the LS to distract the drones indefinitely that is - it is not necessary to do that). Surface emitter and gateway, with fields pushing the creeper up even faster to boot, at 1:10 the decaying terrain to a lot of 10 health drones breaks free, followed by 10 phantoms every 1:40, then finally at 2:10 the decaying terrain to a 3rd gateway (only has 3 drones at a time, but even so) with 12 HP drones - oh, and probably worth mentioning that this room also involves a 76M intensity emitter - the terrain will decay through straight to the titan emitter, and you will only have a few minutes to prepare for it while still constantly being harassed by drones, creeper, and phantoms all the while.
The large/high version has somewhat less aggressive positions for the gateways and emitters, and it also has more gems at the beginning to work with - but if you want to play a *really* hard map then try it on medium/high.

Did this on the Large/High and it it's gruelingly slow. (still have not completed

Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 21, 2011, 05:07:53 PM
You don't need nearly that many blasters - you should be spending more energy on launchers - they are vastly more cost efficient for doing damage to high density creeper - you should only be using just enough blasters/repulsors to keep the creeper from overflowing, and rely on launchers to do the damage (when dealing with dense creeper). Also, when I did it, I used some launchers + blasters to push towards the bottom at the same time - this gives more reactor space, and it will also make it faster once you actually reach the titan emitter since the creeper under it won't keep flooding up too. On Large/high I believe it took me about 33 minutes or so.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: BoostBreed75 on June 21, 2011, 11:35:19 PM
Well Kithros, I'd be a fool not to take advice from the best. Thanks.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Hunter22222 on June 23, 2011, 12:24:55 PM
Dang those levels are hard!
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: florrat on June 25, 2011, 04:05:34 PM
Quote from: Bacteriophage on June 20, 2011, 03:23:11 PM
one shoe may large/high
Surface titan (with fields), decaying terrain to 19-health drones, and limited space.  2.25G rightward gravity  buys you some time, but soon a formidable bubble of creeper starts to build... (note: not completed by me.)

That map is indeed insane. I can't complete it either. I survived 4 minutes in this screenshot, but things are not looking good (actually there's a hole in my wall in this screenshot, but I have a savefile on 3:32, so I can still fix that)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Fisherck on June 25, 2011, 04:09:34 PM
Have you tried the Nor'easter technique for that (when you keep your city aboveground and build below, but stay connected using microrifts)? I have not used it on titan emitter maps, but it should work...
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: florrat on June 25, 2011, 04:25:24 PM
Hmm. Interesting technique. But I'm sceptical if that will work. Then you'll need to fight off 19hp drones on three locations...
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Ebon Heart on June 25, 2011, 05:24:50 PM
Don't forget to have some blasters to kill the drones too.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 25, 2011, 05:29:50 PM
Quote from: Fisherck on June 25, 2011, 04:09:34 PM
Have you tried the Nor'easter technique for that (when you keep your city aboveground and build below, but stay connected using microrifts)? I have not used it on titan emitter maps, but it should work...

I've tried that on that map, but I can't quite advance anywhere - I could defend myself indefinitely, but when I hadn't gotten anywhere after 90 minutes there wasn't much point bothering. I might have been able to place reactors and such better so it might be possible to turtle it out, but I think you would need to be extremely aggressive and somehow get a microrift down at the bottom early on before the creeper gets too dense anywhere/the terrain decays through (at least, to get a remotely decent time).

EDIT: Finally managed to beat it - I'm not sure it's necessarily the hardest map I've played (though it certainly is hard) - but it is definitely the longest I have ever played so far, took me 123:31.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: florrat on June 26, 2011, 09:41:21 AM
Quote from: Kithros on June 25, 2011, 05:29:50 PM
Quote from: Fisherck on June 25, 2011, 04:09:34 PM
Have you tried the Nor'easter technique for that (when you keep your city aboveground and build below, but stay connected using microrifts)? I have not used it on titan emitter maps, but it should work...

I've tried that on that map, but I can't quite advance anywhere - I could defend myself indefinitely, but when I hadn't gotten anywhere after 90 minutes there wasn't much point bothering. I might have been able to place reactors and such better so it might be possible to turtle it out, but I think you would need to be extremely aggressive and somehow get a microrift down at the bottom early on before the creeper gets too dense anywhere/the terrain decays through (at least, to get a remotely decent time).

EDIT: Finally managed to beat it - I'm not sure it's necessarily the hardest map I've played (though it certainly is hard) - but it is definitely the longest I have ever played so far, took me 123:31.
Congratiulations! Impressive.
I've tried the Nor'easter technique on that map, and it works quite well. See screenshot. I'm able to defend the top left, and the right side, but the thing which is killing me is the decayable terrain to the middle of my left base, with creeper density of 3M next to it :/ I'll try again later with a small base on the left, such that I don't have to worry about that. But that'll cost me 21 building spots :-(
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 26, 2011, 10:28:39 AM
This is more or less what I did - though I did not initially defend at these points, I only just recently started to move (very slowly) at this point.
Spoiler
(http://i.imgur.com/eeVxc.png)
[close]


My reactor placement on the bottom is a bit sloppy - I was initially going to try to kill off the bottom emitter and work my way to the bottom of the map for more reactor space, but that didn't work out well so I just ended up turtling it out with the launchers in the middle slowly reducing the density of the creeper. At this point I have all my reactor upgrades, 1 range upgrade (I couldn't get a 2nd range upgrade or the right side would get overflowed because the launcher would target too far - I originally had defended farther in on the right side), all fire rate upgrades, -20% build cost and energy storage. The other upgrades aren't particularly important, so I destroyed my tech domes for more reactor space. All my blasters are set to drone only, and once I could afford to I built a microrift on the bottom to make sure all the drones would attack there so I wouldn't need to worry so much about the top being hit by drones - for the early part of the game I used shields to deal with the drones instead of blasters - 3 shields will deal with 2 drones (as long as the shields aren't damaged by creeper - in some instances I deactivated my shields to make sure the creeper didn't damage it when I knew it wouldn't go under the shield, the shields will still do full damage to drones while deactivated).


If I played through it again I could probably reduce my time a lot by having a better idea of what I was doing, but I really don't feel like playing through that again.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Bacteriophage on June 27, 2011, 02:36:04 PM
Great job!  I would never have thought to create a "second base" and link to it with micro-rifts.  I'm at least glad that there wasn't some trivial trick I was missing on that map.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 28, 2011, 08:54:24 AM
water water by large/high

Biggest non-experimental emitter I've ever seen in a code map at 192.4M intensity - I don't think the map should be too too hard, but it will certainly take a while to clear out the creeper around the titan.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: burguertime on June 30, 2011, 09:12:00 AM
again up bread L/H

50M titan, no phantoms, G-down B-up, very little build space. Drones galore once the decayable walls come down. If you are fast enough, might be not so hard, but still...
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 30, 2011, 10:15:51 AM
Quote from: burguertime on June 30, 2011, 09:12:00 AM
again up bread L/H

50M titan, no phantoms, G-down B-up, very little build space. Drones galore once the decayable walls come down. If you are fast enough, might be not so hard, but still...

Fun map, as you said though the key is to move quickly - I actually pre-emptively attacked the close emitter, what I tried to aim for was nullifying the first emitter before the bottom drones broke free (it wouldn't be too bad to hold off the bottom drones with shields, but this way I could redirect some of my blasters after the first nullify to deal with them easily). Use shields to block off the first wave of drones, after that it will be a steady stream of drones that 2-3 blasters can hold off easily. Once the top is clear of creeper you have a huge amount of space and plenty of gems, so it should be pretty straightforward from there.


(http://i.imgur.com/kZD7u.png)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: burguertime on June 30, 2011, 12:44:54 PM
834523 L/H

Grav-Right (2,4g), Build Left. A 50M titan in the main chamber and little room to build. The fields fill almost all the top of the map, and change fast.

Stream of drones from second 1 and phantoms soon


little run red L/H 70M titan in a central chamber

Up-Grav (3.5g) - this one with the surface emitter is very funny. Old Faithful. Down build direction (upside-down) - you have to dig to build a single reactor.

Again, if some ninja can blow the surface emitter really fast, this map is not that hard.

4 health drones streaming from a very nearby portal, no gems in the first five rows of earth. 4 Phantons soon.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on June 30, 2011, 03:37:38 PM
Quote from: burguertime on June 30, 2011, 12:44:54 PM
834523 L/H

Grav-Right (2,4g), Build Left. A 50M titan in the main chamber and little room to build. The fields fill almost all the top of the map, and change fast.

Stream of drones from second 1 and phantoms soon


little run red L/H 70M titan in a central chamber

Up-Grav (3.5g) - this one with the surface emitter is very funny. Old Faithful. Down build direction (upside-down) - you have to dig to build a single reactor.

Again, if some ninja can blow the surface emitter really fast, this map is not that hard.

4 health drones streaming from a very nearby portal, no gems in the first five rows of earth. 4 Phantons soon.

The first one looks a little boring to me, there's nothing too too threatening in it and you have more than enough space to deal with the titan (if you want to see some maps where you're really short on space, look at 'grass car three' (small/high) or 'one shoe may' (any/high) (not to say this map is trivial, but to me it's boring since I've already dealt with maps much worse than it)

The second one might look intimidating at first, until you realize that the emitter doesn't actually do anything other than puddle on the top and can be completely ignored. I took advantage of the time the field pushed the creeper over to the left and quickly looted 2 green gems + a red gem and the technytes before flying over to the left - it shouldn't be necessary, but if you want to play through it quickly that would be the way to go. Once you get a single blaster up you'll be safe from the drones, and the creeper would take an extremely long time to become threatening.

Spoiler
(http://i.imgur.com/CypJS.png)
[close]
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on June 30, 2011, 03:43:43 PM
coat when cake small/high (might be funny, haven't tested it yet)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 02, 2011, 11:15:17 AM
said fly garden small/high (Maybe not so hard, but they are so hard to find so I post it neway so you can have some minuttes of fun)

The only hard thing about it is that it has limited build space.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: burguertime on July 03, 2011, 05:15:44 PM
game see hill Medium / High

82M titan, Right Grav 3G, Left Build, Drones. Exposed 200k emitter and a drone portal right on surface.

First fun fact: game see hill Large/High does not have a titan.

Second fun fact: the gravity and creeper spillover means you cannot build reactors. Grab gems and stay nomad.

Third fun fact: at 3:00, the titan breaks the decayable terrain, and spills over to the surface.

I think that some ninja burrower could do better than the nomad, if you can dig a hole AND build the blasters to hold off the drones. After all, you will do a sideways cave in a creeper waterfall.

I believe the forum pro's will think this one easy but fun.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on July 03, 2011, 09:46:08 PM

Quote from: burguertime on July 03, 2011, 05:15:44 PM
game see hill Medium / High

82M titan, Right Grav 3G, Left Build, Drones. Exposed 200k emitter and a drone portal right on surface.

First fun fact: game see hill Large/High does not have a titan.

Second fun fact: the gravity and creeper spillover means you cannot build reactors. Grab gems and stay nomad.

Third fun fact: at 3:00, the titan breaks the decayable terrain, and spills over to the surface.

I think that some ninja burrower could do better than the nomad, if you can dig a hole AND build the blasters to hold off the drones. After all, you will do a sideways cave in a creeper waterfall.


I believe the forum pro's will think this one easy but fun.



Fun map, but in this instance I just went with rushing the surface emitter - by taking advantage of the fields I only needed to build 1 shield to cover the nullifier (to prevent any drones targetting the nullifier in the 8 seconds after it's built) after taking lots of gems (I got all the way around to the white gem and the technytes by using some shields), built 2 blasters to clear up the drones and the leftover creeper and once that creeper around the emitter is gone it should be fairly straightforward to nullify the gateway, shield in the titan before it breaks free and mass reactors.

(http://i.imgur.com/FU2OK.png)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Katra on July 04, 2011, 02:32:22 AM
Saturn large/high

Really limited build space above large chamber with drones, fields, 12 phantoms. And virtually all the ore is below that first chamber. Two layers of erodible ground give you a bit of build time, but the usual quick gem grab equals suicide by drone on this one.

Screenshot is where I had achieved a 'survive indefinitely' stalemate. I do have screenshots of how I beat it (and a couple of how I failed) but I'll hold those spoilers for the moment. Be sure to save often on this - I ended up with a 65 minute epic win, and most of my fails were around 45...
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: burguertime on July 05, 2011, 08:56:18 PM
@Katra: saturn at first did not seem to qualify because there is a single layer of decayable terrain, but heck what a fun map. I had to hold off the creeper at the stalemate point till I could get some upgrades...

BTW, one more:

Omicron Omega Sigma Small / High

Some gems under two layers of earth. a 33M titan sealed beneath one layer of decayable terrain. Two drone portals, one in the open cave and another with the titan spawning 13 health drones.

Difficult here is not enough building space (small map, ya know).

Hope you pro's have fun with this one.

You know, I really have fun seeing you guys beat these maps.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on July 05, 2011, 10:31:42 PM
Quote from: burguertime on July 05, 2011, 08:56:18 PM
@Katra: saturn at first did not seem to qualify because there is a single layer of decayable terrain, but heck what a fun map. I had to hold off the creeper at the stalemate point till I could get some upgrades...

BTW, one more:

Omicron Omega Sigma Small / High

Some gems under two layers of earth. a 33M titan sealed beneath one layer of decayable terrain. Two drone portals, one in the open cave and another with the titan spawning 13 health drones.

Difficult here is not enough building space (small map, ya know).

Hope you pro's have fun with this one.

You know, I really have fun seeing you guys beat these maps.



Lots of gems to work with, you want 1 blaster early on, then build 4 blasters + some shields in front of them (no need to replace the shields, only necessary for the first wave) once the high health drones break through, build up reactors and tech domes and advance fairly normally. This is where I was about 10 minutes in - after I retook the surface I stopped using about half of the blasters in favour of more launchers since I didn't need to cover as much area with the blasters anymore (and then I used them again once I went for the nullify). By the time I got to the end I was at 30 energy production which was more than enough (and the field takes so long to rotate that it helps out too since you can build the nullifier with it always turned away). Once you learn the right balance of repulsors, blasters, and launchers to use, titans can be taken down with pretty small amounts of energy. The blasters on the left are also set to drone only to reduce energy useage.

Spoiler
(http://i.imgur.com/reEIQ.png)
[close]

As far as advancing on titans goes, you typically want to spend the minimum amount of energy possible on blasters/repulsors so your launchers can do full damage with their missiles still - once the missiles stop doing full damage you typically want to advance more (in some instances you will also have to account for gained reactor space in favour of advancing sooner, but in cases where you're extremely tight on energy it's usually better to take it slower)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 06, 2011, 10:33:59 AM
street by car small/high & medium/high

8803 medium/high

tree boat when medium/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Fisherck on July 07, 2011, 11:32:57 AM
Quote from: Flameo326 on July 07, 2011, 10:54:20 AM
Mars  Large/High
I don't think there is any way to stop that surface emitter. and also with the additional emmitter joiningi have no idea how to complete this map

P.S. if i did the colors wrong sorry this is my first time using the colors
Quote from: Flameo326 on July 07, 2011, 11:10:01 AM
Sun  Large/High
the surface emitter is going to be a problem later on you need to deal with the drones quick. You also have phantoms to worry about.
This map might be possible i wasnt fast enough though.

Part of the requirements for this thread is that the maps in question are not experimentals. :)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 07, 2011, 12:45:13 PM
åøæåøæøåøæøåøæøøåøæøåøæøåøæøåøæøåøæøåøæøå small/high & medium/high (This one is pretty hard)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: fraterpotens on July 07, 2011, 01:59:47 PM
Quote from: burguertime on July 03, 2011, 05:15:44 PM
game see hill Medium / High



Great challenge here!
played one try for about an hour before restarting with a better strategy
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 07, 2011, 02:47:29 PM
decwxxasxewcesfez large/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: moo on July 10, 2011, 12:02:14 PM
Quote from: UpperKEES on June 16, 2011, 05:01:30 PM
snow think sun - large (no surface drones, 7 emitters, titan = 120M, fields, standard build direction and gravity, no phantoms)
do you mean it's hard but possible? how can i beat 120M titan? i have used (wasted) up all anti creeper
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: UpperKEES on July 10, 2011, 12:11:20 PM
Haven't played that one myself yet, but let me know if you need more help after reading this topic (http://knucklecracker.com/forums/index.php?topic=7387.msg47775#msg47775), which will explain how to use more than 60 energy per second. :)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 10, 2011, 12:40:01 PM
let in bread large/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 10, 2011, 04:07:02 PM
podicnstwrvcabxkhprodjxnzgyw0høhårpoejhsxhaejgfvrspesogj medium/high

podicnstwrvcabxkhprodjxnzgyw0 small/high & medium/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: moo on July 11, 2011, 06:41:26 AM
Quote from: UpperKEES on July 10, 2011, 12:11:20 PM
Haven't played that one myself yet, but let me know if you need more help after reading this topic (http://knucklecracker.com/forums/index.php?topic=7387.msg47775#msg47775), which will explain how to use more than 60 energy per second. :)
great tips, it said i should keep crystals unused and use it for bursting over 60. that would take a lot of time replay the level
before replying it, i've already tried store energy into weapons, and arm them at once when charged. the creepers that 120M creeper emit is small enough for me to put a nullifier there. but the creepers arround the emitter is shaking left and right, it still destroy the nullifier within 5 seconds, while i still have energy stock in weapons
i'm not sure how to balance blaster/missiles count against it.
but i can't get more the blaster there because there's not enough room for them. and missiles isn't good (i guess) for this because when i arm them they shoot at the same time instead of like suppressing fire
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 11, 2011, 06:49:51 AM
way down and small/high

bell night table large/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on July 11, 2011, 07:35:47 AM
Quote from: moo on July 11, 2011, 06:41:26 AM
Quote from: UpperKEES on July 10, 2011, 12:11:20 PM
Haven't played that one myself yet, but let me know if you need more help after reading this topic (http://knucklecracker.com/forums/index.php?topic=7387.msg47775#msg47775), which will explain how to use more than 60 energy per second. :)
great tips, it said i should keep crystals unused and use it for bursting over 60. that would take a lot of time replay the level
before replying it, i've already tried store energy into weapons, and arm them at once when charged. the creepers that 120M creeper emit is small enough for me to put a nullifier there. but the creepers arround the emitter is shaking left and right, it still destroy the nullifier within 5 seconds, while i still have energy stock in weapons
i'm not sure how to balance blaster/missiles count against it.
but i can't get more the blaster there because there's not enough room for them. and missiles isn't good (i guess) for this because when i arm them they shoot at the same time instead of like suppressing fire


Repulsors are a lot more energy efficient when dealing with titans than blasters - I recommend using about 4 blasters, 6-8 repulsors, and the rest of your energy in launchers. The creeper is too dense for blasters to reasonably deal with - but having just a few of them can still buy time while the repulsors are slowing it down, until a launcher lands a hit on the creeper (you can also change when the launchers fire by deactivating them for short amounts of time). When dealing with high intensity emitters I recommend saving up all your ore for bursting when you go in for the nullify - the anti-creeper isn't particularly helpful when pushing towards the emitter, but it can buy a few very important seconds when going in for the nullify (doesnt apply in this case since you said you used all your ore, but for future reference).
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 11, 2011, 07:58:05 AM
little bread farm small/high (This one is pretty hard)

shoe said shoe small/high

of farm morning large/high

to play door medium/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: moo on July 12, 2011, 06:45:30 AM
Quote
Repulsors are a lot more energy efficient when dealing with titans than blasters - I recommend using about 4 blasters, 6-8 repulsors, and the rest of your energy in launchers. The creeper is too dense for blasters to reasonably deal with - but having just a few of them can still buy time while the repulsors are slowing it down, until a launcher lands a hit on the creeper (you can also change when the launchers fire by deactivating them for short amounts of time). When dealing with high intensity emitters I recommend saving up all your ore for bursting when you go in for the nullify - the anti-creeper isn't particularly helpful when pushing towards the emitter, but it can buy a few very important seconds when going in for the nullify (doesnt apply in this case since you said you used all your ore, but for future reference).
thanks, i just beat it. like i beat other map, and like your suggestion
i tried to reduce blasters (arm/disarm to see if it works), add launchers
then i use the Repulsors to push back creepers and reduce more blasters
then i use multiple Repulsors to make room for nullifier, it seems 3 Repulsors in 45' angle is a trick to the light more dense
123
456
789
i put 1st at 4 facing 8, 2nd at 5 facing 9,  3rd at 3 facing 6
and another group of 3 is set up

then i can finally beat it

Spoiler

(http://i.imgur.com/9FSOv.jpg)
[close]
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 12, 2011, 07:30:30 AM
look it shoe small/high ( Nice one :)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 13, 2011, 03:47:18 AM
12,uhcnse9865slhinuxrgqzwegåcvyæj7p6 medium/high

9139719875136578863268555 medium/high (This is a very rare map, only1 emitter and gate on small, medium and high.. at medium the emitter is 69.7 million))
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 16, 2011, 09:13:13 AM
erjy5873161bx8d7yrbv7y413rx6b87yh3r65dvc84gr medium/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 18, 2011, 12:24:04 PM
birthday grass then medium/high (Everything connected, fun)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: CreeperAddict on July 19, 2011, 04:11:21 AM
 well, here's one car play go  large/high 178mill emitter...
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Vexsin on July 19, 2011, 10:01:18 AM
Begone - large/high
170M surface, 785M max, surface drones, overflows to the surface within a few seconds
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Fisherck on July 19, 2011, 10:19:32 AM
Quote from: Vexsin on July 19, 2011, 10:01:18 AM
Begone - large/high
170M surface, 785M max, surface drones, overflows to the surface within a few seconds

Part of the requirements for this thread are that the maps are not experimentals. :)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 19, 2011, 01:12:21 PM
run in put small/high

floor flower flower large/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Vexsin on July 19, 2011, 02:08:27 PM
Quote from: Fisherck on July 19, 2011, 10:19:32 AM
Quote from: Vexsin on July 19, 2011, 10:01:18 AM
Begone - large/high
170M surface, 785M max, surface drones, overflows to the surface within a few seconds

Part of the requirements for this thread are that the maps are not experimentals. :)

Opps, didn't realize it had them, hah
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 19, 2011, 03:07:28 PM
POPOPO large/high
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: CreeperAddict on July 19, 2011, 05:36:36 PM
shoe red red L/H 100mill titan buried in the bottom, open surface emitter,...

 This is what I came up with for a start,

 
Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/21.png?t=1311111316)
[close]

Then it was just a matter of establishing myself,
Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/22.png?t=1311111340)
[close]

To the eventual -

Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/24.png?t=1311111372)
[close]

 From there it was routine mop-up-

Spoiler
(http://i1101.photobucket.com/albums/g424/Creeperaddict/28.png?t=1311117620)
[close]

Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on July 20, 2011, 12:39:06 PM
Quote from: CreeperAddict on July 19, 2011, 05:36:36 PM
shoe red red L/H 100mill titan buried in the bottom, open surface emitter,...

 

Interesting map at the start, I started out a bit differently though:

Spoiler
(http://i.imgur.com/OLg0d.png)
[close]
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 21, 2011, 06:18:46 PM
nest go can medium/high (nasty drone attacks)

down hill see small/high

for boat morning medium/high (All connected, I like maps like that)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 24, 2011, 01:01:11 PM
then as little large/high (does not seem so hard at the beginning, but it is)

sawqqsas medium/high (great map)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: CreeperAddict on July 25, 2011, 07:29:00 PM
rain how tree L/h
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Colin on July 25, 2011, 08:23:28 PM
Funny how we all start differently on Shoe red red Large/High
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Colin on July 25, 2011, 09:37:32 PM
9139719875136578863268555 Medium/High This map is an
interesting one, featureing ONE emitter with a strength of 69.7M
all open to the surface in one massive chamber.

(btw, you can copy/paste the name of the map.)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on July 26, 2011, 05:22:38 PM
Quote from: Colin on July 25, 2011, 09:37:32 PM
9139719875136578863268555 Medium/High This map is an
interesting one, featureing ONE emitter with a strength of 69.7M
all open to the surface in one massive chamber.

(btw, you can copy/paste the name of the map.)

It's extremely advantageous on this map to build 2 bases and connect them with microrifts - you could probably also hold the creeper back without needing to use the microrifts, but that would be a lot more energy intensive early in the game. It's probably also possible to just stick to the top early in the game - but that would be extremely slow.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Katra on July 26, 2011, 11:37:28 PM
Fall large/high   88.8 m emitter in large chamber, after a surface emitter and gateway.

Boredom  large/high 109 m emitter feeding large chamber, again after a surface gateway and emitter.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Jay the Juggernaut on July 29, 2011, 06:47:15 PM
Shoe Red Red on Large was fun to try to start out on. I couldn't do what Kithros did, but what CreeperAddict did was pretty good. Still took me a good 3 trys, though.   ;)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on July 30, 2011, 11:14:40 AM
gyhghyghghyyghyghghyghyghyhyghghyghghy small/high (pretty cool)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on August 02, 2011, 12:50:48 PM
big bread snow medium/high (Good one)
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Fisherck on August 02, 2011, 01:27:52 PM
help blue how Large/high
The interesting gravity covers up the surface pretty quickly if you don't stop it.
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: MadMag on August 02, 2011, 08:30:10 PM
limbolimbolimboli medium/high (also a good one)

IDKFA IDCLIP LIM IDKFA IDCLIP LIMIDKFA IDCLIP LIMIDKFA ID medium/high (This one is hard, maybe you guys recognize the codes?) small/high is harder!
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Colin on August 04, 2011, 12:24:51 PM
I think this map deserves to go in this thread.

Quote from: deathsandwich on August 03, 2011, 01:39:13 PM
Almighty!!!!!!!!!!!!!!!!!!!!!!!!!!!! Large/High

I found the start of this pretty tricky, but the end was ridiculous! This map has no phantoms, but plenty of drones to start with and a huge 177.9 million emitter at the bottom. (No Experimentals!)

It was a great rush when I destroyed that last emitter!  :D
Keep some of the crystals; I think you will need them at the end...

Seeing as it has a 177.9M emitter that isn't experimental. Even though it is kind of a "Slog" (http://knucklecracker.com/forums​/index.php?topic=7237.0).
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Kithros on August 04, 2011, 12:31:01 PM

It isn't really that much of a slog - with the huge amount of space you're given  (I had about 100 energy production by the end of it) it only took me about 20 minutes game time to beat - the terrain right around the titan makes it easy to bombard it with launchers, and there's a pretty easy place to nullify with repulsors + launchers to the left of the emitter by taking advantage of the terrain (not to mention an absurd amount of ore you can collect on the map - I think i had about 400M anti-creeper saved up for the nullify - which was way overkill considering I nullified the gateway at the same time as the titan).
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Colin on August 04, 2011, 12:38:32 PM
Well I'll have to try it again, last time I tried
I ended up with no where left to build and 56 energy. . .

Anyway here is another one I found:

012341578967821341412456789123451234123456123 Medium/High
featuring 60.8M Titan + all connected with drones  ::)

EDIT:

Found another one.

game little paper Medium/High 97.3M titan + drone spams + all connected + field near the top
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Colin on August 15, 2011, 04:17:45 PM
Okay, I had a lot of fun with this one:

199 Medium/High

The start. . . Is in the spoiler.  :P
Spoiler
Pic 1:
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7235.0;attach=5434;image)
I quickly grabbed the white gem and placed 3 shields to keep
the surface emitter from coming out, as it has a strong field
messing with it.

Pic 2:
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7235.0;attach=5436;image)
I built re-pulsars so I could replace the shields every so often,
grabbed the red gem, and got my phantom coils up. . .

Pic 3
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7235.0;attach=5438;image)
After I dug in a little more for more energy I was able to place
more re-pulsars and launchers along the top right, I made
progress against the emitter until I finally nullified it.

Pic 4
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7235.0;attach=5440;image)
I teched up and rebuilt reactors where the tech domes were and
made preparations for the titan. Also, I found it very helpful to
switch my blasters back and forth from the "Fire at Drones only"
and "Fire at Drones first then Creeper" settings.

Pic 5
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=7235.0;attach=5442;image)
I saved all of the ore from the map for the final nullify, after that
it was a mop up of the rest of the creeper on the map.
[close]
Title: Re: Only the hardest: High Complexity - Surface Emitter - Titan - No Experimentals
Post by: Katra on August 16, 2011, 06:54:36 PM
337 large/high   Surface emitter at right sloshes out due to a field. Then the 70M emitter near the bottom shares a chamber with two smaller emitters and two gateways.

Screenshot one is after the gateways and smaller emitters have been nullified, and I've engaged the (separate) last chamber at the bottom while still advancing on the titan. Screenshot two shows final 'nullifier formation' just as the emitter is destroyed.  Yes; I had 132 energy generation. Usage was bouncing from about 90 to 110.