Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on May 31, 2017, 04:24:00 PM

Title: Custom Map #794: AK47. By: FOXX
Post by: AutoPost on May 31, 2017, 04:24:00 PM
This topic is for discussion of map #794: AK47
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=794)

Author: FOXX
Size: 300x300

Desc:
My 3rd image Map. Scripting by Stickman & FOXX #Spawns #TiconDefenseRange #Targets SEE FORUM FOR CONTEST !!
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on May 31, 2017, 04:25:21 PM
In this map i've build in a little trick/cheat to save time. Lets see if you can find it. [I have used it when i played this map]

The first person who finds this trick/cheat and makes a comment here on the forum what this is will have the oppertunity to choose what my next Image map is going to be like.
[NO Copyright Images]

Spoiler
Noooo, i'm not going to spoil something. If this turns out to be to difficult i can allways give a clue later. For now -> lets see how this goes.
[close]

This is the options list the winner of this contest can choose from.

List

Which Image/Theme do you want?
Which Fleet do i use for the Ships? [FOXX Fleet, Structure Maker Fleet, Fix Your Fleet Fleet][you can view my page for images of the ships]
Do you want Struc in the Map?
Do you want Plasma in the Map?
Do you want Spawns to occur?
Do you want a BIG Enemy Ship in the Map?
Do you want Enemy ships Attacking you or defend the area?
Do you want a Prohibitor for the win condition?
Do you want the TiconDefenseRange Indicator?
Do you want a Ticon Burst? [or more]
More Enemy Particles or more Enemy Ships/Units?
How many Omnis do you want? [in total]
How many AmpGems do you want? [in total]
[close]

Have Fun !!
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: Bluepikmin64 on June 01, 2017, 04:03:56 PM
I know it's probably not, but is it the progenitor conveniently placed in the corner?
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 01, 2017, 04:11:49 PM
Quote from: Bluepikmin64 on June 01, 2017, 04:03:56 PM
I know it's probably not, but is it the progenitor conveniently placed in the corner?
Thanks for your guess Bluepikmin64 but unfortunately this is not what i'm looking for :(
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: D0m0nik on June 01, 2017, 04:28:28 PM
Not got much time this evening but I guess I would

Spoiler
Land just south of the top right corner, take mine, build omnis then head down right side to destroy bottom right and build omnis. Then head across to the 'proper' starting point to build a fleet?
[close]

Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 01, 2017, 04:48:32 PM
Quote from: D0m0nik on June 01, 2017, 04:28:28 PM
Not got much time this evening but I guess I would

Spoiler
Land just south of the top right corner, take mine, build omnis then head down right side to destroy bottom right and build omnis. Then head across to the 'proper' starting point to build a fleet?
[close]
A very bold idea D0monik. I'm not sure if this will work.
And unfortunately it's not the trick/cheat i'm looking for.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: D0m0nik on June 01, 2017, 05:03:05 PM
Spoiler
I've played a few mins and it works, quote easy to take the mine just below top right and the bottom right one and then nip across the bottom of the screen all in about 2 mins. I have two fleets building, on bottom left and one bottom right.
[close]

Not sure if I have time to finish it tonight but defo give this a go tomorrow. Looks great by the way!
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 01, 2017, 05:08:40 PM
Quote from: D0m0nik on June 01, 2017, 05:03:05 PM
Spoiler
I've played a few mins and it works, quote easy to take the mine just below top right and the bottom right one and then nip across the bottom of the screen all in about 2 mins. I have two fleets building, on bottom left and one bottom right.
[close]
I was thinking about that Enemy ship over there, but WOW. I'm impressed with your strategy. Very nice!

QuoteNot sure if I have time to finish it tonight but defo give this a go tomorrow. Looks great by the way!
Thanks :)
And good luck finding the trick/cheat.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: D0m0nik on June 01, 2017, 05:53:25 PM
Well I set a time but didn't find the cheat. Give it another go tomorrow!
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 01, 2017, 06:03:19 PM
Quote from: D0m0nik on June 01, 2017, 05:53:25 PM
Well I set a time but didn't find the cheat. Give it another go tomorrow!
Again, impressive.
I'd say with the cheat your time would be well under 10 minutes.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 02, 2017, 02:51:38 PM
Yesterday i was watching Shade of Dead streaming on twitch and i gave a clue so it's only fair to post it for everyone.
The cheat has something to do with a Target.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: D0m0nik on June 02, 2017, 02:59:02 PM
Got it!

Spoiler
If your ship touches the target whilst lathing then you automaticaly trigger the next step
[close]

or something like that!
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: D0m0nik on June 02, 2017, 03:03:41 PM
Yeah perhaps not, I give up
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 02, 2017, 03:07:29 PM
Quote from: D0m0nik on June 02, 2017, 02:59:02 PM
Got it!

Spoiler
If your ship touches the target whilst lathing then you automaticaly trigger the next step
[close]

or something like that!
I'm sorry but no.
Explanation > The first 3 targets are in fact just Custom Cores with images and they can't be Lathe so they are supposed to vanish and spawn another target. [or in case of the 3rd target it spawns the final Progenitor.
But you are on the right track to solve the puzzle. [yes i know it goes from cheat to puzzle]
Keep thinking about the targets.

Spoiler
How can you make them vanish earlier.
[close]
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: D0m0nik on June 02, 2017, 03:12:19 PM
I did it for the first one by spawing my HQ next to the target and moving in, I then destroyed the HQ and respawned next to the new target but it did not trigger. I am playing again using my original technique and should come uner 10 mins.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 02, 2017, 03:17:28 PM
I have tried your strategy and it worked for me also. I didn't finish the map i just wanted to see if it would give a better time and i came to the conclusion that it does.
If you play this map starting with the energy source under the top right corner then go down you can have 2 build positions in the south of the map.
But the cheat comes later in the game so if you can combine these 2 things i wonder what the resulting time can be.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: GoodMorning on June 02, 2017, 08:25:35 PM
I have a solution: Ignore the "targets" and play a normal game. The limiting factor is largely how fast one can get lathes around and about. The first target is not set as a mission goal.

On a side note, it's mildly irritating and mildly amusing when a new Emitter spawns under a captured mine, surrounded by blue armoured Struc, and the lathes turn back to get it. On the one hand, it's an easy recapture, or the other, it distracts from the real business of the day.

I'm not sure what is supposed to happen at the end, but I had a mine lathe in range of the final spawn (having beaten the map before touching the visible customs), which I think might have broken something. I assume it's not supposed to sit there as a default-looking Core?

As to your "cheat", if it's a matter of good play, I would predict where it will be and warp/Omni/prebuild to get a lathe in there fast.

Edit: Also, I seem to recall that there's a bug where a script-spawned Progenitor has one frame upon spawning where a scratch from a lathe is an instant kill.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 03, 2017, 06:57:17 AM
Quote from: GoodMorning on June 02, 2017, 08:25:35 PM
I have a solution: Ignore the "targets" and play a normal game. The limiting factor is largely how fast one can get lathes around and about. The first target is not set as a mission goal.
This i consider as a little error of me. I should have set the target to Mission Goal.

QuoteOn a side note, it's mildly irritating and mildly amusing when a new Emitter spawns under a captured mine, surrounded by blue armoured Struc, and the lathes turn back to get it. On the one hand, it's an easy recapture, or the other, it distracts from the real business of the day.

I'm not sure what is supposed to happen at the end, but I had a mine lathe in range of the final spawn (having beaten the map before touching the visible customs), which I think might have broken something. I assume it's not supposed to sit there as a default-looking Core?
:)
With the last Default looking core i used the same code for showing the target image on the core but for some reason the last target didn't work.
I try to solve it but in the end i did not manage so that is the reason it shows as a default core.

QuoteAs to your "cheat", if it's a matter of good play, I would predict where it will be and warp/Omni/prebuild to get a lathe in there fast.
This is SOOOO close to the cheat GM.  I will say that the Targets don't need to be Lathe. They vanish because of a Proximity range.

QuoteEdit: Also, I seem to recall that there's a bug where a script-spawned Progenitor has one frame upon spawning where a scratch from a lathe is an instant kill.
I can recall the same, was with one of Decagons Maps.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: GoodMorning on June 03, 2017, 07:13:44 AM
I'll a) look at your script(s) later and b) guess that unbuilt bridges are being detected - allowing a quick shift to the final position.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 03, 2017, 08:42:11 AM
Well then. A - Very well
And B - You have cracked the code GM. This is the cheat i'm looking for. :)
       And this works time saving specially with the 3rd Target.
       [with the 3rd target it also works with an unbuild Omni.

So yeah, you can fill in the list on the first page and you can decide how my next image map is going to look like.
I'm interested with what you come up with.

Congratulations GM !!!!!
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: GoodMorning on June 03, 2017, 08:55:42 AM
"Take thee a screenshot of the main menu, upon this build thee a game of Omnis and technologies. Further, include thee references abundant, and let thy walls number III. 3 being the number of walls, not one, two or six. Five, also, shall be forbidden. Above all, retain thee not the fourth wall, and flit thee between narratives as one with an ASHPD on a Benden dragon, were thee wearing the One Ring, about to meet Jadis, and experiencing a hypersapce jump while having originated in a Plural sector, in an improbability field located in L-space, without the Arc to guide you."

Make of that what you will. I will be impressed if you can work in references to all of those.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 03, 2017, 05:19:19 PM
GM, what? Really?
All i know for now is that i didn't had to make that list ;)

So, i took all the Capital letters in your text and i got this result -> T O F III F A ASHPD B O R J P L A
This got me nowhere ghehe

OK All jokes aside.

I'm going to do my best of implementing your text to your image map.
On the other side i can also immagine it can be far of the intended ideas.
We will see.
Nevertheless my 4th image map will be your map.
Title = Main Menu.

Ps -> One final question: Would you like to see the progress or the final result?
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: GoodMorning on June 03, 2017, 06:32:24 PM
I'm generally interested in what you come up with. I was suggesting an Omni/tech based map. The rest of it is a chain of references to various fiction.

Have fun, and if you want any scripts, just ask.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 03, 2017, 07:09:15 PM
Will do :)

I have a map with an image of the main menu which i am making more appealing at the moment.
The other thing i understood from your ideas is that you wanted a Omni map. [i already have a mad idea about this but thats for later]
Tomorrow i think i don't have a lot of time [can change we will see] so my guess is that in a couple of days i have the ideas ready for this map.
Then i will share them here and we will see if we need scripts for this map.
Or if you have further ideas on my ideas.
Title: Re: Custom Map #794: AK47. By: FOXX
Post by: FOXX on June 05, 2017, 09:08:38 AM
From today the progress of my 4th Image Map can be followed here.
http://knucklecracker.com/forums/index.php?topic=25071