Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: stoey on June 03, 2015, 04:54:24 AM

Title: Front pusher maps need to end quickly
Post by: stoey on June 03, 2015, 04:54:24 AM

With The front pushers; it gets to a point I know I have won.

it would be cool to get to a single main emitter/objective (in a no fly zone maybe), and when thats destroyed all the other emitters are destroyed as well. Saving us the hassle of getting them all...

Should be a option in the map editor? so these players who make these front pusher maps can save us more time and we'll have more fun.
Title: Re: Front pusher maps need to end quickly
Post by: Asbestos on June 03, 2015, 05:49:59 AM
So... an inhibitor? No matter how many forum posts you make, there will always be people who make that type of map anyway.
Title: Re: Front pusher maps need to end quickly
Post by: stoey on June 03, 2015, 06:39:12 AM
Quote from: Asbestos on June 03, 2015, 05:49:59 AM
So... an inhibitor?

so an inhibitor once destroyed will destroy all the other emitters?

I haven't seen these on the custom maps people make....

what are they thinking??
Title: Re: Front pusher maps need to end quickly
Post by: stoey on June 03, 2015, 06:40:03 AM
Quote from: Asbestos on June 03, 2015, 05:49:59 AM
No matter how many forum posts you make, there will always be people who make that type of map anyway.

well one can try
Title: Re: Front pusher maps need to end quickly
Post by: pawel345 on June 03, 2015, 06:50:39 AM
Well the nature of the game is like that so well if you don't like that sort of map then play the other types? You know there are a lot of custom maps and many of them try to change that so that the "endgame" is more engaging.
Title: Re: Front pusher maps need to end quickly
Post by: Asbestos on June 03, 2015, 09:47:59 AM
Try playing some of the puzzle maps, like MirrorImage and Rocket and that type of thing, where you aren't guaranteed to win even after you've gained a foothold. Or play PAC maps and Sleeper maps. Or maybe even make maps yourself that have, say, really strong emitters behind your base that only activate after twenty minutes and can't be nullified immediately, or maybe inhibitors, or even CRPL that can threaten you after you think you've won already.
Title: Re: Front pusher maps need to end quickly
Post by: stoey on June 04, 2015, 06:04:47 AM
ok well I like the start of front pusher maps, so when I know I have won, i'll press the endgame button :(


Good tips for the map designs too.
Title: Re: Front pusher maps need to end quickly
Post by: stoey on June 12, 2015, 07:54:42 AM
now i have a good idea for anyone who cares, what if theres a 'condition' or event in the map or game programing that when I know I have won, evidence by lots of energy, forge upgrades, number of weapons....; the emmiters  Start producing twice as more creeper. .. or spore towers give off 10x of spores, or something happens...... And when I survive that, after say 20 min, every thing drops off with half power giving a quick kill to finish the game.

Is there options like that making maps? I should really look. rather than bothering you guys.  I hope virgilw see this   ::)
Title: Re: Front pusher maps need to end quickly
Post by: J on June 12, 2015, 08:11:06 AM
You can code it in CRPL (although it's hard to exactly calculate energy production, but you can make a good guess by counting the amount of collectors and reactors). With SetScriptVar you can edit the values of regular enemy structures. Still I think it's better to make maps that just don't need it (easier on a smaller map).
Title: Re: Front pusher maps need to end quickly
Post by: stoey on June 12, 2015, 08:39:49 AM
Quote from: J on June 12, 2015, 08:11:06 AM
You can code it in CRPL (although it's hard to exactly calculate energy production, but you can make a good guess by counting the amount of collectors and reactors). With SetScriptVar you can edit the values of regular enemy structures. Still I think it's better to make maps that just don't need it (easier on a smaller map).

thanks J, i dont know code so it would good if its a built in option in the map editor.

hey umm how are you supposed to win on your super tower map?