Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Ceraus on October 11, 2013, 03:47:27 AM

Title: 45.7s for the first mission -- even possible?
Post by: Ceraus on October 11, 2013, 03:47:27 AM
The current best time for the first mission is 45.7 (and is tied with another 45.7, though both seem to be from the same user). I'm fairly sure it's impossible to attain that time, so I'm wondering if I'm missing something.

The Command Node takes 3.0s to land. The Nullifier (as close as possible) takes 26.7s to build, 14.0s to charge and 2.0s to fire. Adding up those times gives us the best possible mission time*: 45.7s.

Let's break down the timing:
0.0 - Mission starts
3.0 - Command Node lands, begins building Nullifier
29.7 - Nullifier finishes building, begins charging
43.7 - Nullifier finishes charging, begins firing
45.7 - Creeper Emitter is blown up, mission ends

Problem is, both building and charging a Nullifier that fast require more energy than the first mission's single Command Node can output. Timings for finishing building the Nullifier with only one Command Node:
- Nullifier only: 36.8s
- 1 Collector, then Nullifier: 34.7s
- 2 Collectors, then Nullifier: 36.4s

Building even a single Collector makes us miss the target time by a large margin. But where else could the extra energy come from? 2 Collectors are needed for full-speed Nullifier building; a whopping 6 are needed for full-speed charging!

My current best time is 57.4; I'm making this topic instead of trying to improve it. I get that times as low as 55.5s are possible, but 51.1s stretches my credulity and I believe 45.7s to be entirely impossible.


* Disclaimer: the best possible time for any mission is actually 45.1s, achieved by hovering a Command Node over the Nullifier when it begins and ends charging. Interesting fact: two Command Nodes are needed to perform that trick!
Title: Re: 45.7s for the first mission -- even possible?
Post by: Fisherck on October 11, 2013, 10:58:33 AM
You have this down to a science ;) I agree with the implausibility of not just those two times, but a few of the ones after it. My current best on that map is 57.0, and the fastest time by a player that I know is definitely a real time is ea3401's 56.8. I'd have to see the strategy involved in beating it faster than that to believe it. But I doubt such a tactic exists.
Title: Re: 45.7s for the first mission -- even possible?
Post by: Grauniad on October 11, 2013, 11:06:42 AM
Almost on the hour of release, someone joined the chat and posted hacks of the game. :(

So, as with prior releases, there are and will be hacked scores. When Virgil has time, and the violations are egregious, he cleans it up and blacklists those keys from submitting further scores.

In the interim, it's only electrons in a game. Don't sweat the small stuff.
Title: Re: 45.7s for the first mission -- even possible?
Post by: NFITC1 on October 11, 2013, 05:53:00 PM
And to think I'm tied in 57th place with 1:01.2 :( I thought that was a good time.

If you could generate 4.0 energy from the get-go you would be able to service both the nullifier and a collector at capacity.

Nullifiers want 100 energy packets for construction and ammo. It should take 25 seconds to build and 12.5 seconds to charge (ammo packets go out twice as fast), but it looks like it takes more time than that. The data here isn't quite clear. The smallest delay is the moving of packets from CN to nullifier is the distance from the center of the CN to the midpoint of its side. By my best calculation that's 6 units. I don't see any actual data on packets' initial speed, but it looked like it took .6 seconds to travel that far. That delay will happen twice, once after receiving the command to build and receiving the command to supply. There's also the delay of CN landing to beginning to distribute packets. It looked like to me it would send the first packet at 3.5 seconds.

0.0 - mission start
3.0 - CN lands
3.5 - first build packet sent (rate of -2.0 per sec)
4.1 - first build packet received
{during this time, a collector is built to obtain the shield key}
29.1 - last build packet out
29.7 - last build packet received; first supply packet out (rate of -4.0 per sec)
30.3 - first supply packet received
42.2 - last supply packet out
42.8 - last supply packet received
44.8 - emitter destroyed, end of mission.

That's my hasty estimation and could be a bit off.
Title: Re: 45.7s for the first mission -- even possible?
Post by: Harkler on October 11, 2013, 05:58:49 PM
JonneeG and I speedran the hell out of this map and shared techniques. We both ended up not being able to pass 55.5. I can safely say that anyone getting a time of under 55 is either hacking or knows something that we don't. (but probably hacking)
Title: Re: 45.7s for the first mission -- even possible?
Post by: Ceraus on October 11, 2013, 06:51:32 PM
NFITC1, I agree with your theoretical times, but all my tests lead to 45.7 (45.1 with hovering). Even without the packet travel time, building the Nullifier takes about 1.1s more than should and charging it, 0.7s.

... let me check something.

...

Building a Bertha, from the arrival of the first packet to that of the last, takes 132.8s instead of the expected 125.0s; that's 7.8s extra. So every packet is delayed by... pretty much exactly one frame. That... could explain a lot!


Grauniad, that confirms my suspicions. Well, at least we have a good idea which scores are legit, at least for this mission... namely Harkler and JonneeG's. Too bad I'll always have to doubt the high scores I see from now on.


I still own the last mission, though.  ;D
Title: Re: 45.7s for the first mission -- even possible?
Post by: Cavemaniac on October 11, 2013, 09:41:23 PM
Quote from: Ceraus on October 11, 2013, 06:51:32 PM
Grauniad, that confirms my suspicions. Well, at least we have a good idea which scores are legit, at least for this mission... namely Harkler and JonneeG's. Too bad I'll always have to doubt the high scores I see from now on.
I still own the last mission, though.  ;D

It's a fine line - be careful...

On Farbor I currently have the second or third highest score - and I just blasted through it on my way to the end so I could unlock the Alpha sector, I wasn't trying for a good time.

I've played that map quite a number of times during beta testing and I've got pretty good at it. I wonder what kind of time I could turn in if I really tried?

When CW2 came out I spent a whole morning playing and replaying one great map, dropping my time by a few seconds each time until I had a really tight score...

...only to be accused of cheating/hacking by one of the mapmods!

I sent him an 'umm, no actually I worked really hard to get that time/score' message and he apologized and we became good (forum) friends.

It was that experience that prompted me to become a mapmod and from there a beta tester.

But I agree - it's disheartening to see someone move the goalposts...



Title: Re: 45.7s for the first mission -- even possible?
Post by: 4xC on October 11, 2013, 11:36:10 PM
This is the same exact suspicion I have always had about several best times I found in the last 2 games. They were so low that I tried to do the levels down to a science in my head and nearly always deduced they were impossible to finish so quickly without hacking.
Title: Re: 45.7s for the first mission -- even possible?
Post by: vhl on October 12, 2013, 03:19:35 AM
How the hell you finish in 0:56.5 on "trololo map". Thats is the same question :)
Title: Re: 45.7s for the first mission -- even possible?
Post by: Alter Old on October 12, 2013, 04:09:23 AM
My scores are reached honestly though even in CW1 I repeatedly happened under suspicion. On this map is unreal to receive the score better 9848 and time better 55,4-55,5s.
At once I will make a reservation - my English is in poor shape.
Title: Re: 45.7s for the first mission -- even possible?
Post by: Amram on October 12, 2013, 05:05:16 AM
Quote from: vhl on October 12, 2013, 03:19:35 AM
How the hell you finish in 0:56.5 on "trololo map". Thats is the same question :)
I wonder that myself seeing as I couldn't figure out how to get quite that low, though my failure is no indication of anything other than, im not that quick, lol.  Still im happy with what i did get.

Title: Re: 45.7s for the first mission -- even possible?
Post by: Ceraus on October 12, 2013, 04:46:14 PM
(http://daou.st/R/trollolololol%20map.png)
Title: Re: 45.7s for the first mission -- even possible?
Post by: TLMike on October 12, 2013, 05:17:19 PM
Quote from: Ceraus on October 12, 2013, 04:46:14 PM
(http://daou.st/R/trollolololol%20map.png)

Pretty much.
Title: Re: 45.7s for the first mission -- even possible?
Post by: Alter Old on October 12, 2013, 09:15:39 PM
Best time with infinity energy is 45.7 without fly, as proved Slovak (Czech) player "Tusim, ze som prvy" ("I think I'm first"). With fly best time 44.7, easy.
I consider steps between the events, each step is equal 1/30 seconds:

90 - CN lands
1 - first build packet sent
16 - second build packet sent
16 - third build packet sent
...
16 - last build packet sent
17 - last build packet received (or 2 for fly)
1 - first supply packet sent
16 - second supply packet sent (!!! exactly so !!!)
8 - third supply packet sent
...
8 - last supply packet sent
17 - last supply packet received (or 2 for fly)
1 - Nulifier on
60 - Nulifier destroyed; end.

Overall 90+1+(16*49)+17+1+16+(8*48)+17+1+60=1371 steps or 1371/30=45.7 sec. With flight 30 steps (1 sec) is saved.
Title: Re: 45.7s for the first mission -- even possible?
Post by: Ceraus on October 12, 2013, 09:38:06 PM
Meh, I tried flying again and got 45.0, so I guess your timings are right. Frame by frame is more precise, too!
Title: Re: 45.7s for the first mission -- even possible?
Post by: Alter Old on October 12, 2013, 09:48:33 PM
Maybe with flight 32 steps are saved, I'm not sure.
Title: Re: 45.7s for the first mission -- even possible?
Post by: AlexZei on October 14, 2013, 09:28:52 AM
I tried several variations and the fastest time I could get was 56.9 seconds. 56.8 or even 56.7 might be possible with some minor alternative timing but I don't see how anything below could be legit.
Title: Re: 45.7s for the first mission -- even possible?
Post by: NFITC1 on October 14, 2013, 10:32:38 AM
Quote from: Ceraus on October 11, 2013, 06:51:32 PM
NFITC1, I agree with your theoretical times, but all my tests lead to 45.7 (45.1 with hovering)....

I made some assumptions that were likely not correct. I couldn't test them anyway because the initial assumption of high energy production is impossible. The first supply packet won't come out in the same frame that the last build packet is received and there's probably a slight delay in receiving the last supply packet and discharging the nullifier. That would assume the game engine is keeping track of quantum states (which would then no longer make them quantum ;) ) of packets and what they're building.

EDIT:
I did create a test map for this situation and with >4.0 energy generation from the beginning a nullifier can destroy something as early as 45.7 seconds without upgrades. Hovering can reduce that, but only to ~45.1 as mentioned somewhere above.

EDIT2:
I managed to get 45.0 on a map with three CNs which provides the needed energy generation to maximize output. One Node hovered and provided the energy while the other two generated energy. It apparently worked, but the hovering CN produced no energy by itself.
Title: Re: 45.7s for the first mission -- even possible?
Post by: jackmott on October 14, 2013, 12:48:02 PM
Quote from: Ceraus on October 12, 2013, 04:46:14 PM
(http://daou.st/R/trollolololol%20map.png)

wwaaaat
how do the deactivated relays help?
EDIT: aha! I figured it out
Title: Re: 45.7s for the first mission -- even possible?
Post by: TChosen1 on October 30, 2013, 03:47:19 PM
Unfortunately, there are two more hackers now. One with a score of 28 seconds.  Most likely the top 4 are hacking.
Title: Re: 45.7s for the first mission -- even possible?
Post by: Jacobkolstad on October 31, 2013, 08:18:44 AM
Quote from: Grauniad on October 11, 2013, 11:06:42 AM
Almost on the hour of release, someone joined the chat and posted hacks of the game. :(

So, as with prior releases, there are and will be hacked scores. When Virgil has time, and the violations are egregious, he cleans it up and blacklists those keys from submitting further scores.

In the interim, it's only electrons in a game. Don't sweat the small stuff.

Is hacks allowed if you don't sumbit scores? Becuse I want to skip an mission, way to hard :(
Title: Re: 45.7s for the first mission -- even possible?
Post by: J on October 31, 2013, 08:53:27 AM
Quote from: Jacobkolstad on October 31, 2013, 08:18:44 AM
Quote from: Grauniad on October 11, 2013, 11:06:42 AM
Almost on the hour of release, someone joined the chat and posted hacks of the game. :(

So, as with prior releases, there are and will be hacked scores. When Virgil has time, and the violations are egregious, he cleans it up and blacklists those keys from submitting further scores.

In the interim, it's only electrons in a game. Don't sweat the small stuff.

Is hacks allowed if you don't sumbit scores? Becuse I want to skip an mission, way to hard :(
You can hack whatever you want, it just might cause your scores and IP-address to be blocked once detected :P

If you need more help, come in chat and the players there can give you all the hints you need (no chatters? check youtube or the forums). If you skip levels you'll miss the intended game experience. If that experience is better without a certain level, it wouldn't be there.
Title: Re: 45.7s for the first mission -- even possible?
Post by: iycgtptyarvg on November 03, 2013, 10:57:14 AM
Of course hacking is allowed for offline/single player! If you don't submit your score it's like it never happened. It's your game, your computer, your free time, your happiness.
Who knows, maybe when you have a bit more time you will be able to finish all the levels on your own without cheating. But, ultimately, it's up to you.