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#1
Farsite Colonies / Custom Map #4990: Surounded em...
Last post by AutoPost - Today at 07:02:18 AM
This topic is for discussion of map #4990: Surounded emitter


Author: Flooo
Size: 150x150
DISCUSS ON DISCORD
#2
General / Outstanding Сasual Dating - Li...
Last post by BRU4A - Today at 01:17:32 AM
Experience carefree connections with the top-rated site for casual dating adventures.
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#3
Colonial Space Map Discussion / Custom Map #11139: Circle of D...
Last post by AutoPost - May 07, 2024, 11:11:48 PM
This topic is for discussion of map #11139: Circle of Death


Author: kaiden
Size: 87x87

Desc:
The name's, uh, ironic, especially after you figure out how to not die.
#4
Colonial Space Map Discussion / Custom Map #11138: Steamworks....
Last post by AutoPost - May 07, 2024, 07:56:32 PM
This topic is for discussion of map #11138: Steamworks


Author: kaiden
Size: 90x120

Desc:
Got the steam version of Creeper World 3 fairly recently, made and uploaded this map mostly as a test to see how things operate on a different PC and platform, but this map does have actual content as well. It might take a fair bit of thinking and skill to crack this map.
#5
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


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Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.
And with a better idea of exactly where the resistance is I was able to shave 10% off my time--but still 20% of it was grabbing that Bertha.
#6
Colonial Space Map Discussion / Re: Custom Map #11134: 234-Alm...
Last post by D0m0nik - May 07, 2024, 12:53:14 PM
I've just noticed the collector position. Doh!
#7
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


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Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.
#8
Colonial Space Map Discussion / Re: Custom Map #11137: Digger....
Last post by Rix - May 06, 2024, 08:56:30 AM
Quote from: SanchesS80 on May 06, 2024, 07:34:00 AMIt is possible to land your CWs near spore towers and clear them all at the very start. So you don't need left bottom area at all. I guess it is better to remove possibility to land CW's near spore towers

Dang, you are right!
I forgot to add pre-spawned creep in the last version of the map, because I was testing things ;_;

I guess the only way to fix this is to release a new version, eh?
#9
Quote from: hawgwash on May 05, 2024, 11:29:29 AMCan you remind me what the blue freeze bomb does, and how to use it?

You can place it on portals and on emitters that don't have red ring around/under them.

It freezes the creeper and AC around itself for few seconds
allowing you to get more AC outside the freeze range.

Quote from: creepergirl on May 05, 2024, 12:55:33 PMI love CSM Maps. Thank you so much for making this.

:)

Quote from: Loren Pechtel on May 05, 2024, 06:00:40 PMBeat it without the bombs.  A bit tricky until you get the upgrader, easy past that point.

Nice to hear, thanks for playing!
#10
It is possible to land your CWs near spore towers and clear them all at the very start. So you don't need left bottom area at all. I guess it is better to remove possibility to land CW's near spore towers