Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on March 01, 2018, 06:46:55 PM

Title: Custom Map #1096: CM Map 25. By: FOXX
Post by: AutoPost on March 01, 2018, 06:46:55 PM
This topic is for discussion of map #1096: CM Map 25
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1096)

Author: FOXX
Size: 310x310

Desc:
Custom Module Map 25 -> The Terp Module See Forum for Info #StrongTiconDefenseGuns
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: FOXX on March 01, 2018, 06:47:33 PM
In Map 25 we have The Terp Module [by Bluebolt]

Terp Module Stats

Range          = 50  Amped = 60
Terp Rate      = 1   Amped = 2
Energy Needed  = 20  Amped = 20
BuildCost =50
[close]

Instructions for Terp

T = Initiate Terp
[ = Decrease Land Size
] = Increase Land Size
Left MouseClick = Make Land
Space / Esc = Clear Terp (Important)

If the Terp is initiated ( T Key ) and you press T again the Yellow Marker changes to Red and then you can delete Placed Land Markers
You can make and delete Land Markers when Paused.
Edit -> I have noticed after a save / load the The Terp Module doesn't seems to work under Pause anymore
[close]


Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
[close]
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: Grand Teki on March 02, 2018, 10:43:09 AM
Quote from: FOXX on March 01, 2018, 06:47:33 PM
In Map 25 we have The Terp Module [by Bluebolt]

Terp Module Stats

Range          = 50  Amped = 60
Terp Rate      = 1   Amped = 2
Energy Needed  = 20  Amped = 20
BuildCost =50
[close]

Instructions for Terp

T = Initiate Terp
[ = Decrease Land Size
] = Increase Land Size
Left MouseClick = Make Land
Space / Esc = Clear Terp (Important)

If the Terp is initiated ( T Key ) and you press T again the Yellow Marker changes to Red and then you can delete Placed Land Markers
You can make and delete Land Markers when Paused.
Edit -> I have noticed after a save / load the The Terp Module doesn't seems to work under Pause anymore
[close]


Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
[close]

(https://i.imgur.com/oM2o4TT.png)




(https://upload.wikimedia.org/wikipedia/commons/thumb/2/25/KB_United_States_Dvorak.svg/450px-KB_United_States_Dvorak.svg.png)

(https://upload.wikimedia.org/wikipedia/commons/thumb/a/a8/KB_Hungary.svg/450px-KB_Hungary.svg.png)

(https://upload.wikimedia.org/wikipedia/commons/thumb/3/36/KB_Germany.svg/450px-KB_Germany.svg.png)

To all C/PRPL-ers, please never set symbols as keys in your maps because some people can't (properly) use them, even when changing their layout. (ANSI, ISO 104, ISO 105...)
Thank you!
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: Platius Xenoraptor Cyndar on March 02, 2018, 10:58:24 AM
Yeah, some entire games do that. Super annoying...
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: FOXX on March 02, 2018, 12:29:53 PM
Terping 1 line at a time works just fine.

Spoiler
good thing you don't really need to Increase / Decrease size for this map.
[close]

Greets
FOXX
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: bluebolt on March 02, 2018, 06:16:27 PM
And that goes to show that I didn't know not all keyboards have all the symbols... must suck for PAC players trying to expand/contract digi lines too...
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: hbarudi on September 04, 2018, 11:33:44 PM
How does the "terping" work in this map? I click T and place markers, but nothing, do you have to do some objective first?
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: FOXX on September 05, 2018, 05:36:06 AM
Quote from: hbarudi on September 04, 2018, 11:33:44 PM
How does the "terping" work in this map? I click T and place markers, but nothing, do you have to do some objective first?

Hi Hbarudi,

The Module has to be in Range to Terp the land.
All i can think of now. If you can set Markers then it should be Terped.

If this is not the case maybe you could add a savefile so i can see what is going on.

Greets
FOXX
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: hbarudi on September 12, 2018, 10:49:38 PM
So you need a module of some sort to terp? There is that thing at the bottom corner of the map, but it looks like I just have to play the old fashioned way since that thing does nothing at all.
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: hbarudi on September 13, 2018, 12:48:34 AM
Ahh a special ship has the terps, I see, started playing the map normally and then got a ship that was on land, map was a challenge all the way through. Very good map not too difficult and not too easy.
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: FOXX on September 13, 2018, 06:31:57 AM
Quote from: hbarudi on September 13, 2018, 12:48:34 AM
Ahh a special ship has the terps, I see, started playing the map normally and then got a ship that was on land, map was a challenge all the way through. Very good map not too difficult and not too easy.

Ahhh, yes. You need to pickup the FOXX Terp. I thought you already picked up the Terp.
In these CM Maps maps the Featured Custom Module Pickup is always on the closest Island.
gl Greets
FOXX
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: n3s on March 17, 2020, 10:57:57 AM
thread necro but

i love the terp maps. I'm going through the backlog and always enjoy Foxx maps, but especially the ones with terp (and editable struc with a lot of flip emitters to make it grow faster if all networked, that can be a lot of fun too.)
Title: Re: Custom Map #1096: CM Map 25. By: FOXX
Post by: FOXX on March 19, 2020, 09:12:03 AM
Quote from: n3s on March 17, 2020, 10:57:57 AM
thread necro but

i love the terp maps. I'm going through the backlog and always enjoy Foxx maps, but especially the ones with terp (and editable struc with a lot of flip emitters to make it grow faster if all networked, that can be a lot of fun too.)

Thanks n3s,

The editable struc option i have added into quite some maps but only a few Terp maps so far.
Next To The Totems map will have the S-Blast weapon featured ;)

Greets
FOXX