Knuckle Cracker

Creeper World 3 => The Outer Sectors => Topic started by: hbarudi on July 03, 2014, 12:57:45 AM

Title: alpha - cavemaniac - runner wash
Post by: hbarudi on July 03, 2014, 12:57:45 AM
ok, at this point I am able to do all the alpha sector except this map
the runners completely stop my network to the point where I can't do anything
screenshot to show the trouble
can anyone help on this one?
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 03, 2014, 03:17:43 AM
Snipers, causes of a special surprise from them :) Also, I tend to nulfi the spores tower asap
Title: Re: alpha - cavemaniac - runner wash
Post by: Cavemaniac on July 03, 2014, 07:05:38 AM
Quote from: Tjgalon on July 03, 2014, 03:17:43 AM
Snipers, causes of a special surprise from them :) Also, I tend to nulfi the spores tower asap

Yep - nuke those spore towers as your first priority.

Funnily enough I created this map specifically so you could have strafers sweeping up and down the trenches, clearing the digi - and while you CAN do that, and it's enormously satisfying to watch, it's not the most effective way to nuke this map...

Edit.

And pause!

Pause, pause, pause!
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 03, 2014, 12:29:26 PM
I only used a couple strafer when sometimes the Creeper were almost flowing over a few reactiors, but for the most part, I find they are not needed, it was just bad luck, sometimes
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 14, 2014, 02:43:47 AM
Quote from: Tjgalon on July 03, 2014, 03:17:43 AM
Snipers, causes of a special surprise from them :) Also, I tend to nulfi the spores tower asap

I managed to nullify one of the spore towers. Dumb luck I think. And yeah, I see the special surprise WHEN the snipers are not being swatted which is rare. I had 6 built, but still they were always swatted so hardly in use. I can last about 2 minutes tops. Tried to get shields up but I was too slow I guess. Plus can't keep collectors alive. I will try yet again, though.

@Cavemaniac   I've only managed 2 of your maps. lol Yet I got G.'s Waternaris, Madmags "Metroids" and a couple other toughies I can't think of at the moment. Swear! (Madmag's other one I think which nvm, wasn't that bad). Oh & the "puzzle" one that some people have trouble with, got that one. Got all the achievements from the Credits as well. So yeah, your section is tough, mate!
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 14, 2014, 11:36:30 AM
Doing both spore towers at once is more help ful, placing the nulifier as far as part as needed, then a cn next to it, and the 3rd cn in the middle for the two totems. and then connect the three via colectors, and start to build your forge, as it a major help. Sniper close to the middle one also help, and then move em closer to the left and right and building reactors and upgradeenergy via forge.
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 14, 2014, 06:38:11 PM
Quote from: Tjgalon on July 14, 2014, 11:36:30 AM
Doing both spore towers at once is more help ful, placing the nulifier as far as part as needed, then a cn next to it, and the 3rd cn in the middle for the two totems. and then connect the three via colectors, and start to build your forge, as it a major help. Sniper close to the middle one also help, and then move em closer to the left and right and building reactors and upgradeenergy via forge.

Thanks for the tips. I'll give it ANOTHER try.  :)   Was unsuccessful many times last night.  :'(
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 15, 2014, 02:06:04 AM
Hope it helps, Trying to figure out if there more tips or not, it a bit of a tough start, but pretty easy once you get it.
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 15, 2014, 02:41:16 AM
Quote from: Tjgalon on July 14, 2014, 11:36:30 AM
Doing both spore towers at once is more helpful, placing the nullifier as far as part as needed, then a cn next to it, and the 3rd cn in the middle for the two totems. and then connect the three via collectors, and start to build your forge, as it a major help. Sniper close to the middle one also help, and then move em closer to the left and right and building reactors and upgrade energy via forge.

Thanks so much but no luck! I just end up closing ranks until I die. Or rather, fly into orbit.

So... do you mean place the nullifer as far away from the spore as possible or as close as it'll go? Then place a CN slam up against the nullifer or as far away as possible until it still links w/out a collector?

Secondly, move what exactly "closer to the left & right"? Snipers you've built from the center CN? Or move the outside CNs closer to the center?

Also, build the forge asap regardless of energy? (I did). Use shields at all? They REALLY eat energy. I'd kill for just 2 pulse cannons!!!!! lol   

Spoiler
I appreciate the sniper surprise, but you can't DO anything with it & it doesn't change the digitalis or slow down the runners. Unless I'm just not getting enough to suck up with a sprayer? Is that the idea?
[close]

I am also trying to build above & below. Mistake?

Okay, that's all. LOL! Heeeellllllp!!
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 15, 2014, 03:06:39 AM
Ok, I started like this,
Click here (http://steamcommunity.com/sharedfiles/filedetails/?id=286346342)
After the collecter collect and the nulfier about finish, i start building up sniper, forge and reactors.

Click Here (http://steamcommunity.com/sharedfiles/filedetails/?id=286346356)
and yes, snipers move to the out left and right to help take out the things so they stop hitting you, but also sometimes move the CN closer to the middle if your a little unlucky
Click HEre (http://steamcommunity.com/sharedfiles/filedetails/?id=286346369)

I may look in trouble, but i am slowly winning, lol. Forge for energy then also atack speed and distance does help.
Sometimes it seems right side fills with AC a lot better, maybe the runner there give ac and the left does not, either way, i use a sprayer to collect the over flow and can use a 2nd to help on left side
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 15, 2014, 06:18:23 AM
Quote from: Tjgalon on July 15, 2014, 03:06:39 AM
Ok, I started like this,
Click here (http://steamcommunity.com/sharedfiles/filedetails/?id=286346342)
After the collecter collect and the nulfier about finish, i start building up sniper, forge and reactors.

Click Here (http://steamcommunity.com/sharedfiles/filedetails/?id=286346356)
and yes, snipers move to the out left and right to help take out the things so they stop hitting you, but also sometimes move the CN closer to the middle if your a little unlucky
Click HEre (http://steamcommunity.com/sharedfiles/filedetails/?id=286346369)

I may look in trouble, but i am slowly winning, lol. Forge for energy then also atack speed and distance does help.
Sometimes it seems right side fills with AC a lot better, maybe the runner there give ac and the left does not, either way, i use a sprayer to collect the over flow and can use a 2nd to help on left side

Thank you so very much for your time & trouble. This should help quite a bit. I'll give it another go after some sleep.
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 15, 2014, 10:47:01 AM
Lol, that one of my method to, and when I wake up, I sometimes do a ton better, lol.
Title: Re: alpha - cavemaniac - runner wash
Post by: hbarudi on July 20, 2014, 03:44:05 AM
Ok, I finally managed to beat this map, thanks to Tjgalon's walkthrough, forge from beginning was key to my victory, I at first thought it would be better to wait, but the very early forge made a difference and a slight early retreat after nullifying the spore and phantoms.
Disabled items: ore mine, siphon, blaster, mortar, and thor
Wish if the blaster and the mortar were available for this map.
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 20, 2014, 08:17:35 AM
mortars and or blaster would have made it super easy, and then, no challenge, lol
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 26, 2014, 09:56:09 AM
Quote from: hbarudi on July 20, 2014, 03:44:05 AM
Ok, I finally managed to beat this map, thanks to Tjgalon's walkthrough, forge from beginning was key to my victory, I at first thought it would be better to wait, but the very early forge made a difference and a slight early retreat after nullifying the spore and phantoms.
Disabled items: ore mine, siphon, blaster, mortar, and thor
Wish if the blaster and the mortar were available for this map.

Congrats! I still haven't been able to beat this map! i am overcome by runners stunning everything. I'll try again, but I'm not too hopeful. lol

So wait, you were able to nullify the spore AND a runner's nest? Not sure what you mean by "spore and phantoms".

EDIT: Hmm... Berthas & Strafers & Guppies oh my
Title: Re: alpha - cavemaniac - runner wash
Post by: Mefi on July 26, 2014, 07:26:39 PM
I played this map today to help you. I have no idea what I did first time but this time I did it this way.
That's my landing position.
http://steamcommunity.com/sharedfiles/filedetails/?id=291842210
First you need to remember that you pause and not play RTS style.
Deactivate nullifier at start, wait for collectors then activate. Build collectors from left side only so energy from CN3 go only to build nullifier.
Build 2 sniper per side, then 1 more, then another 2 in middle then per 1 at side so at end you will have 4-1-1-4. During that you should always build reactors (1 and later 2).
There is nice trick to runners - you can build decoy targets. I build collectors next to my sniper units you can see it at another screen next to CN3. 1 collector in front or you can go for 2 with safer set up.
http://steamcommunity.com/sharedfiles/filedetails/?id=291843126
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 26, 2014, 08:35:36 PM
Quote from: Mefi on July 26, 2014, 07:26:39 PM

I played this map today to help you. I have no idea what I did first time but this time I did it this way.


Thanks so much for taking the time to help me out. I still cannot get anywhere on this map. I'll give it another shot here in a bit.

If I ever manage to complete this one I just might hit you up for some help on Beau Jest! lol
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 26, 2014, 11:31:09 PM
Sorry, i can't be more help, as it mostly, not much left once you gain a foothold.
Title: Re: alpha - cavemaniac - runner wash
Post by: Cavemaniac on July 27, 2014, 02:16:17 AM
Quote from: Nephthys on July 26, 2014, 08:35:36 PM
Quote from: Mefi on July 26, 2014, 07:26:39 PM

I played this map today to help you. I have no idea what I did first time but this time I did it this way.


Thanks so much for taking the time to help me out. I still cannot get anywhere on this map. I'll give it another shot here in a bit.

If I ever manage to complete this one I just might hit you up for some help on Beau Jest! lol

Heh!

With Beau Jest, you'll want to pause it!

I'd not played Runner Wash in nearly a year, since I created it, so I fired it up again the other day, and (re)discovered that it's a damn hard map!

The big thing is, nuke those spore towers first - after that, good luck!

I was going to offer some pearls of wisdom, but since I was unable to finish it, I'm not the best person for that!
Title: Re: alpha - cavemaniac - runner wash
Post by: hbarudi on July 28, 2014, 02:46:59 AM
Ok, people are asking for a walkthrough, here it is inside spoiler:
About my previous posts:
When I say phantom, remember creeper world 2 when those things that come from enemy structure and need something like the beam or phantom coil, or else they drop creeper and kill your stuff in the middle of your base.
Berthas were built in the late game to quickly kill the creeper on the opposite side
The Guppy was built to allow me to remote nullify the emitters whenever my strafers damaged the creeper enough to allow me to nullify an emitter.
Disabled items: ore mine, siphon, blaster, mortar, and thor.
This is possibly the hardest map in the whole alpha sector at least for me, but it depends on how people feel.
Spoiler

1. Start like TJgalon's first screen shot.
2. observe TJgalon's second screen shot, notice the stuff that are to be built 2 snipers (cost only 25 packets each very important) a reactor and the forge which is important, the middle command node connects 2 totems for use with forge.
3. retreat your left and right command nodes by deleting the third collector away from the middle command node and move your two side command nodes next to the second collector away from the middle commandnode this will make your base smaller and easier to defend.
4. At this point notice that when a sniper kills a runner or drone, it releases a small amount of anticreeper.
5. continue building reactors and snipers until you have 8 of each, difficult part, research energy in the forge as needed
6. get all non anticreeper related forge techs to al least level 1 each.
7. begin building strafers, continue expanding, and building reactors, a few more snipers, once you have 12 it should be enough, more reactors, more strafers, you need to get 12 strafers up and put 3 on each corner keeping the digitalis allowing the runners or drones to continue to be created and sniped so that you can use the anticreeper as defense against the creeper coming out of the emitters if the tunnels are overfilling, move your strafers to attack the creeper where it is a threat, 3 strafers on each side will cut an entire section of digitals, total 6 strafers required to do that. (When I was trying to slow down the creeper, I tried to use a sprayer inhopes I can use it to be able to use a bomber, but it didn't work, too little anticreeper whose purpose is defense when there are no blasters and mortars available.
8. continue your fight, research more forge techs until level 3 for red upgrades and until level 5 for other non creeper upgrades.
9. At this point, build 6 more strafers to have 18 total and begin attacking the emitters prefer if you attack either the upper side or lower side first, this way you can just defend from one side and attack another. Also continue to research non anticreeper related forge techs and bring them to as high level as possible, at level 6 or more energy you should be in the green and be having an easy time surviving the map.
10. to improve the anticreeper output, put a sniper in each powerzone originally left behind by the spore towers.
11. build a guppy, to use for remote nullifying the emitters as soon as your strafers kill enough creeper to leave it away from the upper ground around the emitter.
12. guppy nullify the emitters, you may need to bring a sniper to keep your nullifier working.
13. once the emitters of one half of the map either above or below your base a nullified, use the strafers to clear the creeper from the new powerzones and also nullify the runner nests closest to the emitters that were killed earlier because there is no digitalis allowing them to do anything.
14. once enough creeper is cleared out. build berthas on the power zones 4 berthas possible.
15. use the berthas on autofire until they kill the creeper from most of the map except near the other emitters.
16. if you haven't already, build relays to speed up packets to totems and berthas and the remaining active snipers.
17. use strafers on remaining 2 emitters to kill any creeper/digitalis coming out of them
18. guppy nullify the remaining two emitters and the berthas will finish any remaining creeper on the map then victory.
[close]
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 28, 2014, 03:30:39 AM
Quote from: Cavemaniac on July 27, 2014, 02:16:17 AM
Quote from: Nephthys on July 26, 2014, 08:35:36 PM

If I ever manage to complete this one I just might hit you up for some help on Beau Jest! lol

Heh!

With Beau Jest, you'll want to pause it!


So with Beau Jest I pause it, then what? Does it take over & defeat itself? B/c that is the only way I will win that map! lol 

I did manage more maps in your section than I thought I would though. 10/13.  Heading over to try Runner Wash yet again. Add Staircase 13 & Beau Jest & those are the 3 I haven't beaten...yet. Thanks for the great maps to play Cavemaniac! (I refuse to believe you're a Redneck unless it means something different in your neck of the woods vs. the southern USA!  :)  )
Title: Re: alpha - cavemaniac - runner wash
Post by: Mefi on July 28, 2014, 03:58:46 AM
QuoteI was going to offer some pearls of wisdom, but since I was unable to finish it, I'm not the best person for that!

:D that cos your map are great. It was flash of brilliance

I made screens for Beau Jest yday
http://steamcommunity.com/sharedfiles/filedetails/?id=292036115
http://steamcommunity.com/sharedfiles/filedetails/?id=292036544
http://steamcommunity.com/sharedfiles/filedetails/?id=292037050
If you want me to explain best would be to set new topic
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 29, 2014, 02:26:29 AM
Quote from: Mefi on July 28, 2014, 03:58:46 AM
QuoteI was going to offer some pearls of wisdom, but since I was unable to finish it, I'm not the best person for that!

:D that cos your map are great. It was flash of brilliance

I made screens for Beau Jest yday

If you want me to explain best would be to set new topic

Agree with Mefi about Cavemaniac's maps! Made me lol when Cavemaniac said he couldn't finish it. I know he CAN, he must've had something else to do.

Speaking of CAN... finally beat Runner's Wash! YayRah! It took me almost an hour :-[ , but that isn't unusual for me. The important part is Victory was Claimed. Thank you all for your assistance! The screenshots were especially helpful. (If you want proof I have a screenshot. lol  Or you can pull up the scores & look for me in the 50+ minute range.)

I'll give Beau Jest a shot from the screenshots MeFi was kind enough to post. If I need more help I will start a new thread if a mod hasn't already done so.
Title: Re: alpha - cavemaniac - runner wash
Post by: Tjgalon on July 29, 2014, 08:44:50 AM
I think i went ahead and nulfied the two emiter east and west right away, before really building up a defense to the stuff. Maybe even north. The map was not to hard, so it hard to say. as i not played it in a bit, lol
Title: Re: alpha - cavemaniac - runner wash
Post by: Cavemaniac on July 29, 2014, 07:44:05 PM
Quote from: Nephthys on July 28, 2014, 03:30:39 AM(I refuse to believe you're a Redneck unless it means something different in your neck of the woods vs. the southern USA!  :)  )

Several years ago I was working with a genuine Tibetan nomad (in London, England oddly enough!) and we passed time by telling each other what our respective countries were like.

I mentioned that, in provincial New Zealand, our idea of a good Friday night was to roar through the countryside in pick-up trucks, blowing vermin out of trees.

As a Buddhist, this horrified Tsedup, and he exclaimed 'Oh my goodness - you're a Redneck!'

Annnnd, the appellation just sorta stuck...

(for you animal lovers, please read  this  (http://en.wikipedia.org/wiki/Common_brushtail_possum_in_New_Zealand) before judging)
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 30, 2014, 12:18:13 AM
Quote from: Cavemaniac on July 29, 2014, 07:44:05 PM
Quote from: Nephthys on July 28, 2014, 03:30:39 AM(I refuse to believe you're a Redneck unless it means something different in your neck of the woods vs. the southern USA!  :)  )

Several years ago I was working with a genuine Tibetan nomad (in London, England oddly enough!) and we passed time by telling each other what our respective countries were like.

I mentioned that, in provincial New Zealand, our idea of a good Friday night was to roar through the countryside in pick-up trucks, blowing vermin out of trees.

As a Buddhist, this horrified Tsedup, and he exclaimed 'Oh my goodness - you're a Redneck!'

Annnnd, the appellation just sorta stuck...

Thanks for the explanation. I should have known there would be a good story behind it. I bet you have a lot of good stories Cavemaniac! I've heard you mention Zambia & now London. Makes me wonder what other stamps are in your passport. Sounds like you live life to the fullest. Good on ya!
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on July 30, 2014, 12:43:13 AM
Quote from: Tjgalon on July 29, 2014, 08:44:50 AM
I think i went ahead and nulfied the two emiter east and west right away, before really building up a defense to the stuff. Maybe even north. The map was not to hard, so it hard to say. as i not played it in a bit, lol

Success again in Beau Jest thanks to your help! I just needed a good start because I kept getting swamped early. Once I got past that, you're right, it isn't that hard of a map. Just work your way straight up to the Inhibitor & you're done.

Possible
Spoiler
It doesn't hurt that you get a Thor.
[close]

Now... I only have Stairway 13 left. I haven't had much luck with that map either. But I'm going to go give it another shot. If I need help I'll start a new topic or find an old thread if there is one.

Thanks again!

EDIT:  There already is a thread on Stairway 13. I had forgotten about it...
Title: Re: alpha - cavemaniac - runner wash
Post by: Mefi on July 30, 2014, 03:06:26 AM
Congratulations. Nice to see that screens helped.

When I first time heard about vermins in New Zealand when I was teen I thought it's kinda amazing to fight for natural balance.

Title: Re: alpha - cavemaniac - runner wash
Post by: Cavemaniac on July 31, 2014, 04:25:00 AM
Quote from: Nephthys on July 30, 2014, 12:18:13 AM

I bet you have a lot of good stories Cavemaniac! I've heard you mention Zambia & now London. Makes me wonder what other stamps are in your passport. Sounds like you live life to the fullest. Good on ya!


I took my nine month old daughter for a four mile walk today, and I found myself reflecting that my twelve year old Teva sandals had:

Driven overland from Nairobi to Cape Town and Istanbul to Cairo.

They've visited Petra, the pyramids of Giza, the great Zimbabwe Ruins, the Serengeti, Zanzibar...

They've walked beaches on the Indian Ocean, the Red Sea, the Atlantic and the Mediterranean...

My wife and I set off to see the world - and eight years later we finally made it home!

Had some a awesome adventures along the way!
Title: Re: alpha - cavemaniac - runner wash
Post by: Nephthys on August 02, 2014, 02:54:14 AM
Quote from: Cavemaniac on July 31, 2014, 04:25:00 AM
Quote from: Nephthys on July 30, 2014, 12:18:13 AM

I bet you have a lot of good stories Cavemaniac! I've heard you mention Zambia & now London. Makes me wonder what other stamps are in your passport. Sounds like you live life to the fullest. Good on ya!


I took my nine month old daughter for a four mile walk today, and I found myself reflecting that my twelve year old Teva sandals had:

Driven overland from Nairobi to Cape Town and Istanbul to Cairo.

They've visited Petra, the pyramids of Giza, the great Zimbabwe Ruins, the Serengeti, Zanzibar...

They've walked beaches on the Indian Ocean, the Red Sea, the Atlantic and the Mediterranean...

My wife and I set off to see the world - and eight years later we finally made it home!

Had some a awesome adventures along the way!

I find that wonderful! I hope your daughter inherits your wanderlust and has equally awesome adventures. Am I envious? You bet.  :D
Title: Re: alpha - cavemaniac - runner wash
Post by: Wondernuts on December 18, 2015, 11:02:37 AM
I (finally) finished this map today. Took about 40 mins but I made several mistakes. Just a few points to add to those already made:

Beginning:
Spread out your CMs at initial deployment and DO NOT connect them to each other with collectors at first. I placed one near each end and one in the middle. This was the only way I could get the spore towers before getting overwhelmed by runners. Then connect them. I used my middle CM to build reactors and snipers, which I then moved outwards. See attached for my setup 2 mins into the map.

Midgame:
Get the forge up and start upgrading energy and weapons. I could've played this smarter/faster, but I didn't realize how crucial strafers (3 per side) were to keep the creep off the sides. I had to move my CMs inwards a bit while I built up strafers and two berthas (firing at diagonal corners), and continued upgrading. Remember you can take your snipers airborne and they can pick up ammo while in motion; this is a useful trick if they are getting hit too hard by runners. Remember to grab the extra totems using relays as soon as feasible if you want to accelerate to late game faster. See attached for my setup at 21 mins.

Late game:
Once you have upgraded fire rate and range twice and have enough energy to support your strafers, snipers, and berthas, it's all over. I ended with 4 berthas (one per emitter) and 8 strafers (I would focus 4 on a corner emitter in order to clear it enough to nullify).

Nice map. Quite satisfying to finally beat it...after much profanity and restarting.

Title: Re: alpha - cavemaniac - runner wash
Post by: Cavemaniac on December 18, 2015, 01:45:11 PM
 I'm glad people are still playing this map, and finding it a challenge after all this time.

I'm not sure I totally achieved my aim,  but I wanted to make a 'trench clearing' map, where strafers could mow down the digitalis by flying the length of the trench - this is the reason WWI trenches were zig-zagged!

I almost never build snipers because I usually find the mess and expense outweighs the benefit.

I prefer to cut off the digitalis and either deny the runners, well, the run of the place, or leave them to whiter and die.

There are exceptions - Bardel and tek's runner farms come to mind.