Custom Map #494: Emergency Landing. By: Sorrontis

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Sorrontis

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Reply #15 on: January 05, 2017, 09:08:50 pm
[...]
To solve the particle color thing in the future, you should mention it in the mission description at a minimum.  Alternatively, a dialog at the beginning of the mission.  Something like:
"Sensor Officer:  Sir, I advise we switch our readouts to show particle durability instead of speed. (Menu->Graphics->Particle Coloring->Health)"

That's a good idea. I'll steal it!

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


GoodMorning

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Reply #16 on: January 05, 2017, 09:11:11 pm
It was given to you, and therefore cannot be stolen. In any case: "Borrowed (without permission), on a permanent basis."

A narrative is a lightly-marked path to another reality.


Sorrontis

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Reply #17 on: January 05, 2017, 09:18:22 pm
It was given to you, and therefore cannot be stolen. In any case: "Borrowed (without permission), on a permanent basis."

Haha! Fair enough.

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


D0m0nik

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Reply #18 on: January 06, 2017, 01:28:16 pm
Sorry Sorrontis but also not a fan of the shark at all, it is literally a waste of space as it gets in the way and as a shark it should have a lot more bite! (Although I am a fan of itís aesthetics  ;))



Sorrontis

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Reply #19 on: January 06, 2017, 05:35:03 pm
Sorry Sorrontis but also not a fan of the shark at all, it is literally a waste of space as it gets in the way and as a shark it should have a lot more bite! (Although I am a fan of itís aesthetics  ;))

Actually. It makes for a great dopple ship  ;)

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


GoodMorning

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Reply #20 on: March 03, 2017, 12:37:35 am
Finished, not hard but long, and with a bit of starting trickery.

(click to show/hide)

I wonder what the end would be like if you actually attacked the top, rather than the Progenitor, but I can't be bothered replaying to find out. (Why is it there, by the way?)

A narrative is a lightly-marked path to another reality.


Sorrontis

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Reply #21 on: March 03, 2017, 12:45:22 am
Finished, not hard but long, and with a bit of starting trickery.

(click to show/hide)

I wonder what the end would be like if you actually attacked the top, rather than the Progenitor, but I can't be bothered replaying to find out. (Why is it there, by the way?)

The truth? It was too tough without the Prog.

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."


GoodMorning

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Reply #22 on: March 03, 2017, 06:36:20 am
I just tested, and the final base fell just as easily as the forefront Emitters.

(click to show/hide)

So I'm now interested in what ye who play for time did if not doing that to the Emitters?

A narrative is a lightly-marked path to another reality.


Lisimba

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Reply #23 on: May 17, 2018, 11:13:48 pm
The start was great.
(click to show/hide)

After that,
(click to show/hide)

In the end,
(click to show/hide)

But even with the criticism it's still a pretty good map, 7/10.