Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on November 12, 2016, 12:00:57 PM

Title: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: AutoPost on November 12, 2016, 12:00:57 PM
This topic is for discussion of map #318: The Planet (1)
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=318)

Author: Xeiron Industries
Size: 500x500

Desc:
Enter a fragment of the planet and clear it of hostile particlate (prev map was the lab). Dont forget to check the forum page for this map. You MUST kill all particulate on the maop to complete.
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on November 12, 2016, 12:03:10 PM
Again good luck to anyone beating my time, and not losing the dreadnought at the start.
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: herobattle530 on November 12, 2016, 12:54:48 PM
Maop
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on November 12, 2016, 07:15:10 PM
just hoping its up to great difficulty standards, harder than  my other maps hopefully
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: chwooly on November 12, 2016, 11:03:39 PM
Quote from: Xeiron_Industries on November 12, 2016, 07:15:10 PM
just hoping its up to great difficulty standards, harder than  my other maps hopefully


Thanks for the map.

Larger is not always better, A lot of times it is tedious and not very much fun, Especially when 4x is not available due to lag because of the large size. My current time is 36 mins and have been playing at 2x and doing other things just waiting ships to build or travel to a new location or burn thru the armoured structure. On top of which the limited size of mines coupled with the limited number of tanks makes for a long boring map.

JMHO
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: svartmes on November 12, 2016, 11:55:38 PM
Well I disagree completely with the map being boring. If you are forcing your way thru large amounts of armor I'm sure it is, but play it "right" and this is a great map! One of my favorite so far even. Lots of stuff to do and plenty of choices to be made. I especially liked the square "outposts" and the non-mireable paths that made for some great omni blackops warfare, though I'm unsure if this was by deliberate design or just a happy coincident :)
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on November 13, 2016, 01:20:47 AM
Quote from: svartmes on November 12, 2016, 11:55:38 PM
Well I disagree completely with the map being boring. If you are forcing your way thru large amounts of armor I'm sure it is, but play it "right" and this is a great map! One of my favorite so far even. Lots of stuff to do and plenty of choices to be made. I especially liked the square "outposts" and the non-mireable paths that made for some great omni blackops warfare, though I'm unsure if this was by deliberate design or just a happy coincident :)
Quote from: chwooly on November 12, 2016, 11:03:39 PM
Quote from: Xeiron_Industries on November 12, 2016, 07:15:10 PM
just hoping its up to great difficulty standards, harder than  my other maps hopefully


Thanks for the map.

Larger is not always better, A lot of times it is tedious and not very much fun, Especially when 4x is not available due to lag because of the large size. My current time is 36 mins and have been playing at 2x and doing other things just waiting ships to build or travel to a new location or burn thru the armoured structure. On top of which the limited size of mines coupled with the limited number of tanks makes for a long boring map.

JMHO

thanks for the feedback, next time i will get the benign particulate working
the mines are actually way better than they should have been with the huge power surplus for the map so idk what the problem entirely was there
the next map has new ships to help with tedious tasks to be on the watchout for them
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: chwooly on November 13, 2016, 12:31:58 PM
So I finally finished this map, I stand by my earlier review, It is overly large and laggy. Even at 2x which is the best I was able to reliably run this map at it took forever and was not outstanding. It is a decent map that needs some tweeks.
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: strigvir on November 13, 2016, 02:17:23 PM
So I just got lost because stray MK-7 shots from the middle of the map killed my HQ.
Great fucking map design.
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: chwooly on November 13, 2016, 02:37:46 PM
Quote from: strigvir on November 13, 2016, 02:17:23 PM
So I just got lost because stray MK-7 shots from the middle of the map killed my HQ.
Great fucking map design.

To lose from random shots when your HQ is killed is not fun, I hate that, I also lower any score I was thinking of giving if that is part of the map and there is no warning before hand.
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on November 13, 2016, 10:55:18 PM
Quote from: strigvir on November 13, 2016, 02:17:23 PM
So I just got lost because stray MK-7 shots from the middle of the map killed my HQ.
Great fucking map design.
if you lost your HQ due to stray shots from the MK7's in the centre of the map, why didn't you think about protecting your HQ? the map itself provides everything to complete it, to protect the HQ, and to take over all parts of the map neverless the fact i was able to keep my HQ safe the entire time by using the grabber ships(i forgot the enable the benign particulate spawner)which were useless at the time
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: ChaosMaster130 on November 14, 2016, 04:08:12 AM
Alright, beat the map and somehow got the lowest time.  ???
And yeah, having only one tanker was kind of lame. But I managed, slowly.
Also Placing ship blueprints all the way in the back of the maps is kind of pointless IMO, by the time I get to them I've already "beat" the map and they never get used.

Also I was wondering why blue particles never spawned.  :P
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on November 16, 2016, 12:08:22 PM
i accidentally broke them, but next map im working on after my break will be... different, and will have ALOT more ships made by yours truly
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Kharnellius on February 13, 2017, 02:49:32 PM
First map I did not finish because of the tedium of:
1) Not having a blue emitter that actually worked and thus making your grabber ships useless.
2) Huge map with energy mines ALL set to a range of around 20 (my guesstimate).
3) Only ONE "tanker" type ship to resupply your fleet.
4) 2 and 3 combined plus 7 below makes a world of suck.

Some other issues.
5) Almost every ship is named "CUSTOM" (the default name given by the editor).
6) Almost no ships with armor (guns die quick --> ship dies quick)
7) Just about every ship has a minimum of 4 particle cannons, some with as many as 7 (I counted 54 total with the starting ships) this drains energy SO fast you can never do much of anything.  I ended up turning off most of the particle cannons so I could actually do things before running out of energy.  This is exacerbated by point 3 above.
8 ) I don't think any particles had a time limit making some emitters emit nothing after their particles drifted away.

I realize this is probably your first map, so don't take it as a slam.  Just a good learning lesson for what works and what doesn't.  Best way to find a solution is to find all the non-solutions first.
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on May 20, 2017, 10:30:34 AM
this is actually my 3rd map, i accidentally missed out alot on this map, i know about some problems but i was intending the map to be very difficult, the tankers were supposed to be very limited, but thx for the feedback atleast
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Johnny Haywire on June 20, 2017, 03:32:10 PM
I just finished playing all 4 maps and for the most part the maps are quite enjoyable, aside from a lot of misspelled words  :P

I felt this map was a bit too slow, as others have mentioned. I didn't think it was that difficult though - the abundance of gems allow you to establish a safe perimeter to blast stuff. I circled with my fleet around the outside of the map to avoid stray mk7 shots hitting my base.

As a result of the size and predictability of the enemy ships' movements I ended up just setting ships in position then going afk while they cleared the plasma and stuff.

For maps of this size, I'd recommend making the challenges increasingly more difficult so that it doesn't feel like you're "cleaning up" most of the time. I don't mind the fragile ships so much - to me, it increases the need for careful tactics.

The "grabber" ships are virtually useless in this map since there are no blue particles (?) - Not sure why they're there in such abundance. I'd have preferred a few more useful ships instead.

Thanks for all your efforts in these maps. Despite the negative things everyone's mentioned, I still thought this was a decent map. I think most of the biggest problems are easy fixes and I look forward to your future maps!  ;D
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: CyberDyneSystems on July 07, 2017, 11:22:30 PM
Hi Xeiron,
I actually loved this map!

Coming to it late, I hope you get a chance to read this.

It's not every-bodies idea of fun I guess, but I for one like how this map progressed.

I really think you should take some time to edit this map and fix a few things though

1- Get the blue particle working, you have grabbers all over the map, and they can't be used.
2- Reduce the number of unusable power ups. (grabbers)
3- BIG ONE, Please remove the setting that requires one to pick up every power up to complete the map. Your own description says we must kill every particle, and that was what I did, then I had to back track and grab all those useless grabber designs etc. many stuck in mire I had to wait to get cleared by guns and omnis.
4- Maybe give us one or two more tankers to make it easier to fight on more than one front? (optional imho)

Big plusses.
1- Scale! Huge maps aren't always fun. but I found a challenge waiting around every corner. Loved it.
2- Number of Omnis was balanced. They were absolutely a requirement for winning the map in good time, you didn't starve us of Omnis, but you didn't give us so many that it became an Omni map though. Omnis could only do so much, and often were best used in tandem with the fleet.
3- Mine placement. I actually thought this was one of the best parts, and why more tankers might not be a good idea. Part of the strategy was to fight your way through jumping into enemy territory, knocking out the mine, and it's limited range = having to fuel up while leapfrogging along.

Lastly, all you maps are a true joy for bringing in our own sandbox fleet. When I brought in my own ships the 2nd time I added one more tanker,. and love that you give us enough power available to truly use the WHOLE SANDBOX, ie: build whatever stupid huge armada we want to,. and then still have a challenging map for them to fight.

The CyberDyneSystems fleet truly enjoyed kicking the arse of your giant oversized flagships! :) :) :)

Thanks for a great map




Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Xeiron_Industries on May 13, 2018, 01:45:51 PM
after coming back from a year of activity, its good to see people still like it, im gonna make a bigger and better map
Title: Re: Custom Map #318: The Planet (1). By: Xeiron Industries
Post by: Johnny Haywire on May 15, 2018, 12:29:40 AM
Coolness, welcome back! 8)