Here's an interesting article Grauniad pointed out to me:
http://www.ign.com/articles/2012/08/28/playing-games-for-all-the-wrong-reasons
Very interesting and deep article with some good perspectives. Thank you for pointing it out to me.
<Joke>
Now quit mugging about and finish CW3 so I can continue to ignore my life.
</Joke>
It's interesting that it took so long for this topic to get so few replies.
I suspect that many of us found the article uncomfortable reading...
Quote from: Cavemaniac on September 05, 2012, 04:00:51 PM
It's interesting that it took so long for this topic to get so few replies.
I suspect that many of us found the article uncomfortable reading...
It reminded me of the art of game design, and what it had to say about the responsibility a game designer has to his gamers.
certainly guilty of too much gaming myself, and when i used to be pretty stressed i used games to unwind. that put a crimp on my social life, but i managed to avoid falling into the trap of fanatic gaming. :o now i mostly play CW2, CoH and some Civ4 but the last two only occasionally and CW2 (alot) when watch/listening to Docs/SciFi shows
i had a friend who quit working, university, his girlfriend and mates to play EVE online about 20 hours a day. pretty sad really. >:(
Aye... games games games...... love them but balance is key to everything in life.
Quote from: TrickyDragon on September 05, 2012, 11:25:53 PM
Aye... games games games...... love them but balance is key to everything in life.
That's exactly the point I always wanted to make clear: balance is at the center of all things.
And as for that article, Whoooooa! :o
Until now, I thought VG's were underrated subjects of essential lifestyle. But now, I feel closely registered as another part of the subject. I am currently trying to balance my VG time with my college classes and studies and that is proveng VERY tricky.
Making time to finish that last assignment and maintaining a healthy relationship with VG's like the CW series is not just a trial; it's a whole science. From the productvity of the college work to the relevance of the online posts to the relationships with schoolmates, family, friends, and online collegues.