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cw 4 suggestions

Started by hbarudi, April 18, 2014, 12:46:01 AM

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hbarudi

I would like to suggest a way cw4 would be played, it will be a mix of the first 3 games, but has the cw 2 playstyle involved the picture included here is a quick and dirty sketch about the way maps are.
Units for the player:
Buildings:
-Reactor: produces energy cost 5 packets each and built on one terrain cube.
-Ore Mine: gathers ore to get anticreeper, ore is in a cube of its own player can dig around to build 6 faces.
-beacon or relay: prefer wireless packet network, lights up an area to allow packets to go through such area. cost 10 packets
-tech dome or something to make upgrades
-shield or wall buildable cost 5 packets/cube
-microrift or some other long distance high speed packet and other resources transporter cost 25 packets
-siphon or direct packet supply to resource packs on the map if siphon, it cost only 5 packets
-terp or direct dig packets, prefer direct dig packets since player could get stuck if terp was disabled, a terp can rebuild dug terrain with the cw2 slow decayable version, kind of works like the shield or wall, but prefer to have both features in the game
-a guppy can be good to collect distant resources like cw2 diamonds deep in creeper territory or similar jobs, prefer if both the guppy and microrift exist, more features are better.
weapons:
-basic defense blaster or pulse cannon: cost 25 packets has an ammo capacity of 10 and uses 0.2 per shot with cw2 5k microcube density damage to creeper
-deep creeper basic launcher or mortar: cost 40 packets has an ammo capacity of 16 and uses 2 per shot and each shot causes cw2 1m density creeper damage with similar spherical radius
-maker or sprayer: cost 25 packets to build releases anticreeper in an area, can work like a sprayer on creeper, can always on work like the cw2 maker, can store anticreeper in internal tank and burst by a set amount has cw3 sprayer anticreeper capacity of 100 and has cw2 charge storage tank of cw2 100m anticreeper, but takes time to charge that amount.
-nullifier cost 25 to build and 25 to charge and increase weapon range upgrades work on it for nullifying enemies purpose, player can use nullifier to build a power zone, but it costs 50 to build and 50 to charge and targets an area to make a powerzone
-cw2 repulsor or cw3 shield, prefer more like a sphere of repulsion like cw3 shield but creeper can fill around the spherical bubble and the bubble can hold up to some density at bay, size and energy use of shield is determined by a slider that dictates the size of bubble and its energy use, cost 50 packets to build and have 50 packet ammo and uses it proportional to size, also can block phantoms and spores if their trajectory or path goes through any part of the shield bubble, but shield itself doesn't take damage, but uses lots of ammo to block spore or phantom
-sam, phantom coil, or beam: cost 5 packets with ammo capacity of 25 and requires 5 packets to destroy each phantom or spore.
-strafer or cw1 drone, flys deep into the creeper and causes damage at target location, cost 50 to build and has 50 packet capacity drops mortar like shells into creeper and damages digitalis
-bomber cost 50 packets to build and 100 anticreeper capacity, can be sent into creeper or to base and drops cw3 ish anticreeper in target area
-sniper: cost 25 packets to build and defends against unusual enemies with 50 packet capacity and takes 1 packet per shot and has higher attack rate than cw3 sniper
-digitalis anticreeper maker, produces anticreeper into the digitalis the same way that cw3 emitter send their creeper into digitalis and the when the anticreeper meets the creeper in digitalis, they fight like they do normally without digitalis
titans
-conversion bomb, works like cw2 conversion bomb but spherically and cost 100 packets to build and have acceptable amount of health
-mass weapon, cost 200 packets to build, kind of works like a cw3 mass artifact of odin but different in the fact that for 100 ammo packets it can attack a selected target and destroy all creeper, runners, drones, and digitalis and terrain in a perfect sphere of a particular size which can be altered by a slider and the ammo cost varies accordingly and the ammo capacity charges up to 200, but may charge more if the slider is set to larger damage, works like the next titans in this list.
-bertha: cost 150 to build and has ammo capacity of 150, sends a projectile that goes to targeted area and destroys like the mass except that it does not damage terrain and works almost like cw3 bertha
-freeze weapon: cost 200 to build and has ammo capacity of 200, send a projectile that works like the freeze artifact of odin in cw3, lasts for one minute and freezes all creeper activity at a particular radius, these titans can have a slider to change the radius of their attack, and the cost varies accordingly.
-dark beam and mirror: works like cw2, beam cost 100 to build and have 100 ammo packets, damages creeper and allows anticreeper and packets through but destroys player units in the path and it can be tactical in this 3d environment.
-thor, cost 300 to build and has ammo capacity of 5000, requests packets at twice the consumption when doing damage works like the cw3 thor, but in the new 3d environment
-singularity weapon, would like a separate unit not tied to upgrades, cost 100 to build and has ammo capacity of 1000, a slider set the amount of time the singularity is active, 1000 packets give one minute of singularity time
-an unit for upgrades, works preferably like cw2 but 1 unit with buildable enhancements up to 10 enhancements that speed up the "technyte" gathering the main unit cost 100 packets and the enhancements cost 50 each
-a weapon like the apex meso, cost 1000 packets to build and is chargeable to a capacity of 5000 packets has a slider of how large the shield is which works like the above described shield including block phantoms, and another slider to tell how much anticreeper to emit from it and lastly, a third and 4th slider tells how much of these robots to make and their anticreeper amount that will be released when they explode.
-a weapon like frykt vapen, cost 1000 to build and 1000 packet capacity, expensive to use, but repulses the creeper from the current position until the other side of the map and gives the player a whole area to advance into enemy territory
-also listed in the titans, be able to send in more liberation ships or command nodes to allow for better completion of large maps.
enemies:
-the usual emitter
-the usual spores and phantoms
-the usual drone or runner
-the digitalis, but this time mapmaker must choose whether or not an emitter in the digitalis contributes to its growth and possibly distant emitters can once the creeper reaches the digitalis, to start its growth remotely
-an inhibitor where nullifying it nullifies all enemies on the map, prevents storyline and bonus sector mission progress
-continue to evolve the crpl to allow for more unique things to be possible for the good side and the bad side
CW4 would be even greater than cw3, knuckle cracker, are you up for the challenge to make this game in the next 5-10 years?

Asbestos

I don't think you can have a 3D game like that on a normal, 2D computer. How are you going to see the inside? How can you see the range of, say, a blaster if it's a sphere?

hbarudi

partial transparency and outlining what is behind the land and also the r feature of cw2 and transparent creeper feature of cw3 would help in that issue.

ZackNAttack

Quote from: Asbestos on April 18, 2014, 01:34:59 AM
I don't think you can have a 3D game like that on a normal, 2D computer. How are you going to see the inside? How can you see the range of, say, a blaster if it's a sphere?
noclip
Zack on cw3

MadMag

NOCLIP and IDKFA! game over :)