Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on March 29, 2018, 01:12:01 PM

Title: Custom Map #1114: CM Map 31. By: FOXX
Post by: AutoPost on March 29, 2018, 01:12:01 PM
This topic is for discussion of map #1114: CM Map 31
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1114)

Author: FOXX
Size: 322x344

Desc:
Custom Module Map 31 -> The Geass Weapon See Forum for Info #EnemyMK7Shots
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: FOXX on March 29, 2018, 01:12:22 PM
In Map 31 we have Geass Weapon [by Eiyatizu]


Geass Weapon Stats

Range         = 114  Amped = 160
Damage Radius = 1    Amped = 3
Energy Use    = 40   Amped = 25
Cooldown      = 600  Amped = 300 (300 = 10 seconds)
Recoil        = 24   Amped = 16
BuildCost = 123
[close]


Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
[close]
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: ChaosMaster130 on March 29, 2018, 07:34:57 PM
OK, this has to be my new favorite custom weapon. Capturing all the enemy stuff brings back so many good Total Annihilation/Supreme Commander memories ;D

11 outta 10 for sure!

High-fives all around for Eiyatizu
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: anurag on March 29, 2018, 08:12:56 PM
No idea how to win on this map, all enemy units destroyed..except the locked ones
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: GoodMorning on March 29, 2018, 10:04:50 PM
That's where the superweapon custom module comes in.
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: FOXX on March 30, 2018, 05:44:33 AM
Quote from: ChaosMaster130 on March 29, 2018, 07:34:57 PM
OK, this has to be my new favorite custom weapon. Capturing all the enemy stuff brings back so many good Total Annihilation/Supreme Commander memories ;D

11 outta 10 for sure!

Ohh, Total Annihilation must be one of my favorite games of all time. Love that game.

QuoteHigh-fives all around for Eiyatizu

Indeed. He did great work on this Module.
Greets
FOXX


Gr
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: Eiyatizu on March 31, 2018, 11:15:22 AM
I am honored.   8)
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: Eiyatizu on March 31, 2018, 02:06:39 PM
I just realized that I should have used SetShipIsEnemy to geass the ships instead of making them explode.
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: FOXX on April 01, 2018, 07:26:44 AM
Quote from: Eiyatizu on March 31, 2018, 02:06:39 PM
I just realized that I should have used SetShipIsEnemy to geass the ships instead of making them explode.

Never to late ->
Spoiler
to update ;)
[close]

greets
FOXX
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: rhiwaow on June 18, 2018, 12:33:58 AM
i had to make a forum account just to praise this map and the custom module! love the "splurch" :D
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: FOXX on June 18, 2018, 09:03:39 AM
Quote from: rhiwaow on June 18, 2018, 12:33:58 AM
i had to make a forum account just to praise this map and the custom module! love the "splurch" :D

Welcome to the Forum, Rhiwaow :)
Glad you liked the Map and the Module.
From all the Modules the Geass Weapon is also one of my favourites.

Greet
FOXX
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: KtaCharlot on October 16, 2018, 03:48:58 PM
First of all, thanks a lot for all the great maps. Hours of fun :)

I do not understand how to use this custom module you speak about. Obviously, without it, I can't win this map. Where is it, how does it look like?
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: FOXX on October 17, 2018, 06:23:14 AM
Quote from: KtaCharlot on October 16, 2018, 03:48:58 PM
First of all, thanks a lot for all the great maps. Hours of fun :)

I do not understand how to use this custom module you speak about. Obviously, without it, I can't win this map. Where is it, how does it look like?

Hi KtaCharlot,
Thanks you, glad you enjoy the Maps :)

With all of the CM Maps the Custom Module is located on the land closest to the startbase.
In this map its the part of land leftside of the Base. There is the Ship Pickup for the FOXX Geass. (every Custom Module ship in the CM Series start with FOXX and then the name of the Custom Module.
Some Custom Modules require pressing a key to activate the Module but this Module Shoots when its charged up.

If you have Picked up the Custom Module ship and its not working then we have to look into that.
Hope this clears things up for you.

Greets
FOXX
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: KtaCharlot on October 21, 2018, 03:04:54 PM
OK, I got the ship, but apparently its custom weapon  is not working. There is an empty space on the ship, I guess this is where the weapon should be rendered. See attached screenshot.

I run particle fleet 1.0 on Ubuntu 17.10. I use this command in a terminal to launch the game:
> LC_ALL=C ./ParticleFleet.x86_64
I see nothing that looks like an error in the terminal:

charles@NUC:~/Documents/ParticleFleet$ LC_ALL=C ./ParticleFleet.x86_64
Set current directory to /home/charles/Documents/ParticleFleet
Found path: /home/charles/Documents/ParticleFleet/ParticleFleet.x86_64
Mono path[0] = '/home/charles/Documents/ParticleFleet/ParticleFleet_Data/Managed'
Mono path[1] = '/home/charles/Documents/ParticleFleet/ParticleFleet_Data/Mono'
Mono config path = '/home/charles/Documents/ParticleFleet/ParticleFleet_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1920 x 1080
No protocol specified
Using libudev for joystick management


Importing game controller configs
Title: Re: Custom Map #1114: CM Map 31. By: FOXX
Post by: FOXX on October 21, 2018, 04:36:16 PM
Yes KtaCharlot, you are right about that empty space on the ship.
There is where the Module should be.

Thanks for the added info -> this pops out:
"I run particle fleet 1.0 on Ubuntu 17.10"

I think upgrading to the newest version of PF will fix this issue but not sure how to do that on Linux (i use Windows)
Hope this helps.

Greets
FOXX