Knuckle Cracker

Particle Fleet => Map Makers, Ship Builders, and Coders => Topic started by: bluebolt on December 18, 2017, 06:54:06 PM

Title: ARC Custom Module: Proton Torpedo
Post by: bluebolt on December 18, 2017, 06:54:06 PM
This module has a relatively long reload, at least compared to other standard modules, at 3 seconds. It outranges both the cannon and missile by a small amount, both amped and not amped. It includes it's own projectile, which epxlodes on contact with the enemy, instantly annihilating all enemy particles and hull around it. It does take 30 energy per shot, but that shouldn't be a problem, right?

I have included a ship that uses two of these modules. attached scripts shouldn't require any modification, unless your map has a ship of the same name...
Master-ARC goes on a core outside the map.
For use with planetfall's ShipModule script, which I've helpfully included in the attachments if you do not already have it.

Title: Re: ARC Custom Module: Proton Torpedo
Post by: FOXX on December 21, 2017, 10:52:21 AM
Nice Module BlueBolt.
I've made a Ship with your Module and going to add the Module to my Custom Module Series.
Don't know what Map yet.

Greets,
FOXX
Title: Re: ARC Custom Module: Proton Torpedo
Post by: bluebolt on December 21, 2017, 07:57:41 PM
Use it well :D
Title: Re: ARC Custom Module: Proton Torpedo
Post by: bluebolt on December 29, 2017, 01:54:44 PM
Re-uploaded scripts for torpedoes, I had forgotten to set their layer, so they would spawn under the ships... Anyways, the scripts now attached have that issue resolved.
Title: Re: ARC Custom Module: Proton Torpedo
Post by: FOXX on February 15, 2018, 12:41:22 PM
The Proton Torpedo is featured in CM Map 07 (https://knucklecracker.com/forums/index.php?topic=27756)