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#1
Farsite Colonies / Custom Map #4985: Hidden Path....
Last post by AutoPost - Today at 05:28:46 PM
This topic is for discussion of map #4985: Hidden Path


Author: virus
Size: 320x200
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#2
Interesting approach with those runners.
And varied enough to make it interesting to keep the process going.

Having to nullify all the stuff afterwards was a bit annoying; it would have been easier if there had been a nullifier on the map. Just strong enough that it's unreachable with the cannon unless all runners nearby have been... "convinced to cooperate".

Hint: Ignore any hints about sending cannons, or terping walls.
You want to (ab)use the runners inside the walls, and keep the emitter and runner nest alive as long as you need them.
#3
Farsite Colonies / Custom Map #4984: Tutorial. B...
Last post by AutoPost - Today at 05:23:00 AM
This topic is for discussion of map #4984: Tutorial


Author: Hehe.I Am Here.
Size: 128x80
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#4
Farsite Colonies / Custom Map #4983: Human demise...
Last post by AutoPost - Today at 03:51:34 AM
This topic is for discussion of map #4983: Human demise


Author: Flooo
Size: 256x160
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#5
IMHO

it depends on how the map designer configures the pyramids. Here it is probably about two or three to one
#6


Good hint 4 me :-)

[/quote]

Nice time! That top spot is just out of reach for me, and I tried!

One thing I have not got the hang of in the totem/pyramid maps is energy management. I always seem to be in the red but at a point seem to build like i'm in the green. Do you know, how does the CN prioritise packets for building or supplying the pyramids?
#7
Quote from: D0m0nik on May 03, 2024, 04:32:06 PMHad a whole bunch of fun starting in the top right. No idea if it is advantageous but a nice challenge, achieved it on the 5th go! 8 mins game time to collect the pick up though!

Good hint 4 me :-)
#8
Farsite Colonies / Custom Map #4982: AC is Pro 4....
Last post by AutoPost - Today at 01:14:32 AM
This topic is for discussion of map #4982: AC is Pro 4


Author: NotAProGamer
Size: 320x200
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#9
Thank you for the fun map.
#10
Ships / Ship #6060: Irep. Designer: I...
Last post by AutoPost - May 03, 2024, 09:17:42 PM
This topic is for discussion of ship #6060: Irep


Size: 21x23
Designer: Irep

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