This topic is for discussion of map #146: Unexpected Aid
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=146)
Author: Sorrontis
Size: 448x180
Desc:
Sector 17f. It was a quiet sector, until that is, particulate matter was detected yesterday. We've learned from our previous mistakes, a full fleet is being dispatched. The progenitors must be destroyed before we can warp out of the sector.
"We've learned from our previous mistakes", Still refuses to make tanky ships. :( :( :P
Quote from: Oblivion on October 10, 2016, 06:48:06 PM
"We've learned from our previous mistakes", Still refuses to make tanky ships. :( :( :P
Have you seen the Mother 2.0 yet? She's nearly indestructible as long as you have enough energy.
I've seen her now, and hope to use her, eventually.
btw, I thought having more than one shield is redundant except for the little storage they provide since the damage formula only checks for shield once right?
edit: refuses to "send" in tanky ships
Quote from: Oblivion on October 10, 2016, 07:26:00 PM
I've seen her now, and hope to use her, eventually.
btw, I thought having more than one shield is redundant except for the little storage they provide since the damage formula only checks for shield once right?
edit: refuses to "send" in tanky ships
4 shields mean she'll take 1/5 damage, rather than 1/2.
(Source: http://knucklecracker.com/forums/index.php?topic=21680.msg149255#msg149255)
Maybe the generous CEO would send one in the next mission? :)
There'll likely be one in the next fleet.
Wow. 6:09 minutes... That's just insane.
That 6 min time is mental, I tried hard to work out how to do it but can't come close.
I tried in vain to start in the bottom right corner and sneak up the right, may be the trick but the cannon in the middle pulverised me. Great map, I felt the need to pretty much take out every unit in order to win and this was satisfying.
Spoiler
The benign emergent is not to be overlooked!
Quote from: D0m0nik on October 12, 2016, 05:05:47 PM
That 6 min time is mental, I tried hard to work out how to do it but can't come close.
I tried in vain to start in the bottom right corner and sneak up the right, may be the trick but the cannon in the middle pulverised me. Great map, I felt the need to pretty much take out every unit in order to win and this was satisfying.
Spoiler
The benign emergent is not to be overlooked!
I've tried so many things. I've even set the map to play until everything is steady state, but I set the particles to expire, so even there, the Progen is never empty of particles. That cannon is there specifically to destroy you sneaky sneakers.
QuoteThat cannon is there specifically to destroy you sneaky sneakers.
Haha, that's not a great name badge to wear! ;D
Ha! I'll check your time when I get home :o
that benign emergent... :o
The emitter at the bottom releases SO MUCH STUFF that I can't get anywhere near it.
Many of the other areas can be held by Omnis alone or Emitters lathed. Once that is done, apply the freed-up ships to the lower-right, and note the fields operating there.
Quote from: GoodMorning on October 22, 2016, 09:40:30 PM
Many of the other areas can be held by Omnis alone or Emitters lathed. Once that is done, apply the freed-up ships to the lower-right, and note the fields operating there.
Talking about the bottom central emitter.
I don't recall any great issues with that, so I can't really assist. Good fortune to you in this, however.
Now that I've played a few more of Sorrontis' missions, he uses massive emitters quite a bit. I find it impossible to staunch the flow from a single emitter and have to resort to "tricks" to kill the emitter such as ramming ships into them to cause a temporary shove. In my opinion you should always be able to repulse the particulate from a single emitter with massive firepower. That's the core mechanic of the series.
Quote from: tanelorn on October 25, 2016, 01:58:23 PM
Now that I've played a few more of Sorrontis' missions, he uses massive emitters quite a bit. I find it impossible to staunch the flow from a single emitter and have to resort to "tricks" to kill the emitter such as ramming ships into them to cause a temporary shove. In my opinion you should always be able to repulse the particulate from a single emitter with massive firepower. That's the core mechanic of the series.
Hi tanelorn. You'll quickly that I do not always play by virgil's rules. :D That is why you'll see many of my maps have horrible ratings. Some of my tricks are dirtier than others, but always doable 8)