Custom Map #9524: Hailstorm without umbrella. By: Martin Gronsdal

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Riskbreaker

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You certainly achieved a spectacular time! With the spores relaunching so quickly I couldn't see a way to avoid beams (e.g. build a sacrificial collector to trigger a mass firing, but the next launch will come in 15 seconds so not enough time to build and charge a nullifier, etc) - would you like to explain your approach?

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Lappan

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You certainly achieved a spectacular time! With the spores relaunching so quickly I couldn't see a way to avoid beams (e.g. build a sacrificial collector to trigger a mass firing, but the next launch will come in 15 seconds so not enough time to build and charge a nullifier, etc) - would you like to explain your approach?

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I'm impressed that you had enough energy for enough singularities - is there a way to build collectors or reactors that doesn't attract spores? My approach started with the forge+tokens using almost all energy to generate singularities to keep the southern island creeper corralled in the NW and using spare aether to max out energy production, fire range and build rate, then building a load of beams and accumulating a lot of energy so that finally the island could be "instantly" covered with a grid of collectors backed by a load of reactors and fronted by the beams, such that the beams then stayed powered through the hailstorm. But before the collectors+reactors were created I had very little energy beyond keeping the tokens+forge powered.



Martin Gronsdal

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problem with making maps for you guys is that for every decent idea I have, I will make a few mistakes and you will find trillions of ways to walk around it ;)



Lappan

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problem with making maps for you guys is that for every decent idea I have, I will make a few mistakes and you will find trillions of ways to walk around it ;)
Heh - it's awesome that you're doing this at all! I had been mourning the apparent departure of stdout from the CW3 making scene (his were sooooo pretty...) so your flood of novelties was most welcome.

But one question - how do you get the timing / quantities so well tuned? Do you work from a calculator (I can imagine some monstrous Excel sheet using the autosolver to tweak creeper flows), or just lots of trials? [although given how many maps you've been making it would be a 24/7 enterprise if you needed more than a few play-throughs]



Riskbreaker

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You certainly achieved a spectacular time! With the spores relaunching so quickly I couldn't see a way to avoid beams (e.g. build a sacrificial collector to trigger a mass firing, but the next launch will come in 15 seconds so not enough time to build and charge a nullifier, etc) - would you like to explain your approach?

(click to show/hide)
I'm impressed that you had enough energy for enough singularities - is there a way to build collectors or reactors that doesn't attract spores? My approach started with the forge+tokens using almost all energy to generate singularities to keep the southern island creeper corralled in the NW and using spare aether to max out energy production, fire range and build rate, then building a load of beams and accumulating a lot of energy so that finally the island could be "instantly" covered with a grid of collectors backed by a load of reactors and fronted by the beams, such that the beams then stayed powered through the hailstorm. But before the collectors+reactors were created I had very little energy beyond keeping the tokens+forge powered.

well, i just upgraded energy production and it was enough to sustain the singularities...the totems were very powerful, so i did not try to use all of them



Martin Gronsdal

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Those who built power and beams - where did you keep the CN? Oh, and where did you build the power and beams?



Lappan

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Those who built power and beams - where did you keep the CN? Oh, and where did you build the power and beams?
CN cuddled up with the forge, upgraded everything useful, slowly built a wall of beams and finally built the collector grid to keep them fed



Martin Gronsdal

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OMG (spoken with TikTok voice)

I thought it was easier to use the middle island and send one guppy to feed the forge.
Plenty of PZ's to house reactors and beams



Lappan

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OMG (spoken with TikTok voice)

I thought it was easier to use the middle island and send one guppy to feed the forge.
Plenty of PZ's to house reactors and beams
I tried that, but my problem was that by the time I flew the CN up to the middle island the forge+tokens were just about unpowered, after which I couldn't fire more singularities. So maybe I need to lay down enough singularities at the start of the move, or disable the tokens to stop them becoming unpowered?



Martin Gronsdal

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Or shoot large enough amount of aether to make the singularity last 300-400 seconds  (in game)



Johnny Haywire

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Ha! Nice map!

Easy solution is to just build the forge and keep the creep at bay with singularities until your totems are around 25x.

Once you set about a 5-minute singularity, shoot a couple more at the second island, send your CN over there, and make a nullifier or two. Sail back to your happy corner, and just keep doing that until the middle island is clear.

At that point, you can destroy the forge and rebuild it in the middle island, and just sail back and forth with your CN charging up the totems. Build a bunch of beams on the PZ's and it's a really cool show.

Thanks for the map!  ;D ;D

You disagree with this sentence, don't you?


Martin Gronsdal

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thank you for playing