Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on April 10, 2018, 09:00:39 PM

Title: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: AutoPost on April 10, 2018, 09:00:39 PM
This topic is for discussion of map #1128: Blob Invasion 2
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1128)

Author: Bluebolt
Size: 480x270

Desc:
More of those blobs! What will you do? Battle awareness will keep you alive... #PRPL #Blobs #CustomModules #CM #CustomUnits
Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: chwooly on April 10, 2018, 10:27:32 PM
So this just happened.

Since this is a map specific bug and not a (IMO) game bug I am posting here.

At about 10mins in, All my items froze, the store bar at the top was at 2200 or there abouts, I reloaded from the save 3 times, the first 2 times nothing changed the last save it unfroze and the store bar is back at 100. I have attached a save file and a screen shot.

Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: bluebolt on April 11, 2018, 09:47:30 PM
Very odd, looks like a div by zero or something similar happened based on the screenshot
I never came across such an issue while I was testing, so it might be a unique issue...
I'll look at the save tomorrow, when I have more time.
Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: Tjgalon on April 12, 2018, 06:53:45 AM
I get the same thing too.
Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: bluebolt on April 12, 2018, 06:33:43 PM
Aright, chwooly, I've taken a look at the save, and I'm not sure what caused it to freeze as it is not freezing. However, it is running at about 17fps(normally 25 on this map) for me and briefly displayed 2 errors, and has displayed no more...(the errors were likely because the command took the frame before in account as well). I think its the shear amount of airsacs that are roaming around that hits my performance, since i haven't let that many get out of hand. Oh well. It might have frozen if it got hung up on the "GetParticleMotion" command(which errored twice before moving on).

Is likely that the lack of performance is contributing to the freezing. Also to note, the blobs are behaving as intended for me, and being slowed down when particles are slowed down by the lag. It doesn't just move off-frame. My code just isn't cheap enough to run on slower PCs :c

I don't think i'll be able to optimize the code enough for it run properly... might just stop producing blob stuff, and start again on custom modules.
Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: chwooly on April 12, 2018, 07:08:51 PM
Thanks for taking the look.

Cheers
Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: angel5000 on April 13, 2018, 09:03:26 AM
The same thing with freezing. First about 6 minutes are normal, than fps is greatly reduced. If i save game and load it - fps is about 0 and nothing happens) I found out that it is because of enemy ship whith multiple fighters onboard, which is spawned at upper right ship-spawner. If it is destroyed fast enough (before game is unplayable) - lags disappear the same moment.
Title: Re: Custom Map #1128: Blob Invasion 2. By: Bluebolt
Post by: Johnny Haywire on September 20, 2021, 10:17:20 PM
In the off-chance that someone actually reads this, I thought this was a cool map. Actually, I've played all of Bluebolt's maps I think, and they're all pretty decent. Not sure why so many scores are lower than they ought to be, but maybe they were too difficult for players who are unable to divide by zero.  ;)

Cool stuff.

Thanks for the maps!  ;D