Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 09, 2012, 07:01:03 AM

Title: Custom Map #1338: Poof
Post by: AutoPost on August 09, 2012, 07:01:03 AM
This topic is for discussion of map #1338: Poof (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1338)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1338) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1338)

Author: clbuttic (http://knucklecracker.com/creeperworld2/viewmaps.php?author=clbuttic)

Desc:
Title: Re: Custom Map #1338: Poof
Post by: MisterX on August 09, 2012, 08:25:20 AM
Dbeam didn't release for me so spend 40 minutes on an uncompletable map.

If theres a mysterious trigger to unlock a piece of teck that you need to complete the map at least mention it in the description.
Title: Re: Custom Map #1338: Poof
Post by: clbuttic on August 09, 2012, 11:26:08 AM
Hi, thanks for the comment, but there is no way to submit a map if it hasn't been completed at least once and a score submitted. To get to the dark beam:
Spoiler
The only digger is at the top right. You either need to have a path of no creeper to the dark beam dig site, or use a pair of rifts - digger packets will route through them. That very same is the one of two that has no path to any dig sites. That should be suggestive enough
[close]

That being said, this is my first map, and there are a few annoyances that I'm not entirely happy about, but I submitted it after changing my mind on a bunch if things. I'm trying to balance it better and changing the solution strategy subtley.

Thanks for playing it at least.
Title: Re: Custom Map #1338: Poof
Post by: teknotiss on August 09, 2012, 11:48:31 AM
hey dude, thanks for making maps, i was too fast with the AC too, but i'll replay this one and see how i do. thanks for the map  ;)
Title: Re: Custom Map #1338: Poof
Post by: fitz on August 09, 2012, 02:41:11 PM
I had to eat mountains of high density anti-creeper so that I could get to the dark beam. I didn't realise you could use rifts.

I loved this map, the game play at the end was highly original.
Title: Re: Custom Map #1338: Poof
Post by: don_bobio on August 09, 2012, 09:08:15 PM
Great Map - had to have two goes at it as i got a big trigger happy.
Second go - all good!
Title: Re: Custom Map #1338: Poof
Post by: Mahdi on August 16, 2012, 08:12:47 PM
Great map, one of the best ever!

Thanks!
Title: Re: Custom Map #1338: Poof
Post by: PurpleYouko on August 17, 2012, 09:56:19 AM
One of my favorite maps of all time.
I love the way we hve to use anti-creeper in the right places to stop the creeper digging packets till we are ready for them.

Awsome
Title: Re: Custom Map #1338: Poof
Post by: clbuttic on August 20, 2012, 02:58:37 AM
Thanks all, I won't take the number of thumbs down personally, only comments.
Title: Re: Custom Map #1338: Poof
Post by: teknotiss on August 20, 2012, 12:19:19 PM
Quote from: clbuttic on August 20, 2012, 02:58:37 AM
Thanks all, I won't take the number of thumbs down personally, only comments.
thumbs down is more a difficulty rating than a quality rating, so comments are more useful for opinions, shame more people don't join the forums.
(still haven't done this one yet, keep rage quitting!  ;) good work dude)
Title: Re: Custom Map #1338: Poof
Post by: orangina on December 08, 2012, 02:50:41 AM
i really enjoy this map. im still playing it. the one thing i dont like is the time is very slow. even on highest speed its a bit slow but im pecking along
Title: Re: Custom Map #1338: Poof
Post by: CharlieMartini on May 08, 2019, 12:46:57 PM
Can you post a screenshot of how to release dark beam, the spoiler isn't quite thorough enough as I placed rifts by the two upper most right gateways but these areas are full of anti creeper now.