Started by strigvir, March 09, 2018, 12:09:12 PM
Quote from: strigvir on March 09, 2018, 12:09:12 PM2.5. Mobile buildings can only be charged while landed in the range of a tower. Something-something about energy packets requiring a stable delivery point, otherwise whole system goes haywire. This doesn't apply to HQ, because it's technically delivering energy packets to static points, even while moving. And honestly flying HQ should be legitimized, instead of being a dirty trick as seen in this video.
Quote from: strigvir on March 09, 2018, 12:09:12 PMTo be quite honest, the Sniper requiring Line of Sight is annoying. This forces putting a glorified support unit in the front lines, the space of which already cramped, and negates its massive range most of the times. Allowing it shoot through through terrain will make it less annoying to manage. Lore-wise it could be explained by it shooting some very small particle at relativistic speed straight at the core of bubbles/striders.
Quote from: strigvir on March 09, 2018, 12:09:12 PMMight also be good to have a switchable overlay for all bubble pathes, so it would be easier to plan the defense against them beforehand.
Quote from: The_Mell on March 10, 2018, 04:42:58 PMLoS and LoF - a hatelove.On one hand it is annoying if you must have LoS, but on other hand it brings in a logic, little piece of difficulty.CW3 simplified approach of height levels worked well for a 2d game and was a nice balance between annoyance&challenge, but at the moment my guts just say that in a 3d game LoF shouldn't go through terrain.
Quote from: Grabz on March 11, 2018, 10:36:36 AMIf the unit has to be part of the frontlines, to me it's just a part of strategy. I think that's actually very healthy for the game. A row of Blasters followed by a row of Mortars can usually hold practically anything in CW3. If anything, the game needs for you to have more variety of frontline units, support or not, to dilute the amount of creeper firepower and make it so you have to pick your frontlines more carefully, where space actually allows, while having each individual unit still deal a satisfying amount of damage :)
Quote from: strigvir on March 12, 2018, 07:36:45 AMSniper can't kill creeper, therefore it's not a frontline unit.
Quote from: strigvir on March 12, 2018, 07:36:45 AMAlso it having to shoot bubbles, sac bombs and gliders gives a lot of priority problems which can't be fixed by a checkbox.