Started by GameGibu, October 27, 2017, 07:29:51 PM
Quote from: cpaca on October 29, 2017, 08:41:36 PMFirst things first, GameGibu, CW3 void was height 500, not 400. Void: The problem I see with it just being a "wall" is if you put an emitter on it. I think the solution here is to have the Void work the same way as in CW3, except instead of 500 overflow, it overflows at approx. 2.147 bil. [the integer limit]
Quote from: GameGibu on October 27, 2017, 07:29:51 PMSo with this new angled view, void doesn't make much sense being a wall anymore. If void returns in CW4, I think it would act like an actual hole in the terrain which allows Creeper to drain through it, possibly at a rate determined by the size of the gap. Maybe this is an infinite drain, or maybe it teleports whatever it catches to somewhere else on the map, or drops it from orbit at a specific (or random) location in the form of a large blob.Just my thoughts, don't know if this has been discussed in the discord already since that channel gets hundreds of messages each day. I just wanted to have the complete thought in one piece.