Started by Qwerty Quazo, October 21, 2017, 01:14:37 PM
Quote from: pawel345 on October 23, 2017, 06:27:30 AMI would think that a shield could work as artificially raising the terrain level of an area. So that small waves are 100% blocked but large waves could wash over the shield. If the shield is submerged in creeper it takes damage. Structures protected by a shield would not take damage until the shield exists.
Quote from: pawel345 on October 23, 2017, 06:27:30 AMI would think that a shield could work as artificially raising the terrain level of an area.
Quote from: Hilol1000 on October 23, 2017, 10:22:50 AMI think i have a good idea for the shields in CW4. When the Creeper touches the shield it will need to take energy to keep the shield up and the more Creeper is touching the shield the more energy it needs to be active. You can set at how high the shield is but the higher it is the more energy it will take to keep it up per unit of Creeper. You could have Creeper all around the shield but that will take a lot of energy to keep active. So Creeper can wash over the shields but you have the ability to set the shields higher so it blocks the wave. ;D :D
Quote from: FluppyGuppy on October 27, 2017, 09:42:25 AMThat said I still love the idea of shields being hemispheres. Imagining structures submerged in a bubble of safety really seems just so cool.
Quote from: Karsten75 on October 27, 2017, 11:48:37 AMBoth these ideas have fundamental problems. With creeper that high, a large surrounding area will be covered. It'll be really hard to keep up an energy supply once the supply lines are destroyed. Now I know micro-rifts are coming, and that may partially ameliorate some of the issues, but I'm still not convinced it'll be viable.
Quote from: Karsten75 on October 27, 2017, 11:48:37 AMIn reality, we can speculate as much as we want, but which and how force/field-based units are implemented is not even on the radar right now. Of course, hopefully there can be any number of custom units, and then we'll have to have the discussion if any units can operate submerged in creeper and if packet transmission can take place through creeper - remember in CW2 packets got destroyed by creeper and I don't think that is unreasonable. Again, I cede the micro-rift exception. ;)