Knuckle Cracker

Creeper World 4 => Pre-release chatter => Topic started by: Dushe_h on June 17, 2020, 07:18:58 AM

Title: Bug : Creeper World 4 DEMO
Post by: Dushe_h on June 17, 2020, 07:18:58 AM
If the Rift Lab re-connected the collector (Not Complete Collect), it will restart collecting.
Title: Re: Bug : Creeper World 4 DEMO
Post by: Karsten75 on June 17, 2020, 08:37:28 AM
Not sure I understand - what is the bug exactly?
Title: Reply
Post by: Dushe_h on June 17, 2020, 08:51:15 AM
The collector will make green area to collect energy.
When the area not be complete (picture 1) and Rift Lab not connected with the collector, if I move the Rift Lab to connect with them, they will clear the before green area and restart as I build it just now.
Title: Re: Bug : Creeper World 4 DEMO
Post by: Ronini on June 17, 2020, 09:02:01 AM
I think that is how it is supposed to be. If any collector tower is disconnected from the network, it WILL lose its energy production area and rebuild it from scratch once it gets reconnected.

Does it keep the half-built green area for you while disconnected? That it shouldn't do, as far as I can see.

Also: It's good to be back here. I have been away a long long time :D
Title: Re: Reply
Post by: Karsten75 on June 17, 2020, 09:16:39 AM
Quote from: Dushe_h on June 17, 2020, 08:51:15 AM
The collector will make green area to collect energy.
When the area not be complete (picture 1) and Rift Lab not connected with the collector, if I move the Rift Lab to connect with them, they will clear the before green area and restart as I build it just now.

That is not a bug. If you break the connection, the towers will have to re-establish soylent area.
Title: * : * * 4 演示
Post by: Dushe_h on June 17, 2020, 09:26:10 AM
No, Rift Lab was connected with other towers, not break connect
Title: Re: Bug : Creeper World 4 DEMO
Post by: Karsten75 on June 17, 2020, 09:31:37 AM
It has to maintain connection through completed towers or pylons. Often-times when the rift lab takes off to fly somewhere else it rises too high to maintain a connection.  Those really are the only ways that what you describe can happen. If you disagree, please create a video that show the exact steps you took to recreate the issue you describe.
Title: * : * * 4 演示
Post by: Dushe_h on June 17, 2020, 10:40:32 AM
can i have your e-mail address? I can't upload the video
Title: Re: Bug : Creeper World 4 DEMO
Post by: Karsten75 on June 17, 2020, 11:02:19 AM
I reviewed the video, and never once did the connections break or thw towers lose soylent
Title: 雷: 错误 : 爬行世界 4 DEMO
Post by: Dushe_h on June 17, 2020, 11:24:31 AM
I select the towers of re-collect at last
Title: Re: Bug : Creeper World 4 DEMO
Post by: Karsten75 on June 17, 2020, 07:04:53 PM
OK, wow, that was a thing. We did identify the bug. It's fairly deep in the code and complex. It is not harmful per se, and can be bypassed (for now) by setting your performance options from "Performance" to "Quality".

Eventually a fix will be forthcoming.
Title: Re: Bug : Creeper World 4 DEMO
Post by: Dushe_h on June 17, 2020, 11:44:01 PM
OK, thanks ;)