This topic is for discussion of map #1103: CM Map 27
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1103)
Author: FOXX
Size: 380x300
Desc:
Custom Module Map 27 -> The Tesla Weapon See Forum for Info #EmergentUp #EnemyMK7Shots
In Map 27 we have The Tesla Weapon [by JoaoPistori]
Tesla Weapon Stats
Range = 118 Amped = 148
Energy Use = 20 Amped = 12
Cooldown = 5 Amped = 2
BuildCost =65
Different Emitters
There are 2 Types of Different Emitters in this Series.
In this Map only:
2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.
Emitter Scripts made by Stickman & FOXX
Wow, that circle structure to the left of the map looks really cool!
Those Tesla things are already over-powered, but three of them and gemmable...
I overlooked an emitter because it was so thoroughly teslaed that the red particle count pegged at zero :-)
Quote from: Nicant on March 11, 2018, 11:01:10 AM
Wow, that circle structure to the left of the map looks really cool!
Thanks Nicant, one of my "Ploppable" Land Layouts i made with the LandEditor Script from Stickman.
Easy to add to Maps with PlanetFall's LandCopier Script.
Quote from: toolforger on March 11, 2018, 05:16:14 PM
Those Tesla things are already over-powered, but three of them and gemmable...
I overlooked an emitter because it was so thoroughly teslaed that the red particle count pegged at zero :-)
Yeah, a "poor" Emitter is not strong enough for a Tesla (it can handle a soft emitter with production interval 2) and 3 of them so that the ending doesn't take so long.
And i have a couple more over-powered modules coming ;)