Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on March 11, 2018, 10:52:04 AM

Title: Custom Map #1103: CM Map 27. By: FOXX
Post by: AutoPost on March 11, 2018, 10:52:04 AM
This topic is for discussion of map #1103: CM Map 27
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=1103)

Author: FOXX
Size: 380x300

Desc:
Custom Module Map 27 -> The Tesla Weapon See Forum for Info #EmergentUp #EnemyMK7Shots
Title: Re: Custom Map #1103: CM Map 27. By: FOXX
Post by: FOXX on March 11, 2018, 10:53:34 AM
In Map 27 we have The Tesla Weapon [by JoaoPistori]


Tesla Weapon Stats

Range       = 118  Amped = 148
Energy Use  = 20   Amped = 12
Cooldown    = 5   Amped = 2
BuildCost =65
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Different Emitters
There are 2 Types of Different Emitters in this Series.

In this Map only:

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
These Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed and sometimes they leave an AmpGem.

Emitter Scripts made by Stickman & FOXX
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Title: Re: Custom Map #1103: CM Map 27. By: FOXX
Post by: Nicant on March 11, 2018, 11:01:10 AM
Wow, that circle structure to the left of the map looks really cool!
Title: Re: Custom Map #1103: CM Map 27. By: FOXX
Post by: toolforger on March 11, 2018, 05:16:14 PM
Those Tesla things are already over-powered, but three of them and gemmable...
I overlooked an emitter because it was so thoroughly teslaed that the red particle count pegged at zero :-)
Title: Re: Custom Map #1103: CM Map 27. By: FOXX
Post by: FOXX on March 11, 2018, 06:27:57 PM
Quote from: Nicant on March 11, 2018, 11:01:10 AM
Wow, that circle structure to the left of the map looks really cool!

Thanks Nicant, one of my "Ploppable" Land Layouts i made with the LandEditor Script from Stickman.
Easy to add to Maps with PlanetFall's LandCopier Script.

Quote from: toolforger on March 11, 2018, 05:16:14 PM
Those Tesla things are already over-powered, but three of them and gemmable...
I overlooked an emitter because it was so thoroughly teslaed that the red particle count pegged at zero :-)

Yeah, a "poor" Emitter is not strong enough for a Tesla (it can handle a soft emitter with production interval 2) and 3 of them so that the ending doesn't take so long.
And i have a couple more over-powered modules coming ;)