Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 30, 2012, 10:01:07 AM

Title: Custom Map #1491: should not be alive
Post by: AutoPost on September 30, 2012, 10:01:07 AM
This topic is for discussion of map #1491: should not be alive (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1491)
(http://knucklecracker.com/creeperworld2/thumb.php?id=1491) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=1491)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #1491: should not be alive
Post by: yum-forum on September 30, 2012, 11:47:36 AM
It is not dangerous as it seems. You can control direction of Phantoms by location of LS, send it to the left side of map and leaving space for building reactors. Each series of Phantom attack consist of strong (in terms of payout), middle and then very weak portion of Phantom. And very important to build reactors for getting enough energy. Unfortunately, it is not easy map as You can see from map name, but really possible to win and enjoy.  Enjoyable to lead the stream of dangerous, but slow and stupid phantoms... :)
Good luck!
Title: Re: Custom Map #1491: should not be alive
Post by: Chawe800 on September 30, 2012, 12:02:43 PM
I just personally found this map to be simple and bland. I don't want to appear like I'm yelling at you but I just found this map to be low quality. You start out trapped in with phantoms fired at your face. You eventually run back to the safer left zone and start building reactors. Then you set up a lot of phantoms coils, get rid of the creeper, and nullify the gateways. I don't think this map is reviewed negatively because it's too hard or people can't complete it. I just found it to be low quality. (BTW I really enjoy your other maps I'm just trying to help you understand why you are receiving thumbs downs.)
Title: Re: Custom Map #1491: should not be alive
Post by: yum-forum on September 30, 2012, 12:38:38 PM
Thank You for comments! I can agree with You if it will be big number of finished game and many downvotes.
But, as I realized, players downvote map without trying to find way how to win. It is my mistake. I thought that
conduct a string of phantoms is funny. In my opinion it is more interesting rather than moving and moving for a long
time hundreds of blasters and lanchers...  But, the player is always right! :)
Title: Re: Custom Map #1491: should not be alive
Post by: Shimizu on September 30, 2012, 01:16:28 PM
I didn't find this difficult per se, just lacks the appeal I think of your other maps.  Once you move your LS it just becomes business as usual, there's no further involvement or thinking required
Title: Re: Custom Map #1491: should not be alive
Post by: dwb on March 26, 2014, 03:01:31 PM
If you build your reactors during a phantom wave, they take them out.  If you wait for the one minute between phantom waves, not enough time to build enough reactors and coils.  I suppose the person who says it's boring and bland can gloat.  I'm still stumped.  But that's what I like about yum's maps.  (I'm currently working my way through every one of them.  I'm sticking with CW2, not a fan of CW3.)
Title: Re: Custom Map #1491: should not be alive
Post by: dwb on April 03, 2014, 08:02:35 PM
I could not win using phantom coils.  But I did win using blasters.
Title: Re: Custom Map #1491: should not be alive
Post by: Laela on August 06, 2021, 06:35:55 PM
Managed to survive 4min.