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#21
Dude,

I love how much creeper you can get on this map. SO many ore mines - in the end I had so much creeper that it overwhelmed the enemy from the ground and in the air. One of the things I enjoyed the most about the Sleeper maps was that you could kill them using only creeper.

I didn't think the start was overly difficult. I did have to restart once because I hooked up those two doodads too early. But the spore timing was pretty much right where it needed to be, and the delay is pretty generous so there's plenty of time to recharge before the next wave.

If you're struggling with this map, work on getting enough energy first. At least 12 energy before 5-minute mark should be good. Then build beams. As for the drones and other enemies, just remember to build several snipers to put in front of the beams to take out the baddies.

And set your creeper sprayers to "always on". And use bombers on the lurkers when you're getting close to the end.

Really enjoying your work, LappySheep - keep up the good work, and please don't stress about how often or regularly you publish new maps. Don't want ya to burn out!

Thanks for the map! =)
#22
Farsite Colonies / Custom Map #5705: Angus 2 - No...
Last post by AutoPost - June 26, 2025, 04:00:04 PM
This topic is for discussion of map #5705: Angus 2 - No Beef


Author: Heisenberg
Size: 297x220
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#23
Farsite Colonies / Custom Map #5704: Fun 5. By: ...
Last post by AutoPost - June 26, 2025, 11:47:00 AM
This topic is for discussion of map #5704: Fun 5


Author: Raan
Size: 256x256
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#24
I haven't had this much fun with a map in months — absolutely loved it!
#25
Colonial Space Map Discussion / Custom Map #11522: S03-0F - Ty...
Last post by AutoPost - June 25, 2025, 11:31:31 PM
This topic is for discussion of map #11522: S03-0F - Typhon II


Author: LappySheep
Size: 111x111

Desc:
Depending on your strategy, the start can be very rough. Time can be improved signficaintly with good unit micro-management. Save regularly. Unit list/data can be found at https://lappysheep.github.io/S03_info/ as always. This map has gone through 3 scrapped ideas (due to bad concepts or it being too easy), as well as originally having a moon which was cancelled. Originally I wanted a consistent schedule for uploads for S03 but that might not be realistic now.
#26
Colonial Space Map Discussion / Custom Map #11521: Dymaxion. ...
Last post by AutoPost - June 25, 2025, 10:40:37 PM
This topic is for discussion of map #11521: Dymaxion


Author: Padtedesco
Size: 252x143

Desc:
An Earth map based on the dymaxion projection, it is part of the openxcom geoscapme mod project. It aims to create a 3d globe in a 2d plane.
#27
Farsite Colonies / Custom Map #5703: CRAZYMAP 001...
Last post by AutoPost - June 24, 2025, 10:20:16 PM
This topic is for discussion of map #5703: CRAZYMAP 001 B


Author: DUDA
Size: 224x168
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#28
You don't need strafers to win this map. While they're not useless, they're typically unnecessary. I like the AC rain - plenty of AC to win the map without breaking a sweat.

Thanks for the map! =)
#29
Farsite Colonies / Custom Map #5702: Vantage Poin...
Last post by AutoPost - June 24, 2025, 05:52:48 PM
This topic is for discussion of map #5702: Vantage Points


Author: Led
Size: 400x160
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#30
Farsite Colonies / Custom Map #5701: Angus 1 - St...
Last post by AutoPost - June 24, 2025, 05:43:27 PM
This topic is for discussion of map #5701: Angus 1 - Still Young


Author: Heisenberg
Size: 297x220
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