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#21
Colonial Space Map Discussion / Re: Custom Map #11391: Map 985...
Last post by Johnny Haywire - January 12, 2025, 06:37:35 PM
LOL

Yeah, ya gotta just save fast and resume it when you come back.

All it adds is a bit of challenge and a bit more realism. I love the RTS-style games because in a real battle there is no pause button. Ya gotta think and react fast or just lose.

But you're right. The worst thing about RTS is when RL calls you for something like dinner and there is no pause. Or you get to dinner and you realize the simple truth that there is no spoon!
#22
Colonial Space Map Discussion / Custom Map #11392: achievement...
Last post by AutoPost - January 12, 2025, 04:56:41 PM
This topic is for discussion of map #11392: achievement run


Author: lej.zi
Size: 256x256

Desc:
For getting Ender achievements
#23
Colonial Space Map Discussion / Re: Custom Map #11358: AlexX's...
Last post by fractalman - January 12, 2025, 04:48:47 PM
Too...difficult?

if there's any problem I have with a lot of your maps its that , even after you've stabalized and have all the aether you could want you have a long, LOONG slog to get through picking off every last emitter, and I'm only in the mood for that every once in a while.

Who was complaining about them being too difficult? Maybe they should try some sorrontis maps, see what they think about having random sections of their base spontaneously combust. XD


#24
Farsite Colonies / Custom Map #5436: Chain Reacti...
Last post by AutoPost - January 12, 2025, 02:51:52 PM
This topic is for discussion of map #5436: Chain Reaction


Author: Coollama
Size: 320x200
DISCUSS ON DISCORD
#25
Colonial Space Map Discussion / Re: Custom Map #11383: Last st...
Last post by hawgwash - January 12, 2025, 02:39:18 PM
Great first map!  Please keep creating!
#26
Exchange Map Comments / Re: Custom Map #2053: SDV1. B...
Last post by Sarge104 - January 12, 2025, 02:19:23 PM
Had fun with this one!
#27
General / Re: VR
Last post by Karsten75 - January 12, 2025, 01:46:12 PM
The likelihood is proportional to the penetration of VR gear in the market that Knuckle Cracker aims for.  Current estimate of VR penetration in gaming is around 5-10%.  Even so, the market is fragmented in terms of hardware dependencies. As such I think you're advocating for a lost cause.

VR is also more suited for First- or single-player games, where the player interacts with the game as a single entity. As such, interacting with multiple units would present significant challenges in designing and implementing an interface and for the player to move and control multiple instances of units over a large area.  Another reason why there is a significant likelihood that the answer to your question is nearer to "never" than to "someday". 
#28
Farsite Colonies / Custom Map #5435: Tower Maze. ...
Last post by AutoPost - January 12, 2025, 01:32:30 PM
This topic is for discussion of map #5435: Tower Maze


Author: Nauwa
Size: 320x200
DISCUSS ON DISCORD
#29
thank you for this map

I don't think that the CRPL with no pause button is helpful or adds anything, other than that I almost lost the map after my wife told me dinner was ready.
#30
General / VR
Last post by Krell - January 12, 2025, 06:08:17 AM
So it's been forever since I've actively participated in discussion around here, but since IXE dropped I've once more had the urge to bring this up again.

What are the odds of ever seeing Creeper world hit VR? I feel like it would be absolutely amazing to be put in the position of the power suit like the stage in IXE and do smaller scale style of the game.

Hell even larger scale CW4 maps with the player doing normal gameplay but without the bird's eye view all the time and being down in the action and having to maneuver around the maps on foot would be amazing.