Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Topic started by: timophy on August 18, 2011, 12:29:47 PM

Title: How do custom tiles work?
Post by: timophy on August 18, 2011, 12:29:47 PM
I don't see anything about what format the custom tiles should be in. Anyone know? I assume a tilesheet with 32x32 tiles... but what goes in each position.
Title: Re: How do custom tiles work?
Post by: MadMag on August 18, 2011, 12:38:15 PM
Look at this one..
Title: Re: How do custom tiles work?
Post by: timophy on August 18, 2011, 12:41:43 PM
Hmm.... is there any way to change the capsules, remnants, or holocubes? I would like to make mission that are like "Save the girl (capsule) before the zombie plague (creeper) hits her" or something like that.
Title: Re: How do custom tiles work?
Post by: knucracker on August 18, 2011, 12:48:40 PM
No, not in this update.  Unit graphics can't yet be customized.  It would have been a ton of work to support variable scale bitmap graphics to replace the sprite vector graphics that the game currently uses for units.  This is something I plan to eventually get supported, though.  But I didn't want to delay this update for another several weeks while I worked through this support.
Title: Re: How do custom tiles work?
Post by: Cotters on August 18, 2011, 02:28:48 PM
       So.. could you copy the image example(s) provided, and use them as a template? like color over each box, and save the image as something else. maybe something like that might help confused people?
and it has to be a PNG; title.png file, right?
Title: Re: How do custom tiles work?
Post by: Karsten75 on August 18, 2011, 02:31:45 PM
Look here for custom tile explanations: http://knucklecracker.com/forums/index.php?topic=7725