Knuckle Cracker

Particle Fleet => Exchange Map Comments => Topic started by: AutoPost on December 13, 2017, 05:34:06 PM

Title: Custom Map #988: CM Map 03. By: FOXX
Post by: AutoPost on December 13, 2017, 05:34:06 PM
This topic is for discussion of map #988: CM Map 03
(http://knucklecracker.com/particlefleet/queryMaps.php?query=thumbnailid&id=988)

Author: FOXX
Size: 320x280

Desc:
Custom Modules Map 3 -> The Negative Charge and The Particle Maker Info on Forum
Title: Re: Custom Map #988: CM Map 03. By: FOXX
Post by: FOXX on December 13, 2017, 05:35:20 PM
Map 3 has 2 New Modules:

- The Negative Charge [Made by JoaoPistori]
- The Particle Maker [Made by PlanetFall]

Negative Charge Stats

Range         = 80   Amped = 95
Energy use    = 10   Amped = 8
Energy Damage = 40   Amped = 70
BuildCost   = 50
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Particle Maper Stats

Max Particles   = 60   Amped = 120
Max Lifetime    = 900  Amped = 1800
Particle Health = 1     Amped = 2
BuildCost   = 80
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Different Emitters
There are 2 Types of Different Emitters in this Series.

1 - A Slightly Bigger than Normal Red One -> This is the Proximity Emitter.
These will start working when you move into their Range.

2 - A Slightly Bigger than Normal Blue one -> This is the FlipLock Emitter.
Thise Emitters shoot Red and Blue Particles in a Timed Interval and they can be "Locked"
meaning when you move into Range the Emitter wil only Shoot that Colour. [A Lock will appear on the Emitter]
When firing Red Particles these can be Destroyed.

Emitter Scripts made by Stickman & FOXX
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Title: Re: Custom Map #988: CM Map 03. By: FOXX
Post by: isj4 on December 16, 2017, 12:52:17 PM
The negative charge left some remnants after firing (black fuzzy dots) where ships could not be placed. It could be useful, but I didn't find it that useful in this map.

The particle maker was very useful
Title: Re: Custom Map #988: CM Map 03. By: FOXX
Post by: FOXX on December 17, 2017, 11:38:02 AM
Quote from: isj4 on December 16, 2017, 12:52:17 PM
The negative charge left some remnants after firing (black fuzzy dots) where ships could not be placed. It could be useful, but I didn't find it that useful in this map.

The particle maker was very useful

Hi Isj4.

Thanks for the feedback.

When testplaying this Map i also noticed those Black Dots. These Dots are made when the N-Charge takes the Energy from a CM away. It was in the original Script so i decided to not remove this.
Maybe i decided wrong. I wil see if i use this Module again how to make it more usefull.

Greets
FOXX

Title: Re: Custom Map #988: CM Map 03. By: FOXX
Post by: ChaosMaster130 on December 25, 2017, 06:29:07 AM
Spoiler
You can telefrag the big ship in the top right
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Not sure if that was intended.
Title: Re: Custom Map #988: CM Map 03. By: FOXX
Post by: FOXX on December 25, 2017, 09:01:24 AM
Quote from: ChaosMaster130 on December 25, 2017, 06:29:07 AM
Spoiler
You can telefrag the big ship in the top right
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Not sure if that was intended.

Never intended, mostly works.
Spoiler
In some of my maps i put a little land under big enemy ships to prevent this but here i forgot.
So if the option is available i can't stop you :)
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Greets
FOXX