Knuckle Cracker

Particle Fleet => Pre-release chatter => Topic started by: Qwerty Quazo on September 19, 2016, 05:13:52 PM

Title: How to paint struct?
Post by: Qwerty Quazo on September 19, 2016, 05:13:52 PM
I literally have no clue...
Title: Re: How to paint struct?
Post by: Sorrontis on September 19, 2016, 05:27:55 PM
bottom center of the map editor. there's a little bar
Title: Re: How to paint struct?
Post by: GoodMorning on September 19, 2016, 08:42:27 PM
Is there an option for structure-painting in-game? I thought I recalled an editor setting...
Title: Re: How to paint struct?
Post by: Ovalcircle on September 19, 2016, 08:56:56 PM
There is a setting in the editor that allows struc to be built in game. While in the editor, there should be an Edit struc button above the bottom rectangle thing. There is also the same button for missions. The ability to create struc in mission must be enabled in the mission editor. Refer to pictures for specifics. Creating struc is like using the rock burner, except you create struc instead of burning rocks(obviously). Also, using the edit struc button only puts the x's or line things. You still need to use a lathe to make the actual struc.
Title: Re: How to paint struct?
Post by: GoodMorning on September 19, 2016, 09:00:38 PM
So, in-mission Struc creation uses the same button. That explains the button location, as it has to potentially avoid the rock burner button. My question was whether it had yet been implemented or not.
Title: Re: How to paint struct?
Post by: Ovalcircle on September 19, 2016, 09:02:15 PM
Yes, but it needs to be enabled in the mission editor. So if the box to allow struc creation is not checked, then the button will not show up.
Title: Re: How to paint struct?
Post by: GoodMorning on September 19, 2016, 09:11:45 PM
I can tell that much from the name of the setting. I had half-forgotten that it (the setting for in-game creation) existed, and was confirming that I wasn't mis-remembering. I knew that if it was there, I hadn't tested it, and so I wondered. Thanks, however.