Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on November 21, 2011, 04:01:02 PM

Title: Custom Map #472: ETF17: Iron Bars
Post by: AutoPost on November 21, 2011, 04:01:02 PM
This topic is for discussion of map #472: ETF17: Iron Bars (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=472)
(http://knucklecracker.com/creeperworld2/thumb.php?id=472) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=472)

Author: eighttailedfox (http://knucklecracker.com/creeperworld2/viewmaps.php?author=eighttailedfox)

Desc:
EightTailedFox Mission 17: Iron Bars You have landed on what was once a prison world. But the only prisoners here are creeper.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: Katra on November 21, 2011, 10:38:44 PM
Rapid fire phantoms randomly knocking holes in my defenses before I can do anything about it is seriously annoying.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: eighttailedfox on November 21, 2011, 11:53:23 PM
Quote from: Katra on November 21, 2011, 10:38:44 PM
Rapid fire phantoms randomly knocking holes in my defenses before I can do anything about it is seriously annoying.

True. You need a rather good amount of luck at the start,
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: DethbyIT on November 22, 2011, 08:11:12 AM
Spoiler
Clearing out all of the inner Shields and building Phantom Coils first will help with that. Then kill that darn gateway.
Not sure what is involved in finishing this in less than 3:00 though.
:o
[close]
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: Katra on November 22, 2011, 12:49:55 PM
Presumably someone managed to nullify all four emitters before any shields failed. I tried but the doggone phantoms kept hitting shields that were holding the creeper in.

I built phantom coils without blowing any shields, but by the time I could move them down to the gateway I'd lost certain critical shields every time.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: DethbyIT on November 22, 2011, 03:43:33 PM
I finishing something else in my queue right now, but will post a screen shot later.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: eudrick on November 22, 2011, 04:19:19 PM
Spoiler
Kill off non-critical shields near your nullifiers to lessen the chance of collateral damage.  DON'T kill the ones in the core of the map, the more targets the better as far as the phantoms are concerned
[close]
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: Katra on November 22, 2011, 09:55:12 PM
The phantom hits were on the shields holding all the creeper in. Fewer targets makes that more likely I'd think.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: kiskadee on November 23, 2011, 12:46:45 AM
spoiler: all the emitters can be taken out at once before they decay the shields. divy up your forces between the emitters ASAP. apart from the hidden creeper, and a little luck, you are done.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: eighttailedfox on November 23, 2011, 12:52:25 AM
Quote from: kiskadee on November 23, 2011, 12:46:45 AM
spoiler: all the emitters can be taken out at once before they decay the shields. divy up your forces between the emitters ASAP. apart from the hidden creeper, and a little luck, you are done.

hidden creeper? I don't believe I know what you mean. I didn't spawn any creeper beforehand. Mind telling me where?
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: DethbyIT on November 23, 2011, 05:28:49 AM
Quote from: kiskadee on November 23, 2011, 12:46:45 AM
spoiler: all the emitters can be taken out at once before they decay the shields. divy up your forces between the emitters ASAP. apart from the hidden creeper, and a little luck, you are done.

kiskadee - which version of CW2 are you using? Some of the older versions play with diferent characteristics.

Since it only took you a minute to finish this, would you play it again and post a screen shot taken during the last few seconds?

Thanks,
dbit
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: (e) on January 16, 2012, 12:29:53 PM
Quote from: eighttailedfox on November 23, 2011, 12:52:25 AM
Quote from: kiskadee on November 23, 2011, 12:46:45 AM
spoiler: all the emitters can be taken out at once before they decay the shields. divy up your forces between the emitters ASAP. apart from the hidden creeper, and a little luck, you are done.

hidden creeper? I don't believe I know what you mean. I didn't spawn any creeper beforehand. Mind telling me where?

Hey sorry, I am just getting to this mission and commenting on this month old thread.

Spoiler
The Phantoms sometimes hit the shields over the decayable ground, destroying the shield and absorbing into the ground. This creates hidden creeper.
[close]

(e)
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: eighttailedfox on January 16, 2012, 05:05:58 PM
Quote from: (e) on January 16, 2012, 12:29:53 PM
Quote from: eighttailedfox on November 23, 2011, 12:52:25 AM
Quote from: kiskadee on November 23, 2011, 12:46:45 AM
spoiler: all the emitters can be taken out at once before they decay the shields. divy up your forces between the emitters ASAP. apart from the hidden creeper, and a little luck, you are done.

hidden creeper? I don't believe I know what you mean. I didn't spawn any creeper beforehand. Mind telling me where?

Hey sorry, I am just getting to this mission and commenting on this month old thread.

Spoiler
The Phantoms sometimes hit the shields over the decayable ground, destroying the shield and absorbing into the ground. This creates hidden creeper.
[close]

(e)

An interesting side-affect. Thanks for the info.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: Ebon Heart on January 16, 2012, 06:28:37 PM
hmm, I never even thought about this... interesting.
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: (e) on January 16, 2012, 09:18:35 PM
Quote from: Ebon Heart on January 16, 2012, 06:28:37 PM
hmm, I never even thought about this... interesting.
[/quote]

An interesting side-affect. Thanks for the info.
[/quote]
Quote from: Ebon Heart on January 16, 2012, 06:28:37 PM
hmm, I never even thought about this... interesting.

I suspect I will see it intentionally in missions in the future.

(e)
Title: Re: Custom Map #472: ETF17: Iron Bars
Post by: Ebon Heart on February 04, 2012, 10:44:59 AM
Quote from: (e) on January 16, 2012, 09:18:35 PM
I suspect I will see it intentionally in missions in the future.
It is a good guess. :D