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#1
I gave this 3/10. 2 points for humour 1 point for gameplay!
#2
I see absolutely no way to cracking this.

I can get the initial breakout from the island.
It's pretty difficult, mostly due to the insane rebuild rate compared to the spores' reload rates, but it's doable. Just avoid any tiny mistake, but yeah.

But then?

A spore on the forge outpost would kill the entire defense almost immediately - no more energy, the forge would fall and remove the insane upgrades.

But I'm not getting anywhere.

The first bunch of island is hard, really hard. You can't afford a single mistake, keeping two nullifiers with an insane build rate from firing and destroying your only emitter is hard. It's not a lot of fun, but it's doable.

Cleaning up the  bottom-left quarter of the map is straightforward.

The rest should be straightforward, but the beam in the bottom-left corner of the top-right fortress kills any spore I send in. Even if I try and use the bottom-most PZ position available.

Killing relays is useless as they rebuild faster than the next spore cycle gets ready.
Damaging cannons is useless as the repairy faster than the next spore cycle gets ready.
Sending a second spore is useless as there is no good second PZ available, the spore will either get shot down or land in a place that gives the cannons far too much time to kill the creep before it goes anywhere useful.

A slow push with void digitalis is useless as the cannons will just clean it up.
You can get pretty close to the two-cannon position, but you can't quite reach it, even with tricks like distracting it with digitalis around it and pushing creeper around with the field.
And even if it worked, the five-cannon position isn't even close to being attackable that way.

And to add insult to injury: The AC will overflow after half an hour, killing all hope of ever amassing enough creeper to achieve anything anywhere; you'll have spent half and hour of your lifetime trying out approaches, and if you don't find the magic trick in that time, it's back to square one.
It's almost as if it's intentionally designed to frustrate the players.

I seriously doubt that any of the three successful scores are legit.
Your own score may be, but I suspect this is one of the cases where the game save was not 100% faithful and your playtest (and the score) were done with a much easier level. Maybe the forge is giving the beams a bit more range or firepower than what could be seen in playtesting.

Of course, there could also be some trick I didn't see.
I have no idea what that trick could be. I tried everything.
#3
Not knowing is the exact opposite of gold.
#4
Farsite Colonies / Custom Map #4957: King of the ...
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This topic is for discussion of map #4957: King of the hill


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#5
Farsite Colonies / Custom Map #4956: Hopping. By...
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#6
Farsite Colonies / Custom Map #4955: [VPAC] Unann...
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This topic is for discussion of map #4955: [VPAC] Unannounced'n Uninformed


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#7
Farsite Colonies / Custom Map #4954: Time Grinder...
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#8
Farsite Colonies / Custom Map #4953: long slow de...
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#9
Farsite Colonies / Custom Map #4952: Time Grinder...
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#10
Farsite Colonies / Custom Map #4951: Classic Tast...
Last post by AutoPost - April 26, 2024, 07:37:40 PM
This topic is for discussion of map #4951: Classic Taste


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