Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on August 20, 2021, 01:16:02 PM

Title: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: AutoPost on August 20, 2021, 01:16:02 PM
This topic is for discussion of map #9657: Ore map
(https://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=9657)

Author: Martin Gronsdal
Size: 80x80

Desc:
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: teknotiss on August 20, 2021, 03:49:43 PM
be warned dudes, this is a totally unforgiving start. so save early and save often!

i do love the concept, the having to start in C is a good touch, but the flank "bases" are pretty much impossible to hold early and the start needs a near perfect micromanagement progression to get established.

personally i would have given the player 1 or 2 blasters since you are so stingy on the ore accessibility in the early game.

maybe one mortar too...  8)
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Martin Gronsdal on August 20, 2021, 05:32:31 PM
Glad you loved it  ;)
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Altren on August 20, 2021, 09:47:10 PM
Great map. Very hard start and you still can loose if not fast enough after feeling safe. And nothing to add to make such map better.
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Martin Gronsdal on August 21, 2021, 04:43:54 AM
WOW

thank you for playing!
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: D0m0nik on August 21, 2021, 11:05:28 AM
7 mins??!
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Martin Gronsdal on August 21, 2021, 11:24:04 AM
I saw that too...
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: SanchesS80 on August 22, 2021, 11:32:30 AM
I would be great to have 'easy' version of this map.
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Martin Gronsdal on August 22, 2021, 12:56:15 PM
Try to focus on the totem corner only. This may make it easier
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Johnny Haywire on August 23, 2021, 11:50:05 PM
Yeah, on my first try I dropped all 3 CN's and tried to get a jump by having 6 ore mines at once. That was way too much micro & stress so on my second attempt I did it the easy way - by just starting in the upper left corner, and that worked just fine (albeit a bit slowly).

If you are struggling with that concept, I encourage you to notice the strength of the totems then ask yourself how you might be able to build a forge early on. Martin never rarely includes terps in his maps so maybe that's a hint?

I didn't have to micro much at all (hence the longer-than-average time). Just push in one direction and get some more ore mines, then hold that position while you push in another. I paused maybe 6-7 times at the start so for those of you who hate micro-ing, it's totally doable.

Three things that are signs you KNOW this map is going to be good AND challenging.
1) Author: Martin Gronsdal
2) Title: Ore map
3) Rating: Below 5

Thanks for the map!  ;D ;D ;D
Title: Re: Custom Map #9657: Ore map. By: Martin Gronsdal
Post by: Martin Gronsdal on August 24, 2021, 12:49:19 AM
T.H.A.N.K you!