Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 09, 2016, 05:40:35 AM

Title: Custom Map #4105: puzzle. By: HornlessTheCharizard
Post by: AutoPost on December 09, 2016, 05:40:35 AM
This topic is for discussion of map #4105: puzzle
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=4105)

Author: HornlessTheCharizard
Size: 43x43

Desc:
1080 packets 1 pulse cannon
Title: Re: Custom Map #4105: puzzle. By: HornlessTheCharizard
Post by: hbarudi on July 24, 2017, 06:58:52 AM
what in the world?
no CN and limited packets it took all packets and I could not even build one nullifier.
Title: Re: Custom Map #4105: puzzle. By: HornlessTheCharizard
Post by: toolforger on July 30, 2017, 11:39:01 AM
I could build a nullifier with the help of a shield, but afterwards I ended with the guppies refuelling each other, and in the end the PZ guppies wouldn't start because their pad would never fill up, so in the end I had half of their payload useless.

This probably could be made to work by carefully sending a single guppy at a time, and destroying it once it's unloaded so it doesn't suck up energy.
Maybe with enough energy efficiency it's possible to set up a self-reinforcing energy cycle. I couldn't get that to work, and I have no idea why some guppies would get resupplied and others wouldn't.
But in the end, I couldn't be bothered. Too many ifs and maybes, and I hate toying around without an idea of what I'm doing.
Title: Re: Custom Map #4105: puzzle. By: HornlessTheCharizard
Post by: GoodMorning on July 30, 2017, 07:04:12 PM
If you set the guppies to "STOP RESUPPLY", they will not take up the packets.