Custom Map #11634: 4zu0-PAS. By: Ouake

Started by AutoPost, December 13, 2025, 03:08:44 PM

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This topic is for discussion of map #11634: 4zu0-PAS


Author: Ouake
Size: 255x255

Desc:
The saga does not continue, because this is different timeline where The Sleeper is pushing self here to capture Rennervate system what means, you are controlling Sleeper! Why I did this? Because map 10950 is one of the best PA.C I played and Sleeper gamemode is awesome. When game starts stronger lagging, delete some unnecessary units. Also I had small problem with images btw... #PlayAsSleeper #PAS

Johnny Haywire

Dude, sorry for the hate this map is getting. Might be the lag (?) but other than that, this is really cool. Perhaps a smaller map might be more helpful at least to start.

To solve the lag, I just went afk for an hour or so, and about 10 minutes of game-time had gone by. Not the best way to play a map but I really do like the concept and hope you'll make another map. I know that making it smaller eliminates some opportunity for different strategies but I think reducing the lag would be worth it. Just my thoughts.

Thanks for the map! =)
You disagree with this sentence, don't you?

Charlie Martini

I am going to give this map a shot, but I need to archived messages and cant get them to appear again. Mostly trying to understand where the Command module is found.

Johnny Haywire

There's no command module. You can only build your units in creeper, so build a collector or two near the emitter. When you can, build a terp near the emitter and it will build digi which hopefully will expand your build space a little more quickly.

Tip: Flying units make a lot more lag and they're a pain to delete. I'm not sure they're necessary but just thought I'd let ya know, for what it's worth.

Cheers!
You disagree with this sentence, don't you?

TimeWeaver

Oh.....   my...... god.... the ...... lag.....

teknotiss

while i like the idea, and love PAC maps, this particular mode is not a lot of fun to play.

the issue is the randomness, i restarted several times and built exactly the same units in the same order.  the "digi" added by the players terp is super random, and mostly results in getting the base area flooded and all the other units killed in the first 2 mins.

when i tried a blasters approach there is not enough time to reinforce the creeper base area with some creeper depth before the bombers saturate the area with AC. also having done a few restarts with blasters the randomness of where creeper is deployed means it is hard to even come up with corrective strategies since the situation will be different each time.

being able to tell the sleeper terps where to build Digi would be excellent.  having them have a quarter of the range would be a decent compromise too.

maybe a bit less AC on the first island?  get rid of the sprayer (put up a wall to stop the diggi soaking?) on the left of first island and then even this random mode will become a lot more fun.

so sorry dude, while i love the idea, this is just not a lot of fun in the current state for this map!

no time for mortar building as far as i can see.
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus