Custom Map #11307: dio5. By: diogenis

Started by AutoPost, October 14, 2024, 01:46:16 PM

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This topic is for discussion of map #11307: dio5


Author: diogenis
Size: 256x256

Desc:

Loren Pechtel

The first spore wave is tricky--you need a lot of beams.  After that, easy.

rennervate

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aka: AlexX

Johnny Haywire

Yeah, nice job with the map!

A agree with Loren's point - if you would include an inhibitor in a map like this, once you deal with the real threat (the spores) you can choose to just end the game quickly or slog it out. In this map, once the threat is dealt with it's just cleaning up from there.
You disagree with this sentence, don't you?

Loren Pechtel

Quote from: Johnny Haywire on October 17, 2024, 03:50:34 PMYeah, nice job with the map!

A agree with Loren's point - if you would include an inhibitor in a map like this, once you deal with the real threat (the spores) you can choose to just end the game quickly or slog it out. In this map, once the threat is dealt with it's just cleaning up from there.

It's not even a matter of an inhibitor.  Getting the balance just right to barely stop the spores is the only hard part.  It doesn't throw more than that at you, if you stopped the first ones your defenses are clearly sufficient.

Johnny Haywire

Sure, and even that really isn't what I'd classify as "hard".

My point was that once you're done with the challenge of getting defenses up, it's great to have the option to just win the game by killing an inhibitor rather than attacking a bunch of weak stuff.
You disagree with this sentence, don't you?