Custom Map #11134: 234-Almbachklamm. By: Rennervate / AlexX

Started by AutoPost, May 03, 2024, 04:39:23 AM

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rennervate

Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


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Start  here:
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Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.

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aka: AlexX

Loren Pechtel

Quote from: rennervate on May 08, 2024, 11:40:42 AM
Quote from: Loren Pechtel on May 06, 2024, 10:57:02 PM
Quote from: rennervate on May 05, 2024, 08:11:27 AM
Quote from: Gotright on May 04, 2024, 06:20:15 PMI could use a bit of help.


Spoiler
Start  here:
[close]
Absolutely ridiculous.  Worked first time.  20% of my time was in grabbing the bertha.

I consider it a slight bit cheaty, though--you can put a collector on top of that pyramid but none of the others despite them looking the same.


wow loren. really?
You've had exactly the same problem before.
Why can we put a collector there but on no other pyramid?  They look the same.

rennervate

there are very few collectors. You figured that out in 10 seconds.
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aka: AlexX

Loren Pechtel

Quote from: rennervate on May 09, 2024, 11:34:31 AMthere are very few collectors. You figured that out in 10 seconds.
I figured it out after seeing the image.  I had tried putting a collector on another pyramid, didn't work, didn't go testing every pyramid as they look the same.

glinka

??? please help!!! unreal lvl

Loren Pechtel

Quote from: glinka on May 12, 2024, 11:31:13 AM??? please help!!! unreal lvl
For Rennervate maps that storm is actually on the smaller side.  Most of his maps have multiple 25-spore towers somewhere in back that build slowly but you had better have an awful lot of beams when they fire.

In this case you're way too slow, that position is unsurvivable.  You need to expand a lot more before those towers fire.

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You're obviously making the mistake I made on my first try.  The runners make going north effectively impossible at that point.  You can go to the sides, though.
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I also note no forge.  On standard settings guppies can get 5 aether out of a totem in the creep before they die--or with enough micromanagement return them to their pad just before they die.
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Johnny Haywire

Wow dude.

This is a GREAT map - and I'm saying that after going the long way. After playing it all the way through, I saw the shortcut but I'm actually glad I didn't take it, and here's why:

The start isn't all that difficult. However, if you consider the number of beams you'll need before the 200 spores fire, you can figure you'll need to expand the base relatively quickly and take at least 4-5 PZ's before the launch. I had about 200 power, 5 PZ's and shot everything down pretty easily. But up until that point it was pressure to build steadily. "Am I going to make it? Am I building fast enough?"

When you shoot down the 200 spores, it's a far-better-than-average sense of victory. BOO-yeah! So great job designing that part of the map. Any map shooting 200 spores at once has my vote!

But once you've done that, you can start focusing on taking that back row down, and the pyramids - always loved those - are perfect. Not overpowered, not underpowered. I did think that they draw less power than in previous versions (?) but it's been years for me so I could be mistaken.

This map is objectively about as good as a huge map can be. It has a threat, but one which any experienced player can handle. The runners are easy enough to deal with by using only blasters, but that adds an extra layer of improved difficulty as well. It has a shortcut, so if you prefer to take that route it's available. And once you defeat the primary threat (the spores), the cleanup really doesn't take that long. Definitely not a slog.

On top of that, it's basically a vanilla map except for the aforementioned pyramids. Very impressive! Honestly, this is one of the best vanilla maps I've ever played. Definitely in the top 1% in my book, and I will likely play this one again.

Thanks for this awesome map!!! =)

If anyone's wanting to
You disagree with this sentence, don't you?

rennervate

Thank you for your kind and detailed review. I'm glad you liked the map.
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aka: AlexX