Custom Map #11013: edna14 - false targets. By: mumajz

Started by AutoPost, January 22, 2024, 01:22:45 PM

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This topic is for discussion of map #11013: edna14 - false targets


Author: mumajz
Size: 63x63

Desc:
This is "fixed" variation of level: "edna13". I forgot to disable beams there. This version is very hard "puzzle" level. You have to find the key principle and apply it. tags: #noscript, #nobeams, #noguppy, hints: 1) Do you know how spores choose the target area? There are interesting rules. Try it! 2) Do you know the target area is never the command node or nullifier? If you can't solve this level, write to the forum how much spore towers you destroyed and which tricks you used

mumajz

Hi D0m0nik, I'm quite interested to know if you played the level with the "author's solution", or if you found a shortcut. I was expecting no one to solve this level for days :)

D0m0nik

I thought it was very easy:

Spoiler
Take out the two south east with 1 collector'
Build a cannon on a PZ'
Then simply connect one nullifier at a time with a collector.
Destroy and rebuild the collector to avoid the beams. The cannon can take the hit and will survive.
[close]

mumajz

Quote from: D0m0nik on January 23, 2024, 03:17:27 AMI thought it was very easy:

Thanks for the info. That's almost an author's solution. I also moved the command node. I thought it would be more complicated to figure out.

lsvburn

(Signed score board as Linus)
Spoiler
I started by taking out all of the spore towers except for two top-most ones by building only nullifiers and moving the command node around. After that a cannon was built on one of the tiny islands, acting as target. In between the spores firing, nullifiers was built almost to completion (45-ish packets out of 50) so that they would not become target. After spores fired on the cannan one of the nullifiers could be finished. A single collector was needed to increase reach (this had to be destroyed before spores fired).
[close]

D0m0nik

Spoiler
You can nullify 4 spores from the off and only need 2 collectors to reach the other 3. I also moved the CN for the top 2
[close]

D0m0nik

Quote from: lsvburn on January 23, 2024, 12:36:34 PM(Signed score board as Linus)
Spoiler
I started by taking out all of the spore towers except for two top-most ones by building only nullifiers and moving the command node around. After that a cannon was built on one of the tiny islands, acting as target. In between the spores firing, nullifiers was built almost to completion (45-ish packets out of 50) so that they would not become target. After spores fired on the cannan one of the nullifiers could be finished. A single collector was needed to increase reach (this had to be destroyed before spores fired).
[close]


Spores won't target nullifiers so no problem just building them!

lsvburn

True, thanks :)
A slight blank on my part, since I used that rule on the first set of spore towers :)