Custom Map #10813: 228-Matilda. By: Rennervate / AlexX

Started by AutoPost, August 09, 2023, 10:44:57 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #10813: 228-Matilda


Author: Rennervate / AlexX
Size: 255x255

Desc:

Loren Pechtel


rennervate

Quote from: Loren Pechtel on August 09, 2023, 08:35:47 PMI can't even imagine how to go about this one.

loren - you are a very experienced player... you definitely find a start - and then everything is always routine for you
:-)
-------------------------------------------------------
aka: AlexX

Loren Pechtel

Quote from: rennervate on August 10, 2023, 04:31:22 AM
Quote from: Loren Pechtel on August 09, 2023, 08:35:47 PMI can't even imagine how to go about this one.

loren - you are a very experienced player... you definitely find a start - and then everything is always routine for you
:-)

Start, no problem.  Escaping from the start, big problem!

Martin Gronsdal


Fixingcars

Matilda.pngAlright, maybe i'm an idiot, but how do you complete and win this one?Not a valid attachment ID.   I've killed all the creeper and spawn sites.  Game didn't finish.
 
I never did figure out how to get the Bertha or the other two command nodes.


Martin Gronsdal

Quote from: Fixingcars on August 18, 2023, 05:22:54 PMMatilda.pngAlright, maybe i'm an idiot, but how do you complete and win this one?Not a valid attachment ID.  I've killed all the creeper and spawn sites.  Game didn't finish.
 
I never did figure out how to get the Bertha or the other two command nodes.
The pick ups have to be directly connected to the CN. Hence, fly a CN past where they are, while making sure there's a grid ready there in the first place.



Loren Pechtel

Quote from: Fixingcars on August 18, 2023, 05:22:54 PMGame didn't finish.
 
I never did figure out how to get the Bertha or the other two command nodes.

And that's why--tech pickups are mandatory to finish a level.  It's in the core game.

Malit

This was a fun map. It took me two attempts to get the start right. It is a long map that took time to make advances on the emitters. I needed lots of beams in the end and managed to get several unit-lover achievements. Almost lost the map twice when beams failed or creeper leaked out from the digitalis.
Spoilers:
Spoiler
One key to the map was not killing the emitter maintaining the digitalis. When the digitalis dies off the creeper attached to it floods the area.
[close]

rennervate

Quote from: Malit on August 27, 2023, 07:35:05 PMThis was a fun map. It took me two attempts to get the start right. It is a long map that took time to make advances on the emitters. I needed lots of beams in the end and managed to get several unit-lover achievements. Almost lost the map twice when beams failed or creeper leaked out from the digitalis.
Spoilers:
Spoiler
One key to the map was not killing the emitter maintaining the digitalis. When the digitalis dies off the creeper attached to it floods the area.
[close]

thx 4 playing and comment!
-------------------------------------------------------
aka: AlexX

AstraNine

Amongst a long line of brilliant maps this, so far, has been the best. Difficult and frustrating, yes. But progress, however slight was made. Bit by bit I progressed. How on earth its possible to do this map in under four hours I have no clue. But thanks for your work.

rennervate

Thank you for playing my maps and commenting on them too.
Also, thank you very much for the kind words.
-------------------------------------------------------
aka: AlexX

rennervate

uuuuuuuups..... now i see..... I probably forgot to delete a few collectors before uploading
-------------------------------------------------------
aka: AlexX