Custom Map #10779: Didn't plan to make more maps, but this happened 2. By: Martin Gronsdal

Started by AutoPost, July 20, 2023, 04:29:15 PM

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This topic is for discussion of map #10779: Didn't plan to make more maps, but this happened 2


Author: Martin Gronsdal
Size: 128x84

Desc:

Weasee

As similar solution to the first map, to clear the creep on the left island.

However, some new things this time:

Spoiler
- A hidden sniper and collectors need building in the totems
- some hidden PZs need sniping below the nullifier
- I used the first mass driver in the left part of the top island to make some landing space for the CN, and with careful positioning, a place for the sniper to snipe
[close]

Martin Gronsdal




Weasee

I will be waiting here, whenever you want to make your next map :)

Thanks for making these :-)

Weasee


Martin Gronsdal

Quote from: Weasee on July 21, 2023, 06:10:26 AMI will be waiting here, whenever you want to make your next map :)

Thanks for making these :-)


There you said it.

I won't make maps just for you.

Apexian

While I don't play your maps often, I certainly don't want this game to die, my friends.

Let's do our best to keep it alive.

Martin Gronsdal

Quote from: Apexian on July 21, 2023, 09:34:41 AMWhile I don't play your maps often, I certainly don't want this game to die, my friends.

Let's do our best to keep it alive.

I agree to that, but I won't make maps for same person to plow through every time. Especially since said person never makes even one map himself.

Martin Gronsdal

This was an idea I had and I wanted to test it out. Nothing more than that

Apexian

Off topic but uhh, I'd like to get into MG style puzzle maps but I can't really understand them, often landing, looking around and doing random things then leaving.

Is there an easy map or 2 so I could get into these maps ?

Martin Gronsdal

Thank you, wanting to play "my maps" means a lot to me.

It's not easy to pick good maps from those I've made myself, because that could look at a compliment to myself. I tried to pick maps that aren't too hard, but that still provide some insight into my ideas.

here's the list:

8142
8218
9119
9492
9286
9657
10303


thank you for playing

wolfgoesmoo

Quote from: Martin Gronsdal on July 21, 2023, 02:20:53 PMI agree to that, but I won't make maps for same person to plow through every time. Especially since said person never makes even one map himself.

Ironically, I had come upstairs with the intent to look at this map and just make a little note about how I appreciate the maps you make. I had just been thinking about how little appreciation you probably get. I'm dismayed by how correct I was.

I'm rarely able to finish your maps or figure them out unless I ask for help or Wease has posted about them, but I really appreciate your cleverness. I don't have the right kind of mind or the patience for mapmaking myself, but I admire people like yourself who have the ability and willingness. This isn't an attempt to persuade you to change your mind, I think you have every right to decide how to spend your time and your reasons make sense. But I do appreciate what you've done.

Weasee

Quote from: Martin Gronsdal on July 21, 2023, 02:20:53 PMI agree to that, but I won't make maps for same person to plow through every time. Especially since said person never makes even one map himself.

I don't appreciate being called out like this for not making maps. I seem to be the only one completing and commenting on your maps - do you want me to stop doing that, again?

Should I not "plow through" and complete these maps?? How long should I wait? I don't understand your comment at all.

Think of yourself as an artist showing your work in a gallery - people come to see your work and appreciate it, but there's no expectation that they must also pick up a brush and make artworks, in order to be part of the community.

Your artworks are like a Picasso in a gallery full of landscapes - I think most people come along and say "I don't get it", leave a 1 rating and go away again. But they are missing the point of it.

(If you _do_ want to make maps that appeal to more people, then perhaps omit the hidden/offscreen/invisible units, most people will not look for these, and the map will just seem impossible)