Custom Map #9559: Attack of the Creepership. By: Samuhenry

Started by AutoPost, June 26, 2021, 06:22:46 AM

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This topic is for discussion of map #9559: Attack of the Creepership


Author: Samuhenry
Size: 175x84

Desc:
This isn't just another planet, there is a Creepership in the orbit of this map. (It's to the right of the map in a void-area, instead of outside the map because the scripts would break otherwise) There are 3 waves of enemies that you have to survive. The Creepership also causes some creeper to rain down on the map periodically. You will get an anti-emitter to limit the annoyance of the rain. One advice: Build lots of beamers on powerzones before phase 3.

Martin Gronsdal


Samuhenry

@Martin Gronsdal
When the Creepership selfdestructs, it should shoot many spores at random units.
That not happening seems to be a bug, that I didn't encounter during testing.
Can you describe what happened for the bug to occure?

Martin Gronsdal

It announced third wave and some emitters and a runners nest emerged at the bottom in the middle of the map. No spores were fired

Samuhenry

I ran the script and played the map a few more times.
I encountered the bug, only when I had no units placed after aktivating phase 3.
Is this what happened to you?

Martin Gronsdal

I had tons of units and beams on PZ's like suggested

Samuhenry

I'm sorry, but then I have no idea why the spores didn't spawn :(

D0m0nik

That is odd, spawned for me. Sometimes loading a save can mess with stuff like this?

Martin Gronsdal

I don't think I loaded or even saved for that matter

Martin Gronsdal

Oh it was also possible to destroy the spore towers  on the ship from PZ's