Custom Map #8724: 49x49. By: TrickyCorp Tiny Levels

Started by AutoPost, August 03, 2020, 11:05:47 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #8724: 49x49


Author: TrickyCorp Tiny Levels
Size: 49x49

Desc:
The castle is getting attacked. Can you stop the creeper from taking over? Very hard level! Do not attempt this level unless you are fine with starting over, pausing and saving a lot of times. Good luck!

Johnny Haywire

Had to start over a couple times because I don't like pausing... and you can do this map pretty easily at 4x speed without pausing and you don't even need to be super-exact about it. There are a few methods that I can see working on this map, which is cool.

As with any map, if anyone gets stuck please don't just rate it "1" and go away. People give free hints on most maps, and some will even straight-up give you the solution if you ask nicely enough.  ;)

Thanks for the mini-map!  ;D
You disagree with this sentence, don't you?

Martin Gronsdal

Quote from: Johnny Haywire on August 03, 2020, 06:24:35 PM
Had to start over a couple times because I don't like pausing... and you can do this map pretty easily at 4x speed without pausing and you don't even need to be super-exact about it. There are a few methods that I can see working on this map, which is cool.

As with any map, if anyone gets stuck please don't just rate it "1" and go away. People give free hints on most maps, and some will even straight-up give you the solution if you ask nicely enough.  ;)

Thanks for the mini-map!  ;D

couldn't agree more. Only those who solved maps, should be allowed to give scores.

Martin Gronsdal

Quote from: AutoPost on August 03, 2020, 11:05:47 AM
This topic is for discussion of map #8724: 49x49


Author: TrickyCorp Tiny Levels
Size: 49x49

Desc:
The castle is getting attacked. Can you stop the creeper from taking over? Very hard level! Do not attempt this level unless you are fine with starting over, pausing and saving a lot of times. Good luck!


so, I liked this map, but allow for one comment:

if you made each of the corner emitters an inhibitor, one would have won the game not having to mop up the whole thing. Why? well, the whole point is to be able to survive the first moments and establish a base. The moment you can kill one emitter, you have won. The rest is formality. I can't see how a player that is able to destroy one emitter is going to lose the rest of the map (unless mother/wife/nurse says it's dinner)

Johnny Haywire

Lol, totally agree! (And yeah, I'd lose a game just so I wouldn't miss dinner... any day of the week!)  8)
You disagree with this sentence, don't you?

TrickyPlayer

Quote from: Johnny Haywire on August 06, 2020, 11:34:59 PM
Lol, totally agree! (And yeah, I'd lose a game just so I wouldn't miss dinner... any day of the week!)  8)

Should I make a copy of this level with the corner emitters all inhibitors, or isn't that worth it? I mean, it is only a very small change and it doesn't change the difficulty at all. Maybe a few small cracks in the walls here and there too?
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Martin Gronsdal

Quote from: TrickyPlayer on August 07, 2020, 01:05:26 AM
Quote from: Johnny Haywire on August 06, 2020, 11:34:59 PM
Lol, totally agree! (And yeah, I'd lose a game just so I wouldn't miss dinner... any day of the week!)  8)

Should I make a copy of this level with the corner emitters all inhibitors, or isn't that worth it? I mean, it is only a very small change and it doesn't change the difficulty at all. Maybe a few small cracks in the walls here and there too?

no, this is more for future maps.