Custom Map #7662: CSM-140. By: yum234

Started by AutoPost, August 19, 2019, 05:25:03 AM

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AutoPost

This topic is for discussion of map #7662: CSM-140


Author: yum234
Size: 144x144

Desc:
CORKY Style Mode game with units and features mainly created by Regallion. Long and not easy battle. Terrain heght 1=100. Be careful with very powerful emitter after 10 min. Wish to You enjoyable playing and Good lu! :) #BravoRegallion #BravoKajacx #BravoCornucanis #BravoVirgil #CreateCreeperDreamWorld

Riskbreaker

#1
crap, i could not find a way to contain the top invasion without the anihilator chip :P

edit: nvm, found it... ]i can repeatedly open and close the #4 gate to kill creeper...

edit2. nah, too much trouble, anihilator it is

chwooly

#2
NVM
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

marvinitfox

Needs a few things done right, from the start, to prevent getting swamped.

A very nice map, thanx!

toolforger


yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

#6
New video in YouTube from piotrj333:  :D



P.S. Author of video also - NUMBER ONE by time score in this game!!!
P.P.S. Any CSM game possible to win without using singularity units.
1560 maps in CW2, CW3 and PFE till now
last

Riskbreaker

oh yes they are :P

and this one i managed to do only using the anihilator on top center tower. Made me sad, but the level was still a lot of fun. Was either that or watch creep overrun the green section and invade the yellow gate lol

chwooly

So I have tried this map again in a desire to lower my time, But I have to ask, Every time a new map is made instead of keeping things the same something is make weaker, This time it was the bomb, Now it is only lasts 1/2 the time as before, takes an inordinate amount of time to be built and it fly's so slow as to be painful waiting for it to arrive anywhere, Before it was making it so that you couldn't block gates, lowering the amount that is needed for creep to go over a wall, making the conversion bomb completely ineffective by making the creeper ring so much larger then the AC ring. I don't understand why this must be so? The way these CSM maps are being made by Yum some are interesting and fun to play but the constant rule changes seems to be done not to improve game play or to increase re-playablity but just to be frustrating.  Most computer games do make some changes but not on the scale that it seems is done here with these maps. Unfortunately I was not able to figure out how to use the template's to make maps so I can't make use them and thus are stuck with having to deal with the constant rule changes that see to be done on a whim with no real thought into how it effects game play.

JMNSHO

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

yum-forum

Quote from: chwooly on August 23, 2019, 01:31:07 AM
So I have tried this map again in a desire to lower my time, But I have to ask, Every time a new map is made instead of keeping things the same something is make weaker, This time it was the bomb, Now it is only lasts 1/2 the time as before, takes an inordinate amount of time to be built and it fly's so slow as to be painful waiting for it to arrive anywhere, Before it was making it so that you couldn't block gates, lowering the amount that is needed for creep to go over a wall, making the conversion bomb completely ineffective by making the creeper ring so much larger then the AC ring. I don't understand why this must be so? The way these CSM maps are being made by Yum some are interesting and fun to play but the constant rule changes seems to be done not to improve game play or to increase re-playablity but just to be frustrating.  Most computer games do make some changes but not on the scale that it seems is done here with these maps. Unfortunately I was not able to figure out how to use the template's to make maps so I can't make use them and thus are stuck with having to deal with the constant rule changes that see to be done on a whim with no real thought into how it effects game play.

JMNSHO

Cheers

Thanks for comments, Chwooly, and You are welcome!  :)

Concerning template If you want you can download this map in editor, modify it and create more better version of this game and then submit it by your name!
Good lu!  :)
1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last

yum-forum

1560 maps in CW2, CW3 and PFE till now
last