Custom Map #7628: KAGYU-32 (not CSM!). By: INSH

Started by AutoPost, August 04, 2019, 10:21:49 AM

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This topic is for discussion of map #7628: KAGYU-32 (not CSM!)


Author: INSH
Size: 170x190

Desc:
#BravoGrabz #BravoKajacx #Good lu! #CreateDreams

MrSlow

The best way to indicate something is not CSM is simply not to mention CSM anywhere (neither title or description). Otherwise it will pop-up in text search for CSM and let's be honest nobody reads titles and there will be a lot of annoyed people that were expecting CSM.

The concept is very interesting, but I have no idea what is the deal with the endlessly growing stationary ground radiation emitter. Looks like the big AC bomb was supposed to do something, but for me it didn't and fairly stabilized run that looked like it was in the bag went south from there.. frustratingly slowly.. twice, didn't give it the third chance. Personally I would have been happy if it could have been suppressed with Berthas (only grows when creeper level is above certain threshold).

Other annoyances, losing non-rebuildables to abductions was probably the second most annoying part. I guess the best way would have just to neutralize friendly clouds/ac-emitters and at least get the power circle, but that wasn't the way I wanted to win it.

yum-forum

Quote from: MrSlow on August 04, 2019, 07:52:27 PM
The best way to indicate something is not CSM is simply not to mention CSM anywhere (neither title or description). Otherwise it will pop-up in text search for CSM and let's be honest nobody reads titles and there will be a lot of annoyed people that were expecting CSM.

The concept is very interesting, but I have no idea what is the deal with the endlessly growing stationary ground radiation emitter. Looks like the big AC bomb was supposed to do something, but for me it didn't and fairly stabilized run that looked like it was in the bag went south from there.. frustratingly slowly.. twice, didn't give it the third chance. Personally I would have been happy if it could have been suppressed with Berthas (only grows when creeper level is above certain threshold).

Other annoyances, losing non-rebuildables to abductions was probably the second most annoying part. I guess the best way would have just to neutralize friendly clouds/ac-emitters and at least get the power circle, but that wasn't the way I wanted to win it.

Thank You for so kind comment!  :)

About "endlessly growing stationary ground radiation emitter".
Yah. When we created CONCEPT it was advice from Grabz that such setting of enemy could be too evil. Usually I don't used it in KAGYU maps. In this map it was just experiment and you can destroy it by clearing space (by Berthas) and by anti-creeper (bombers). And you can do this even in time when you realize how it is dangerous.
Generally speaking we have in "to do list" special unit "Anti-radiation Umbrella" which will can prevent from any radiation some areas of map. Or it will be nice if ScriptMakers (Grabz or Kajacx - coauthors of this KAGYU CONCEPT) will make some setting like "maximum radius when growing", but unfortunately as you can see from name of author of this map - INSH (I Need Scriptmaker Helps). :-[
1560 maps in CW2, CW3 and PFE till now
last

EEderle

i have put 5 berthas on it and constantly send bombers (some of them are eaten up soon - but that doesn't seem to have enough effect

yum-forum

If you about evil growing ERS - there special design - heght=1 with wall =10. That is why if you attack by Berthas and Bombers it will die. But not soon!   :)
1560 maps in CW2, CW3 and PFE till now
last

Syrcan

Oof this one was tough :o

Usually in Creeper World, you claim a 1/10th of the map, or maybe half of the map. The next step is to defend it while getting more powerful, and the final step is to go on the offensive.
This specific KAGYU map made it a lot different, you cannot passively defend because that single Ground Radiation unit will destroy more and more over time. And I have to say it felt really good to be on the clock and having a losing condition rather than just a winning condition. On that note maybe the growth rate was a bit too high which is what caused frustration for many players, but I suspect it is hard to judge and balance accordingly when creating the map.
Now I wish there would have been a better way of dealing with it other than sending many, many, very many bombers on a suicide mission ;)

Nice map regardless, praise KAGYU just as much as CSM.

yum-forum

#6
Quote from: Syrcan on August 06, 2019, 01:30:33 PM
Oof this one was tough :o

Usually in Creeper World, you claim a 1/10th of the map, or maybe half of the map. The next step is to defend it while getting more powerful, and the final step is to go on the offensive.
This specific KAGYU map made it a lot different, you cannot passively defend because that single Ground Radiation unit will destroy more and more over time. And I have to say it felt really good to be on the clock and having a losing condition rather than just a winning condition. On that note maybe the growth rate was a bit too high which is what caused frustration for many players, but I suspect it is hard to judge and balance accordingly when creating the map.
Now I wish there would have been a better way of dealing with it other than sending many, many, very many bombers on a suicide mission ;)

Nice map regardless, praise KAGYU just as much as CSM.

Big thanks for big comment!  :)

For me most important your words "...KAGYU map made it a lot different...". This is very important because I wanted to create map where will be interesting to play at the beginning, in the middle and even in the end of game.
And of course many new units and features created with helps of Grabz and Kajacx.

As you noticed there exist more better way against increasing ERS:
Spoiler
1. At the beginning by 2 CN not easy but possible to get 2 ShieldKeys - "1" and then "2".
2. If you activly attack you can advance in central part and put  nullifier on PZ and in the same time obtain last ShieldKey. You can win before ERS expand till your position.  :D

Good lu!
[close]
1560 maps in CW2, CW3 and PFE till now
last

Stave

It was hard, but not impossible. I liked it. I got surprised by the growing death zone the first time around, but the second time I made it a point to wreck it with Bombers and Berthas, and things went much better. Tip, don't forget you can nullify friendly cloud makers for the Power Zones underneath.

yum-forum

My first map which was rated by 2 times more people (47) than players who finished (24) this game! I don't remember such phenomena in maps of other authors.  :o
1560 maps in CW2, CW3 and PFE till now
last