Custom Map #6659: Deep space. By: Pavouk106

Started by AutoPost, October 14, 2018, 10:59:24 AM

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This topic is for discussion of map #6659: Deep space


Author: Pavouk106
Size: 84x84

Desc:
A little challenging small map (at least I think). My first one too.

Pavouk106

Author here with some tips to beat the map:

Spoiler
- Land three nodes to get extra energy
- Expand fast on the island to the north and destroy spore tower and runner nest
- Expand more to the north and start getting upgrades from forge
- Meantime one sniper (right) and one pulse cannon (left) on power zones
- Use strafers to cut creeper/digitalis from lower left island (and stop runners from running to your main island)
From there you are free to go wherever you want.
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This is how I did it and the "strategy" came up AFTER I made the map, not in the time of making ;D

If you used different strategy, let me know here, I'm very curious about how others played my map.

Karsten75

Strafers are too slow and expensive to build. :)

The final, strong emitter on high ground is really just a nuisance and time-waster. It would not detract from the map if

Spoiler
I didn't have to wait for the singularity build-up.
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Pavouk106

Yeah, the final emitter should have been something strong and bad to deal with. In fact, it is, but not in the way I thought about it - just like you said "a nuisance".

More on my strategy:
Spoiler
Personally, I didn't think about singularity, but I bombarded it from Berthas on power cores, 5 mortars + 1 more on power core, 3 sprayers and like 10 strafers on top of it. Then, with some high luck, I managed to build relay and nullifier on the island. First time it was 55 minutes, a few minutes ago I did it again in ~36 minutes. Could be done at least 5 minutes faster with this "strategy".

The map becomes pretty easy once I build mortar on power core on top right runner node - it can bombard the final emitter and cut the digitalis completely off.
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EDIT: And thanks for playing and valuable feedback!