Custom Map: SPIFFENs Hills 10

Started by AutoPost, April 30, 2010, 10:26:52 AM

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AutoPost

This topic is for discussion of map: SPIFFENs Hills 10


Author: SPIFFEN

Desc:
You have time to build up some defence ,
but dont forget to build up energy before you progress ,
unless you see an way to do so .

tnosrac

A very nice map. Got a bit laggy towards the end, though.

CatoSterling

Fun map.  I didn't notice that the lead emitter was gradually "eroding" the two blasters I was using to cap it, so when they died, I had a catastrophic flood in my backfield to contain and repair.  I may try this again, keeping a closer eye on blaster health...

DethbyIT

Definitely a fun map.
Careful balance of energy and weapons - as with all Spiffen games.
Thanks,
dbit

CatoSterling

On my next time through, I backed the two blasters off a little so they weren't right on top of the emitter.  This was enough to keep them from "eroding", but I still kept an eye on them...