Custom Map #2818: Tiplex PAC. By: builder17

Started by AutoPost, November 22, 2015, 03:41:34 PM

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AutoPost

This topic is for discussion of map #2818: Tiplex PAC


Author: builder17
Size: 160x101

Desc:
#PAC

Johnny Haywire

#1
For those new to CW or play-as-creeper (PAC) maps, this is the kind of map you wanna start with.

Some map-makers' goal is to make a map that only the elite can finish, and there's certainly a place for that. Builder17's maps are geared for any level, and although the elite-level challenges like Nuhage and such are great and give you a sense of "BOO-yah! I did it!" when you win, maps like this are also needed and appreciated.

Thanks for the maps! Keep it up!
You disagree with this sentence, don't you?

Builder17

Is it good or bad , that  I made this from story map?

isj4

Quote from: Builder17 on November 23, 2015, 11:32:19 AM
Is it good or bad , that  I made this from story map?

I think that it's OK as long as there is no confusion with Hubs' "Arc Eternal Redemption" series of maps.

I enjoyed the map. It was much easier than most other PAC-style maps, but as someone earlier say: There should be PAC maps for the beginners and intermediate players.
Your puny map is no match for my Turtle Power!

Portelly


theachevah

Quote from: isj4 on November 23, 2015, 04:39:49 PM
Quote from: Builder17 on November 23, 2015, 11:32:19 AM
Is it good or bad , that  I made this from story map?

I think that it's OK as long as there is no confusion with Hubs' "Arc Eternal Redemption" series of maps.

I enjoyed the map. It was much easier than most other PAC-style maps, but as someone earlier say: There should be PAC maps for the beginners and intermediate players.

actually, someone actually did a baby steps map for PAC map begginers with tutorial and everything.

its the first map in story mode of CW3 but conquered by Abraxis.
What is a man? A miserable pile of secrets! But enough talk, HAVE AT YOU!

toolforger

Hmm... well, it has one challenge (how to deal with large distances), but this looked like the final stage of the campaign, i.e. the unit placement was adequate for the digitalis as it was, but woefully inadequate (i.e. just a pushover) when the creeper side can create digitalis at will.
So it's a pretty shallow satisfaction that you get here.