Custom Map #357: Fortress. By: Lance

Started by AutoPost, April 02, 2014, 11:39:43 AM

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AutoPost

This topic is for discussion of map #357: Fortress


Author: Lance
Size: 256x256

Desc:
My first world of hopefully many, I have not browsed the online communities forums yet so I do not know what other types of worlds people build thank you for playing and have fun!.I welcome any criticsm (Constructive or otherwise).

teknotiss

hey dude, great effort on the map, but the undefended inhibitor and loads of aether, energy and ore made this a bit easy. :)
using the singularity weapon some bombers and 4 blasters 3 guppies and i got a kill in under 3 mins.
if you just dropped the inhibitor this would be really fun, since i'd have to engage the other enemy units, or if you put some Digitalis with Runners and lots of lower (20-50Cper sec ish) Emitters around it on the D with an Air Exclusion Tower covering a largish area, the inhibitor would take longer to kill. but i'd still just go for a Inhib kill if it's there.
still good work, and make more maps!  8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

Jerdog

I second the above.  Inhibitors actually make maps like this easier.
I never think of singularity.  I deleted the reactors on the pzs, put berthas on them, filled most of the interior space with reactors and CHARGED.

Helper

I am cutting/pasting a comment made earlier today:

[Good to hear that you are working on a series. Always fun to play as a map maker develops a theme (and his skills and abilities).
Keep in mind that:
(1) you don't have to work with the full 256x256. A map should only be as large as the game play requires. Excessive scrolling can detract from the fun, and
(2) think carefully about including an Inhibitor. You put a lot of effort into this game with the design and layout, but it becomes a quick 90-120 second game by simply attacking the Inhibitor.

Thank you for the work you're doing. I look forward to playing more.
H]

I'm tempted to play this one as I think it was intended, and might give that a go at some point.

Thanks again,
H

Katra

Quote from: Jerdog on April 02, 2014, 05:02:36 PM
I second the above.  Inhibitors actually make maps like this easier.
I never think of singularity.  I deleted the reactors on the pzs, put berthas on them, filled most of the interior space with reactors and CHARGED.

Pretty much my own strategy. (I did spend a little of the virtually unlimited energy and some pause time going after some of the other emitters. By the time I killed the inhibitor I had taken out one cluster of emitters along the right edge - plan would have been to attack along the ridge in both directions. )

This would have been much better without the inhibitor.
Power. Power! I must have more POWER!

Lancealot

Hi It's me lance the creator of this map, I do plan to update/modify the map .I will Remove inhibitor/Guard it better I also plan to half the emitters and double their output as the four power zones are too powerful and also double the spores and increase the payloads back to 50 to drain more power as I said this world is my first. Mistakes are made and are learned from. Thank you for playing. I myself am a "Turtler" my idea of a good map is 50 lasers and Bertha's fighting wave upon wave of creeper which gets increasingly harder, so I will mess around with delays and such things.Thanks for the criticism I hope you further enjoy this gaming experience because I know I will.

Helper

Quote from: Lancealot on April 03, 2014, 02:15:41 PM
Thanks for the criticism I hope you further enjoy this gaming experience because I know I will.

@Lance - great attitude and thanks for taking the feedback for what it was - positive comments for some nice work that you did.
See you around the threads.
H

teknotiss

Quote from: Helper on April 03, 2014, 03:29:40 PM
Quote from: Lancealot on April 03, 2014, 02:15:41 PM
Thanks for the criticism I hope you further enjoy this gaming experience because I know I will.

@Lance - great attitude and thanks for taking the feedback for what it was - positive comments for some nice work that you did.
See you around the threads.
H

seconded, everything said was meant well, and taken well too!  8)
more maps more maps more maps  :D
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus