Custom Map: The Temple II

Started by AutoPost, January 14, 2013, 11:30:04 AM

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AutoPost

This topic is for discussion of map: The Temple II


Author: Binz

Desc:
A challenging map, I think. Enjoy!

Jerdog

My 600th map downloaded.
(The are maybe a dozen or so I never beat.)

CtopherMI

This one was frustrating due to the "luck" factor at the end.  3 times I tried to get to the left and the spores took out the network because you can't get enough SAMs that far over.  The 4th time I got lucky and they ignored the relays in the top and bottom spots on the far left.

Binz

Quote from: CtopherMI on January 15, 2013, 12:11:54 PM
This one was frustrating due to the "luck" factor at the end.  3 times I tried to get to the left and the spores took out the network because you can't get enough SAMs that far over.  The 4th time I got lucky and they ignored the relays in the top and bottom spots on the far left.

SPOILER ALERT:

The luck factor can be outruled. Max the 800 points of energy storage capacity and install plenty of speed packs. Place a relay and SAM on the little openings on the top and bottom left. Since spores never hit a place where nothing is built, clear the left area of the map but don't build anything there. After one of the spore waves has been taken down by your SAMs (which in my case was the 12th minute wave), immediately extend to the left/back with one relay on each side and build collectors between the totems. This way you can energize all of the totems just in time before the next spore wave hits.

:)

CtopherMI

But, I had spores take out those relays you are talking about, and since they are so powerful both sams were killed quickly too.  So I moved a bunch of SAMS into the empty spaces at the far left after that :)

Binz

#5
I installed 13 SAMs in total: 5 on each of the platforms, one in the center tiny platform and one on each of the 'outskirts'. The missiles always hit before the spores could do any damage, and I testplayed the map quite a few times before submitting.