Bits and Pieces
What would happen if something really really large hit a world? It wouldn’t be pretty, but those emitters are so tough they would remain on some of the planetary pieces that were left. And that just won’t do. Not on our watch… This week you’ll get to watch me take on a couple emitters who […]
Game 3 Alpha Video
It’s very common that I get messages each week asking for more screen shots, more details, etc. So this week, I decided to post over 27000 screen shots all at once… Over 15 minutes of me playing the middle of a mission in an Alpha build. This video was something I did for private review, […]
Pict of the Week – The Good Stuff
One of the most popular aspects of CW2 was the AntiCreeper. So it naturally makes a strong return in Game 3. But, there needs to be some interesting way to make it… hence what I call the ‘AC Economy’. In Game 3 you need to build Ore Mines on Ore Deposits. Similar to CW2…. but, […]
Pict of the Week – Persistence
This week’s (OK, I’m a day late… I’ve been working hard…) screen shot comes in the early stages of fight. I’m zoomed in and playing at 1080 vertical resolution. While this particular mission (thanks MadMag!) is very fun, the most interesting addition this week is something you can’t see… it’s what happened before I took […]
Pict of the Week – Because I Could
I’ve been playing with different fractal functions, among other things for the past few days. All to help spice up procedural maps in game 3. This weeks screen shot comes from one of these worlds. Massive waves of Creeper were forming as I dropped three Command Nodes from orbit to the south east corner of […]
Pict of the Week
Check out this action shot of a pretty large map. Here you can see three Command Nodes, all working from three very different locations. There is a serious Creeper problem in the valley… but check out that big gun on the east side of Alcatraz island…. Think that might have any relationship to that massive […]