Bertha Barrage
What happens when the Creeper is piled up hundreds and hundreds of terrain levels high? Watch this guest video from TrickyDragon to find out. Hint: There is no substitute for raw firepower.
Bridge to Oblivion
Got another video by Lich98, this time it’s a bridge assault on a hefty pile of the blue stuff. It’s fun to watch, so sit back and enjoy! I often (like multiple times daily) get asked for a status update on the game release. Everyone knows I don’t give release dates since that is just […]
The Hills Have Creeper
The Map: Inhibitor Protection. The Bannerman: lich98 The Mission: Use any and all means to destroy the Creeper menace.
Normandy in Space
So many missions, so little time. The week we have another beta player video. The mission this week is from a DMD map and the player/video meister is Blaze. Enjoy this assault while he takes back the main land from the Creeper menace.
Vitreous and Resinous Electrical Fluid
Here’s something I bet you didn’t see coming… and neither did I. This week I have a guest video done by ‘J’ one of the alpha/beta testers. This video shows a map he made where CRPL controls terrain, creates message boxes, creates units, and monitors the existence of units. The purpose? Well, old Ben Franklin […]
Artifacts of Odin
Many civilizations across the vastness of time fought the Creeper. Many of them developed ever more desperate measures to hold back the inevitable… One, many eons ago, developed the technology to mask technology from the Creeper. It was very expensive and would only work over a small area, but it could be used to conceal […]
Dial Map Device
One of the most common requests I get is to provide lots of control over the fractal map generator. So I said, “why not?” It always bugged me that some games would have fantastic engines, yet come with only dozens or hundreds of maps. Why not billions? This week’s video goes over some of the […]
The Bulk
Finishing a game takes lots and lots of work. I often get asked by aspiring game developers what they need to do to get started… My answer is usually that ‘getting started’ isn’t the right question. It’s figuring out how to finish that should be of primary concern. So I’ve been intensely working for the past… […]
Inhibitions
Game development is a fickle beast. One day you are the hero of Maxia, the next you are on the bridge of the Stargazer under the control of a big glowing ball. Hard work, smart thinking, and most of all consistency are the keys to success. In that regard I’ve been busy adding in all […]
Aether
We recovered the coordinates of “world of interest” and investigated. The following mission log documents the results. Let’s just say, Mission Command will be pleased… (Btw, at 12:10 there was a recording glitch in the audio that ended up sounding hilarious when I heard it… I left it for your amusement.)