Roma Victor
Last week showed a screen shot…. this week we’re back to a video. This mission focuses on some new additions to the game, the operation of the Terps, and a good old fashioned ground assault… just like Grand Pappy used to command!
Pict of the Week – The Grid
The Knuckle Cracker studios have operating beyond capacity the last week and a half…. Surrounded by Creeper, I thought we would barely hold out. Then the Spores came. The airborne assault nearly took us down. But in the end the KC Digits Flag continued to fly. Battered but still flying and never defeated. The battle’s casualty was […]
Mule
Air transport… what’s not to love? If you have liked what you’ve seen in previous videos you should love this. I’ve updated the Guppy Air Transport to support all four of the fundamental resources in the game. That would be Packets / Energy and AntiCreeper / Ore. With this you can readily handle any crazy map you […]
Bits and Pieces
What would happen if something really really large hit a world? It wouldn’t be pretty, but those emitters are so tough they would remain on some of the planetary pieces that were left. And that just won’t do. Not on our watch… This week you’ll get to watch me take on a couple emitters who […]
Game 3 Alpha Video
It’s very common that I get messages each week asking for more screen shots, more details, etc. So this week, I decided to post over 27000 screen shots all at once… Over 15 minutes of me playing the middle of a mission in an Alpha build. This video was something I did for private review, […]
Pict of the Week – Beam Me Up
Followers of the CW series are more than a little familiar with Spores and Phantoms. These were flying/ethereal enemies that required specialized defenses. In the case of CW1, you build SAM sites. In CW2 you build Phantom Coils. In Game 3, Particle Beams are your salvation. Spores in Game 3 also originate on the map […]
Pict of the Week – The Good Stuff
One of the most popular aspects of CW2 was the AntiCreeper. So it naturally makes a strong return in Game 3. But, there needs to be some interesting way to make it… hence what I call the ‘AC Economy’. In Game 3 you need to build Ore Mines on Ore Deposits. Similar to CW2…. but, […]
Pict of the Week – Persistence
This week’s (OK, I’m a day late… I’ve been working hard…) screen shot comes in the early stages of fight. I’m zoomed in and playing at 1080 vertical resolution. While this particular mission (thanks MadMag!) is very fun, the most interesting addition this week is something you can’t see… it’s what happened before I took […]
Pict of the Week – Zoom
This week’s images shows off the zoom capabilities of the game 3 engine. Currently, there are three zoom levels and you can access them with a flip of the mouse wheel or from the keyboard. I’m also showing a ‘tiny‘ map this week. These small worlds may only take a few minutes to secure… or […]
Pict of the Week – Air Power Continued
After last week’s image, I got a number of questions and suggestions about beating the level. So, this week’s images are the remainder of that mission. As you can see, I held the hill. The Creeper may one day take that hill… but not today.